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Showing results 251 to 275 of 340
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Posts Made By:
Saulot
Forum:
Dominions 3: The Awakening
July 19th, 2007, 03:21 PM
Replies:
30
Bash & Crush vs. Cut & Slash
Views:
6,571
Posted By
Saulot
Re: Musing on weapons tweaks...
I can confirm that slower rates of fire do not work on melee weapons, I tried that for a shield bash type weapon in Urdheim.
It's a shame, because that polearm, amongst other examples is a nice...
Forum:
Dominions 3: The Awakening
July 19th, 2007, 12:52 PM
Replies:
30
Bash & Crush vs. Cut & Slash
Views:
6,571
Posted By
Saulot
Re: Bash & Crush vs. Cut & Slash
I've seen a few house mods which would alter weapons. An example of something I used changed the maul from 9 normal dmg to 3 ap damage. The balance of course is that while it's more effective against...
Forum:
Dominions 3: The Awakening
July 19th, 2007, 12:07 PM
Replies:
384
Wish-List for Dominions 4
Views:
100,347
Posted By
Saulot
Re: Wish-List for Dominions 4
That seems rather cumbersome. One would have to play through each battle at normal speed in order for fraps to record it. Then one would have to either switch out or exit dominions and then reload...
Forum:
Dominions 3: The Awakening
July 19th, 2007, 11:41 AM
Replies:
26
Finding enemy searched magic sites.
Views:
6,381
Posted By
Saulot
Re: Finding enemy searched magic sites.
Something that hasn't been mentioned in this thread that is important to consider, is that X isn't actually the site chance. It's always X + Y, where Y is the terrain modifier. Which can be...
Forum:
Dominions 3: The Awakening
July 18th, 2007, 01:26 AM
Replies:
19
Shadow Brand?
Views:
8,747
Posted By
Saulot
Re: Shadow Brand?
According to Edi's database, shadowbrand has 'secondaryeffectalways' leeching darkness, which means it should be triggered regardless of whether the hit connects/does damage.
Forum:
Scenarios, Maps and Mods
July 16th, 2007, 02:24 AM
Replies:
205
Mod:
Ogre Kingdoms - MA Warhammer Nation - 0.9 minor update
Views:
72,273
Posted By
Saulot
Re: Ogre Kingdoms - Warhammer Nation
Heh, I don't have any warhammer books, so it was useful to me (in a 'I'm curious and that was a somewhat interesting read' manner).
Forum:
Scenarios, Maps and Mods
July 16th, 2007, 02:22 AM
Replies:
98
Mod:
Mytheology Pretenders
Views:
18,456
Posted By
Saulot
Re: Black Dragon slots
I've refrained from commenting earlier, even though I've followed this mod through it's every draft, because I'm generally opposed to strongly shifting the game balance of the whole game in subtle...
Forum:
Scenarios, Maps and Mods
July 16th, 2007, 02:07 AM
Replies:
7
Mod:
Mod: Blinking Monkey Spell Mod (aka God's Will)
Views:
2,645
Posted By
Saulot
Re: Mod: Blinking Monkey Spell Mod (aka God\'s Will
I concur with Sombre. Research level 12 does the trick.
Forum:
Scenarios, Maps and Mods
July 16th, 2007, 02:00 AM
Replies:
21
Mod:
11nations mod
Views:
11,236
Posted By
Saulot
Re: 11nations mod
That's quite a collection you've managed. http://forum.shrapnelgames.com/images/smilies/happy.gif
Alright, I'll take it one step at a time, so I checked out one nation, the Dunmer. I'll try a little...
Forum:
Intel Forum Bar & Grill
July 15th, 2007, 02:45 AM
Replies:
7
my kids are going to space
Views:
5,328
Posted By
Saulot
Re: my kids are going to space
Well, somewhat tangental, but as good of a time to discuss it as any... this far off world may have the same problems as Mars does. The problems with colonizing Mars are twofold, and neither of these...
Forum:
Dominions 3: The Awakening
July 15th, 2007, 02:21 AM
Replies:
14
Questions about healing afflictions.
Views:
3,541
Posted By
Saulot
Re: Questions about healing afflictions.
Yes, but I'm referring to the statement as a whole. What are Bean Sidhe undead? I was playing Eriu just last week, and they certainly weren't undead.
Forum:
Dominions 3: The Awakening
July 15th, 2007, 02:15 AM
Replies:
31
About Champion Skull
Views:
8,189
Posted By
Saulot
Re: About Champion Skull
Perhaps it would be a good idea as Jazzepi suggests to give it a nice boost to +5 exp? I certainly like the concept of the skull, and would like it to be moved away from the 'usually not used'...
Forum:
Scenarios, Maps and Mods
July 15th, 2007, 01:59 AM
Replies:
65
Mod:
Urdheim, The Infinite Horde
Views:
18,276
Posted By
Saulot
Re: Urdheim, The Infinite Horde
99 is a special number, which functions as gone berserk (never flee).
50 is mindless, 30 is standard unbreakable (flee when whole army flees).
Edit:
I'm still on the fence as to whether they...
Forum:
Dominions 3: The Awakening
July 15th, 2007, 12:54 AM
Replies:
14
Questions about healing afflictions.
Views:
3,541
Posted By
Saulot
Re: Questions about healing afflictions.
Two things:
1. I appreciate the good progress you've been making KO. Good job. http://forum.shrapnelgames.com/images/smilies/happy.gif
2. What does Bean Sidhe undead enc 0. mean?
Forum:
Scenarios, Maps and Mods
July 15th, 2007, 12:43 AM
Replies:
65
Mod:
Urdheim, The Infinite Horde
Views:
18,276
Posted By
Saulot
Re: Urdheim, The Infinite Horde
Thanks Burnsaber, that's good to hear. http://forum.shrapnelgames.com/images/smilies/happy.gif
Sorry for the delay, anyway; Version .30 of Urdheim is now available at the first post.
Changes from...
Forum:
Dominions 3: The Awakening
July 13th, 2007, 07:23 PM
Replies:
38
communion (?)
Views:
5,822
Posted By
Saulot
Re: communion (?)
Army placement grid determines order of units. Top to bottom.
Forum:
Scenarios, Maps and Mods
July 13th, 2007, 12:06 PM
Replies:
65
Mod:
Urdheim, The Infinite Horde
Views:
18,276
Posted By
Saulot
Re: Urdheim, The Infinite Horde
"Castles - they're all nice, but a couple lower quality/cheaper choices may be worth it."
-- Well, there are motte-and-baileys and swamp forts which are pretty low quality.
"Any thought to adding...
Forum:
Scenarios, Maps and Mods
July 13th, 2007, 11:39 AM
Replies:
16
MAPS: Edi's Map Projects
Views:
6,049
Posted By
Saulot
Re: MAPS: Edi\'s Map Projects
Great job Edi!
Have to say I love the Faerun Map, but the bright red was a bit jarring. The Gold province border is a little harder to make out, but much more easy on the eyes.
Also, I love the...
Forum:
Dominions 3: The Awakening
July 10th, 2007, 05:16 PM
Replies:
22
Creature size inconsistencies
Views:
4,551
Posted By
Saulot
Re: Dragon Size & Max
A better way of looking at this is, that many creatures are actually larger than size 6 but since size 6 is the limit, therefore, they're listed as 6.
Forum:
Dominions 3: The Awakening
July 9th, 2007, 11:46 PM
Replies:
8
Sliding scale province defense
Views:
1,778
Posted By
Saulot
Re: Sliding scale province defense
"Perhaps capitals could start with a PD of 50?"
I would definitely approve of this change. Capitals should be pretty tough. Any thoughts KO?
Forum:
Scenarios, Maps and Mods
July 9th, 2007, 06:34 PM
Replies:
65
Mod:
Urdheim, The Infinite Horde
Views:
18,276
Posted By
Saulot
Re: Urdheim, The Infinite Horde
Thanks http://forum.shrapnelgames.com/images/smilies/happy.gif
I appreciate the thorough critique.
Yeah, I like immortal pretenders, and liches in general. I felt like there should be one...
Forum:
Scenarios, Maps and Mods
July 8th, 2007, 05:39 PM
Replies:
3
Mod:
MR4 mod
Views:
4,730
Posted By
Saulot
Re: MR4 mod
Hm, interesting. No powerful magic at all.
I've never played with spell numbers. So, perhaps it's worth changing the name of the spell in the next patch?
Forum:
Dominions 3: The Awakening
July 8th, 2007, 05:27 PM
Replies:
11
Mods for lower-powered magic
Views:
2,127
Posted By
Saulot
Re: Mods for lower-powered magic
Thanks for putting a response not just into words but actions.
While I play a lot of smaller games to try out different nations and different strategies, to which Dom is really well-suited...
Forum:
Dominions 3: The Awakening
July 8th, 2007, 05:14 PM
Replies:
121
Best Unit in the Game... Any thoughts?
Views:
22,236
Posted By
Saulot
Re: Best Unit in the Game... Any thoughts?
Perhaps you could use a summon system instead? Though that scales inaccurately with gold/resources/supplies game options.
Hm... that would be good. But it really changes the whole game dynamic....
Forum:
Dominions 3: The Awakening
July 8th, 2007, 05:08 PM
Replies:
5
4 Questions
Views:
1,384
Posted By
Saulot
Re: 4 Questions
1) I've heard it was random. Though it may also be the ones furthest to the top (On the army placement grid).
3) I believe the latter (multiple random transformations).
4a) Yes, it probably...
Showing results 251 to 275 of 340
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