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Search: Posts Made By: Paul1980au
Forum: Space Empires: IV & V March 4th, 2004, 03:16 AM
Replies: 27
Views: 4,089
Posted By Paul1980au
Re: Theory Behind PBW Tactics

Tactics are useful to the game.

The AI is pretty dumb you can isolate 1 enemy take em out then move on.

When attacking a system make sure you have some troop ships for invasion, missile ships...
Forum: Space Empires: IV & V March 4th, 2004, 03:08 AM
Replies: 20
Views: 4,366
Posted By Paul1980au
Re: AI Tag Standardization Proposal

So you want the capacity for 999 tags ?
Forum: Space Empires: IV & V March 3rd, 2004, 04:40 AM
Replies: 7
Views: 2,135
Posted By Paul1980au
Forum: Space Empires: IV & V March 3rd, 2004, 04:36 AM
Replies: 67
Views: 12,699
Posted By Paul1980au
Re: SE IV The End Of An Era.

Well a more advanced and adaptable AI combat system in SE5 would be helpful
Forum: Space Empires: IV & V March 3rd, 2004, 04:27 AM
Replies: 14
Views: 3,591
Posted By Paul1980au
Re: Holding on to the Experience :)

Id like to see ongoing upgrades to SE4 - maybe not as often but perhaps every 6 months. At least until SE5 is actually out to keep ongoing fan interest ? otherwise the effort with publicity might be...
Forum: Space Empires: IV & V March 3rd, 2004, 04:23 AM
Replies: 9
Views: 2,339
Posted By Paul1980au
Re: Webpage Design!!

Simple design - high level of usability and clean design is a good way to go.
Forum: Space Empires: IV & V March 3rd, 2004, 04:13 AM
Replies: 17
Views: 4,196
Posted By Paul1980au
Re: 100+ mines

What would everyone say as a proper and balanced limit for mines ? 100 mines, 150 mines - i usually play with 200 mine limit (modded files) but ive also fiddled with the tech levels for mine tech -...
Forum: Space Empires: IV & V March 3rd, 2004, 04:07 AM
Replies: 13
Views: 4,305
Posted By Paul1980au
Re: OT: Programming Contest

http://freeorion.org is a freeorion project you might wish to contribute some programming skills there.
Forum: Space Empires: IV & V March 3rd, 2004, 04:05 AM
Replies: 42
Views: 8,312
Posted By Paul1980au
Re: Will There Be One More Patch?

So another one in support of SE5 work.

Is it going to be a whoel new game engine or will it use SE4 as a base with massive improvements ie 3D combat etc. ?

Aaron might be more wise to stop...
Forum: Space Empires: IV & V March 3rd, 2004, 04:01 AM
Replies: 20
Views: 4,366
Posted By Paul1980au
Re: AI Tag Standardization Proposal

Another reason for the AI to be upgraded in Version 2 to take advantage of these new features - wondering why it would just be left an unfinished project. Im sure some will disagree and want SE5...
Forum: Space Empires: IV & V March 3rd, 2004, 03:58 AM
Replies: 7
Views: 2,135
Posted By Paul1980au
Re: 1.91 Patch Problem memory Errors Simulator

Another reason for 1.91 to be upgraded. ? is it not.
Forum: Space Empires: IV & V March 3rd, 2004, 03:55 AM
Replies: 42
Views: 8,312
Posted By Paul1980au
Re: Will There Be One More Patch?

So we would prefer no new Se4 work and weekly updates on SE5 ? but supporting paid upgrades - only if every 3 months in the interim to give MM a revenue stream. Well either way its looking good...
Forum: Space Empires: IV & V March 2nd, 2004, 06:27 AM
Replies: 42
Views: 8,312
Posted By Paul1980au
Re: Will There Be One More Patch?

You know that perhaps charging $5 for each major upgrade - say every 2 months would satisfy all camps - those that want upgrades would be willing to pay for it - MM would have an income stream while...
Forum: Space Empires: IV & V March 2nd, 2004, 06:25 AM
Replies: 42
Views: 8,312
Posted By Paul1980au
Re: Will There Be One More Patch?

Im sure there are enough people at MM to do both.

The fans have so many suggestions that could be worked into SE4 and to leave it at 1.91 is making it unfinished potential.

Oh well im sure some...
Forum: Space Empires: IV & V March 2nd, 2004, 06:21 AM
Replies: 10
Views: 2,872
Posted By Paul1980au
Re: Depressed AI

Id like to see the next SE4 patch have a more competitive AI esp in the diplomacy area and to have it pursue technology exchanges, planet exchanges and ship exchanges etc. More adaptable and...
Forum: Space Empires: IV & V March 2nd, 2004, 06:17 AM
Replies: 42
Views: 8,312
Posted By Paul1980au
Re: Will There Be One More Patch?

If we were looking at 6 months away from SE5 i would say leave it but 1 -2 years is a bit long - im sure sales would hold up of SE4 in the interim if we were to see at least 2 monthly patches until...
Forum: Space Empires: IV & V March 2nd, 2004, 02:15 AM
Replies: 6
Views: 2,133
Posted By Paul1980au
Re: SE5: Trade, Colonization and Trading Posts?

Orbiting planets yeah has some good points - you would have to orbit the warp points in outer system also though to make it compatible.
Forum: Space Empires: IV & V February 26th, 2004, 07:45 AM
Replies: 71
Views: 11,854
Posted By Paul1980au
Re: SEIV GOLD Patch #4 Now Available

About to go offline and play - just downloaded patch so comments tomorrow good playing all.
Forum: Space Empires: IV & V February 26th, 2004, 07:43 AM
Replies: 2
Views: 1,256
Posted By Paul1980au
1.91 Ver and next patch

And thoughts on the new patch and any xtra suggestions what might be included in 1.92 upwards

Is MM considering actually further upgrades. Ie towards Version 2.
Forum: Space Empires: IV & V February 25th, 2004, 04:56 AM
Replies: 36
Views: 7,386
Posted By Paul1980au
Re: Planetary Cloaking Device

Fighter cloaking would be interesting.

Planet cloaking is a good idea - but id like to also see detection devices able to be put onto ships also.
Forum: Space Empires: IV & V February 25th, 2004, 04:54 AM
Replies: 70
Views: 13,338
Posted By Paul1980au
Re: Look out! a girlie in our midst (Anette is listed as recent visitor!)

Im a bulked up body builder and still a bit of a geek at heart lol - i play SE4 after all - actually i trade shares from home and work part time - the shares make me more money therefore im at home 4...
Forum: Space Empires: IV & V February 25th, 2004, 04:51 AM
Replies: 6
Views: 1,763
Posted By Paul1980au
Re: SEIV Gold editor

Still would like to see an upgraded less buggy map editor though - one that can handle multiple maps at once.
Forum: Space Empires: IV & V February 25th, 2004, 04:49 AM
Replies: 277
Views: 33,805
Posted By Paul1980au
Re: Post 1.84 beta history

Any new suggestions ? then perhaps a new value to affect these orbital intel and research facilities ?
Forum: Space Empires: IV & V February 25th, 2004, 04:47 AM
Replies: 16
Views: 3,212
Posted By Paul1980au
Re: Pax Mount Newton Propulsion System-PMNPS

Perhaps you could try instead of 4 types make it more incremental say 8 steps along the way.
Forum: Space Empires: IV & V February 25th, 2004, 04:44 AM
Replies: 9
Views: 2,098
Posted By Paul1980au
Re: Launching fighters in simultaneous games

Yep so folks any suggestions send multiple emails (1 each) to this email address.
Showing results 251 to 275 of 500

 
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