The Official e-Store of Shrapnel Games
This Month's Specials
The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 11 of 12
«
First
<
9
10
11
12
>
Showing results 251 to 275 of 299
Search took
0.01
seconds; generated 110 minute(s) ago.
Search:
Posts Made By:
Frostmourne27
Forum:
Multiplayer and AARs
September 5th, 2006, 10:38 PM
Replies:
390
Silent Seas AAR
Views:
53,928
Posted By
Frostmourne27
Re: Silent Seas AAR
Even two wraithsword would be pretty impressive, especially combined with regen and high protection... (Pretty much everything is better when combined with high protection and regen though, so thats...
Forum:
Dominions 3: The Awakening
September 5th, 2006, 10:35 PM
Replies:
796
Screenies!
Views:
72,038
Posted By
Frostmourne27
Re: Screenies!
I'm not sure I'd read a thread called screenies in the forum for a yet to be released game if I was concerned with spoilers. http://forum.shrapnelgames.com/images/smilies/wink.gif From what I hear...
Forum:
Dominions 3: The Awakening
September 4th, 2006, 01:47 AM
Replies:
17
Religious Uprising Feature: moddable?
Views:
3,872
Posted By
Frostmourne27
Re: Religious Uprising Feature
That would be ok I guess, though maybe a small % could stay behind, giving a few units to defend the province with. Alternativly, they could joing the PD.
Forum:
Dominions 3: The Awakening
September 3rd, 2006, 06:13 PM
Replies:
48
Dom3 MP is still Supercombatant based?
Views:
8,917
Posted By
Frostmourne27
Re: Dom3 MP is still Supercombatant based?
Somewhat OT: What about the weapon 'Life Drain'? wont it make ghost kinda useless? They already die pretty easilly except for the lifedrain property (undead kinda own ghost, IMHO), If ghosts only get...
Forum:
Dominions 3: The Awakening
September 3rd, 2006, 06:10 PM
Replies:
17
Religious Uprising Feature: moddable?
Views:
3,872
Posted By
Frostmourne27
Re: Religious Uprising Feature
Maybe it makes order too powerful? the unrest reduction isn't bad as it is (in dom2) and the gold income is insane... maybe we could tie it to a different scale? Drain description says thinking is...
Forum:
Dominions 3: The Awakening
September 3rd, 2006, 06:08 PM
Replies:
41
Dom-III discussion at GalCiv
Views:
8,131
Posted By
Frostmourne27
Re: Dom-III discussion at GalCiv
What I know about the Oblivion AI development was that 'supposedly' they had to nerf it, otherwise all the A.I. controlled creatures were too unpredictable. i.e. if you left the goblin cave for late...
Forum:
Multiplayer & AARs
September 3rd, 2006, 05:41 PM
Replies:
9
PBEM duels
Views:
13,624
Posted By
Frostmourne27
Re: PBEM duels
Sure, PM sent, Unless you object, I'll play as Mictlan.
Forum:
Multiplayer & AARs
September 3rd, 2006, 02:59 AM
Replies:
9
PBEM duels
Views:
13,624
Posted By
Frostmourne27
Re: PBEM duels
lol. yeah maybe, I don't know them very well, but that kinda adds to the fun...
Forum:
Dominions 2: The Ascension Wars
September 3rd, 2006, 02:58 AM
Replies:
105
Artificial stupidity
Views:
23,094
Posted By
Frostmourne27
Re: Artificial stupidity
I dunno about the tridents combat stats, i find there are better weapons for melee, but that its nice for casters. As for quickness and defence, i think you're right, but im not sure. Tournament i...
Forum:
Dominions 2: The Ascension Wars
September 3rd, 2006, 01:26 AM
Replies:
105
Artificial stupidity
Views:
23,094
Posted By
Frostmourne27
Re: Artificial stupidity
Somewhat OT, but 50% quickness (AFAIK) gives you 150% movepoints, and two actions each round. I don't THINK you get stat bonuses. It's very similar to what you get from heroic quickness. The...
Forum:
Dominions 3: The Awakening
September 3rd, 2006, 01:02 AM
Replies:
17
Religious Uprising Feature: moddable?
Views:
3,872
Posted By
Frostmourne27
Re: Religious Uprising Feature
But then the person who gets the new territory has a huge army, and would either a) go on a rampage and take tons of provinces, which would be kinda cool, but overpowering, or b) have a bunch of...
Forum:
Multiplayer & AARs
September 2nd, 2006, 11:55 PM
Replies:
9
PBEM duels
Views:
13,624
Posted By
Frostmourne27
Re: PBEM duels
That would be ok with me, we'd play with CB I assume, anyother mods? BTW, I prefer clash of the titans to the sundering. and who would host? (i don't care)
Forum:
Dominions 2: The Ascension Wars
September 2nd, 2006, 11:53 PM
Replies:
105
Artificial stupidity
Views:
23,094
Posted By
Frostmourne27
Re: Artificial stupidity
With regards to his solution, I believe it was basically check if nation is cold immune/mostly cold immune (undead ermors, caelum, jotun etc) and make the spell uncastable, except when a human...
Forum:
Dominions 3: The Awakening
September 2nd, 2006, 11:45 PM
Replies:
17
Religious Uprising Feature: moddable?
Views:
3,872
Posted By
Frostmourne27
Re: Religious Uprising Feature
With regards to creating an attack force:
If that's too good it could also be done so that provinces in enemy dominion got unrest per turn. Maybe even scripted so that, say if unrest = 300...
Forum:
Dominions 3: The Awakening
September 2nd, 2006, 09:45 PM
Replies:
12
Question about the Random Map Generator
Views:
3,457
Posted By
Frostmourne27
Re: Question about the Random Map Generator
If there are no restrictions on map shape someone could do a map thats like 50x4800, and wrap it, though borders at the top would be needed, unless you can now do a one way wrapped map. I might try...
Forum:
Dominions 3: The Awakening
September 2nd, 2006, 09:39 PM
Replies:
48
Dom3 MP is still Supercombatant based?
Views:
8,917
Posted By
Frostmourne27
Re: Dom3 MP is still Supercombatant based?
Ummm. QM, your point about quickness is well taken, I suppose your right, every water mage does cast it, though maybe not if your also going to cast a high gem cost spell. But the new relief sounds...
Forum:
Dominions 3: The Awakening
September 2nd, 2006, 08:53 PM
Replies:
48
Dom3 MP is still Supercombatant based?
Views:
8,917
Posted By
Frostmourne27
Re: Dom3 MP is still Supercombatant based?
I didn't know relief got nerfed. Nerfing relief is great, it was way too powerfull, but is 5N and 1 gem maybe a little too much? Unless I'm missunderstanding, which I think I may be. Is relief now a...
Forum:
Scenarios, Maps & Mods
September 2nd, 2006, 08:48 PM
Replies:
10
Spartan Mod 0.2
Views:
19,594
Posted By
Frostmourne27
Re: Spartan Mod 0.1
Hmmm... If you zip it could you possibly include a rar too? My computer doesn't handle zips too well, and they usually turn out smaller, which is a bonus. BTW, this looks like it will turn out to be...
Forum:
Multiplayer & AARs
September 2nd, 2006, 08:34 PM
Replies:
9
PBEM duels
Views:
13,624
Posted By
Frostmourne27
Re: PBEM duels
That would depend I suppose. Could you be more specific? I'm think length (big map? small map?) and how fast you want to play... i.e. Three turns a day is not my cup of tea... but three or four a...
Forum:
Dominions 3: The Awakening
September 2nd, 2006, 08:06 PM
Replies:
48
Dom3 MP is still Supercombatant based?
Views:
8,917
Posted By
Frostmourne27
Re: Dom3 MP is still Supercombatant based?
I agree with ioticus, and it's nice to have buffs that help spellcasters in way other than keeping them alive (path boost spells are cool too) but it was kind of overpowering. Not so much on say an...
Forum:
Scenarios, Maps & Mods
August 30th, 2006, 02:54 PM
Replies:
28
New mod: Trade Confederation
Views:
25,967
Posted By
Frostmourne27
Re: New mod: Trade Confederation
Yeah, I have to agree w/ Shovah and WraithLord, all you can do with Holy (in Don2) is smite/banish/sermon/fanaticism/bless - good at the start, but by like turn 30 smite isn't that great. Instead of...
Forum:
Dominions 2: The Ascension Wars
August 30th, 2006, 02:49 PM
Replies:
44
How to successfully utilize your "Dominion Wall"?
Views:
15,545
Posted By
Frostmourne27
Re: How to successfully utilize your \"Dominion Wal
I wasn't aware that CB changed the order scale that much, but the point about tax rates and luck events not being reduced is well taken. Short of actually playing a game i can't figure out how else...
Forum:
Multiplayer and AARs
August 30th, 2006, 03:06 AM
Replies:
206
Happiness in Darkness -An Argatha Ktonian Dead AAR
Views:
41,458
Posted By
Frostmourne27
Re: Happiness in Darkness -An Argatha Ktonian Dead
About the + thing, yeah, sorry, it is missing a +. I don't know what I was thinking. Still, I think it's fairly clear, productivity probably doesn't lower resources to 30% of base or anything...
Forum:
Dominions 2: The Ascension Wars
August 30th, 2006, 03:04 AM
Replies:
44
How to successfully utilize your "Dominion Wall"?
Views:
15,545
Posted By
Frostmourne27
Re: How to successfully utilize your \"Dominion Wal
No - 50% for each (Please, I'm not THAT stupid)
Forum:
Multiplayer and AARs
August 30th, 2006, 02:12 AM
Replies:
206
Happiness in Darkness -An Argatha Ktonian Dead AAR
Views:
41,458
Posted By
Frostmourne27
Re: Happiness in Darkness -An Argatha Ktonian Dead
It does for me... The second last image of Boron's first post, the one shwing all the scales? It says income +6%, resources +30%. (Doesn't it?)
Showing results 251 to 275 of 299
Page 11 of 12
«
First
<
9
10
11
12
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
06:57 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.