The Official e-Store of Shrapnel Games
This Month's Specials
The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 11 of 20
«
First
<
9
10
11
12
13
>
Last
»
Showing results 251 to 275 of 500
Search took
0.01
seconds; generated 102 minute(s) ago.
Search:
Posts Made By:
ioticus
Forum:
Scenarios, Maps & Mods
July 28th, 2005, 03:27 PM
Replies:
10
Another new map: Argaia
Views:
5,419
Posted By
ioticus
Re: Another new map: Argaia
That was it. Thanks.
Forum:
Scenarios, Maps & Mods
July 28th, 2005, 02:34 PM
Replies:
10
Another new map: Argaia
Views:
5,419
Posted By
ioticus
Re: Another new map: Argaia
I keep getting an error every time I try to play on the map. Nagot Got Fel or something like that.
Forum:
Dominions 2: The Ascension Wars
July 27th, 2005, 09:52 PM
Replies:
7
Statistics of Al Khazim?
Views:
1,860
Posted By
ioticus
Re: Statistics of Al Khazim?
Shazam! I see a use for my staff of storms . . .
Forum:
Dominions 2: The Ascension Wars
July 27th, 2005, 04:45 PM
Replies:
7
Statistics of Al Khazim?
Views:
1,860
Posted By
ioticus
Statistics of Al Khazim?
Does anyone know the statistics of Al Khazim? I need to know if it's worth forging the magic lamp to summon him in my current game. Thanks.
Forum:
Scenarios, Maps & Mods
July 25th, 2005, 07:17 PM
Replies:
497
Conceptual Balance Series (Mod)
Views:
79,833
Posted By
ioticus
Re: Conceptual Balance Series (Mod)
That's just wrong!
Forum:
Multiplayer & AARs
July 25th, 2005, 06:58 PM
Replies:
282
two v. two v. two v. two v. two (full)
Views:
45,637
Posted By
ioticus
Re: What are we waiting for?
I re-uploaded my pretender using 2.01. I hope everything is OK now.
Forum:
Multiplayer & AARs
July 25th, 2005, 12:47 AM
Replies:
282
two v. two v. two v. two v. two (full)
Views:
45,637
Posted By
ioticus
Re: What are we waiting for?
I tried to start the game and I got an error of conceptp201.dm could not be found. What do I have to do next?
Forum:
Multiplayer & AARs
July 21st, 2005, 10:01 PM
Replies:
282
two v. two v. two v. two v. two (full)
Views:
45,637
Posted By
ioticus
Re: What are we waiting for?
I agree PBEM is much superior to TCP/IP. I'm surprised more people don't use it.
Forum:
Multiplayer & AARs
July 21st, 2005, 08:57 PM
Replies:
282
two v. two v. two v. two v. two (full)
Views:
45,637
Posted By
ioticus
Re: What are we waiting for?
I went to start the game and all positions are open again. Was the server reset?
Forum:
Multiplayer & AARs
July 21st, 2005, 05:27 PM
Replies:
282
two v. two v. two v. two v. two (full)
Views:
45,637
Posted By
ioticus
Re: What are we waiting for?
I uploaded my pretender. Am I supposed to select "start game" now?
Forum:
Multiplayer & AARs
July 21st, 2005, 05:15 PM
Replies:
282
two v. two v. two v. two v. two (full)
Views:
45,637
Posted By
ioticus
Re: What are we waiting for?
Still can't find it. Could someone provide a link or attach it to a post?
Forum:
Multiplayer & AARs
July 21st, 2005, 05:09 PM
Replies:
282
two v. two v. two v. two v. two (full)
Views:
45,637
Posted By
ioticus
Re: What are we waiting for?
I can't find the QM mod. Where is it?
Forum:
Multiplayer & AARs
July 21st, 2005, 05:02 PM
Replies:
282
two v. two v. two v. two v. two (full)
Views:
45,637
Posted By
ioticus
Re: What are we waiting for?
So would I be OK to use pretender mod 2.2 or do I need to hunt down 2.1?
Forum:
Multiplayer & AARs
July 21st, 2005, 04:45 PM
Replies:
282
two v. two v. two v. two v. two (full)
Views:
45,637
Posted By
ioticus
Re: What are we waiting for?
I'm not sure about the using the mods. I have pretender mod 2.2. Would that work? What is QM's moderation? Do I need to enable all mods before creating a pretender?
Forum:
Multiplayer & AARs
July 20th, 2005, 07:39 PM
Replies:
146
Newbie Game
Views:
30,053
Posted By
ioticus
Re: Newbie Game
Well I uploaded my pretender again and am still waiting for the game to get off the ground.
Forum:
Dominions 2: The Ascension Wars
July 17th, 2005, 06:45 PM
Replies:
3
Question about Cloud Trapeze
Views:
1,273
Posted By
ioticus
Re: Question about Cloud Trapeze
But it doesn't attack with troops that move normally, right?
Forum:
Dominions 2: The Ascension Wars
July 17th, 2005, 06:15 PM
Replies:
3
Question about Cloud Trapeze
Views:
1,273
Posted By
ioticus
Question about Cloud Trapeze
If you cloud trapeze into an enemy province will the unit attack with other friendly units that attack the province or will it fight a separate battle alone?
Forum:
Multiplayer & AARs
July 13th, 2005, 07:36 PM
Replies:
146
Newbie Game
Views:
30,053
Posted By
ioticus
Re: Newbie Game
I put my pretender in for Ulm.
Forum:
Multiplayer & AARs
July 10th, 2005, 06:49 PM
Replies:
146
Newbie Game
Views:
30,053
Posted By
ioticus
Re: Newbie Game
Can I play too? Pleeeeease? I'll take Ulm.
Forum:
Multiplayer & AARs
July 4th, 2005, 04:04 PM
Replies:
282
two v. two v. two v. two v. two (full)
Views:
45,637
Posted By
ioticus
Re: five teams of two wanted
King Lear, who ya wanna be, dude?
Forum:
Multiplayer & AARs
July 4th, 2005, 02:05 PM
Replies:
282
two v. two v. two v. two v. two (full)
Views:
45,637
Posted By
ioticus
Re: five teams of two wanted
I'll take Machaka.
Forum:
Multiplayer & AARs
July 3rd, 2005, 09:43 PM
Replies:
282
two v. two v. two v. two v. two (full)
Views:
45,637
Posted By
ioticus
Re: five teams of two wanted
Sure, I'll be on your team if you'll have me http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum:
Dominions 2: The Ascension Wars
June 30th, 2005, 06:18 PM
Replies:
19
Light Bulb just went on. How magic works? (Newbie)
Views:
2,710
Posted By
ioticus
Re: Light Bulb just went on. How magic works? (New
So are you saying a stackable bug exists only in the case of a Pretender with 4 misc. item slots and only if you place the same items in the 1st and 2nd, and 3rd and 4th slots like this?:
XXYY
Forum:
Dominions 2: The Ascension Wars
June 30th, 2005, 04:54 PM
Replies:
19
Light Bulb just went on. How magic works? (Newbie)
Views:
2,710
Posted By
ioticus
Re: Light Bulb just went on. How magic works? (New
I didn't know about that bug either, but please post it in the known issues thread because that's a bad exploit to say the least.
Forum:
Dominions 2: The Ascension Wars
June 30th, 2005, 04:02 PM
Replies:
19
Light Bulb just went on. How magic works? (Newbie)
Views:
2,710
Posted By
ioticus
Re: Light Bulb just went on. How magic works? (New
I thought you could only raise your skill a maximum of 1 level by using 1 gem, and the rest simply lowers fatigue.
Showing results 251 to 275 of 500
Page 11 of 20
«
First
<
9
10
11
12
13
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
06:04 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.