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Search: Posts Made By: Zapmeister
Forum: Dominions 2: The Ascension Wars September 2nd, 2004, 11:11 PM
Replies: 19
Views: 3,822
Posted By Zapmeister
Re: Need help with Man strategy

I can believe it, primarily because I've only played Man in a conventional, non-sneaky way, and been quite successful. Is the sneaking strategy competitive? Do you win with it? I ask, because I've...
Forum: Multiplayer & AARs September 2nd, 2004, 12:12 AM
Replies: 371
Views: 59,332
Posted By Zapmeister
Re: MP Game - Yarnspinners

Yes, that's down to my laziness, really. I believe the new administrater, Magnate, plans to do a better job.
Forum: Dominions 2: The Ascension Wars September 1st, 2004, 10:11 PM
Replies: 549
Views: 75,436
Posted By Zapmeister
Re: New & raw web based Dominion II game server

This is my concern. If it's possible to bring down the game on a whim, then someone might just do it out of spite. Not that I wouldn't love my Adepts of the Iron Order to perform like they're...
Forum: Multiplayer & AARs September 1st, 2004, 07:08 AM
Replies: 371
Views: 59,332
Posted By Zapmeister
Re: MP Game - Yarnspinners

Magnate has kindly offered to take over the administration and judging of this game. If no-one objects, I'll hand over the reins at the weekend.
Forum: Dominions 2: The Ascension Wars September 1st, 2004, 12:22 AM
Replies: 184
Views: 27,137
Posted By Zapmeister
Re: Poll: morale and routing

I'd like to see the rule for army routing become: Army routs when all non-commander troops are dead or routed and one commander is dead or routed.

This becomes the existing rule when there are no...
Forum: Dominions 2: The Ascension Wars September 1st, 2004, 12:07 AM
Replies: 549
Views: 75,436
Posted By Zapmeister
Re: New & raw web based Dominion II game server

It's been confirmed (in the thread Patch 2.13 available now) that certain artefacts that make extra commands available to their bearers are broken by the patch, and will cause the game to crash if...
Forum: Dominions 2: The Ascension Wars August 31st, 2004, 09:57 PM
Replies: 16
Views: 5,525
Posted By Zapmeister
Re: The Abysyan problems ...

Yes, but I think the term "Orwellian" is commonly used to describe the society depicted in 1984, not the politics of Orwell himself.
Forum: Dominions 2: The Ascension Wars August 31st, 2004, 03:32 AM
Replies: 69
Views: 11,883
Posted By Zapmeister
Re: Caelum pretender design

Gotta agree with Graeme's drift here, if not with his spelling of "comprehensible" http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: Dominions 2: The Ascension Wars August 30th, 2004, 03:07 AM
Replies: 12
Views: 3,056
Posted By Zapmeister
Re: most apologetic, subs needed for 4 games

Thanks very much Archaeolept - much appreciated.
Forum: Dominions 2: The Ascension Wars August 30th, 2004, 02:46 AM
Replies: 12
Views: 3,056
Posted By Zapmeister
Re: most apologetic, subs needed for 4 games

Arryn's site has it, I think.

EDIT: No, on second thought it might be Gandalf's.
Just a moment, I'll see if i can find the URL.

EDIT: http://www.dom2minions.com/~tmpspace/
(Faerun.zip) if the...
Forum: Dominions 2: The Ascension Wars August 30th, 2004, 02:24 AM
Replies: 12
Views: 3,056
Posted By Zapmeister
Re: most apologetic, subs needed for 4 games

This issue was discussed in the thread MP Game - Faerun Folly and re-reading it, I see Kristoffer O saying that you need to do both turns from the same machine, same IP, to avoid the stale. That's...
Forum: Dominions 2: The Ascension Wars August 30th, 2004, 02:04 AM
Replies: 12
Views: 3,056
Posted By Zapmeister
Re: most apologetic, subs needed for 4 games

I think you can avoid this if you can arrange to submit the turns from different IP addresses. That's what I'm going to try to do in Faerun Folly in a couple of hours if no-one shows up prepared to...
Forum: Dominions 2: The Ascension Wars August 29th, 2004, 11:26 PM
Replies: 12
Views: 3,056
Posted By Zapmeister
Re: most apologetic, subs needed for 4 games

Potential subs might want more info about some of these positions.

The mosehansen 2269 game, "Faerun Folly" is the only one I know about. The nation is Pangaea and it's late-game (approaching turn...
Forum: Multiplayer & AARs August 29th, 2004, 01:40 AM
Replies: 135
Views: 26,696
Posted By Zapmeister
Re: MP Game - Try Something New

No, this is quite common on the Mosehansen server after a game has been running awhile without a restart. The fix is to restart the game, but when you do that you lose all orders submitted for the...
Forum: Multiplayer & AARs August 28th, 2004, 02:49 AM
Replies: 371
Views: 59,332
Posted By Zapmeister
Re: MP Game - Yarnspinners

A running total of points for story text is maintained in the first post of this thread. Points for score graphs will be awarded at the end of the game.
Forum: Multiplayer & AARs August 27th, 2004, 09:36 PM
Replies: 76
Views: 12,959
Posted By Zapmeister
Re: MP Game - Faerun Folly

I've just restored the turnaround to 24 hours and restarted the server.
Forum: Dominions 2: The Ascension Wars August 27th, 2004, 05:43 AM
Replies: 9
Views: 2,115
Posted By Zapmeister
Re: Need sub

Did Yossar play a turn for R'lyeh in Throne of Heavens?
It looks like we're waiting on him again ...
Forum: Dominions 2: The Ascension Wars August 27th, 2004, 02:41 AM
Replies: 3
Views: 1,878
Posted By Zapmeister
Re: Global spell order of events?

They're both ritual spells, and so are resolved in the same step of the sequence of play. In that situation, I believe the order of resolution is indeterminate.

Since this is the case throughout...
Forum: Multiplayer & AARs August 26th, 2004, 01:46 AM
Replies: 76
Views: 12,959
Posted By Zapmeister
Re: MP Game - Faerun Folly

OK, I'll leave it how it is for at least another turn. It's only one vote, though, so unless someone else Posts a vote for 48 hours, I'll revert it to 24 hours later this week.
Forum: Multiplayer & AARs August 25th, 2004, 08:25 PM
Replies: 76
Views: 12,959
Posted By Zapmeister
Re: MP Game - Faerun Folly

Hmm, deafening silence. OK, I'll put it back to 24 hours at the next opportunity, i.e. when it won't involve trashing lots of current orders.
Forum: Multiplayer & AARs August 25th, 2004, 03:29 AM
Replies: 76
Views: 12,959
Posted By Zapmeister
Re: MP Game - Faerun Folly

Yeah, I'd vote for that too. Abysia is using the extra day this turn, but I didn't go to 48 hours originally until I had 2 votes for it. So unless someone other than Abysia votes to stay at 48, I'll...
Forum: Multiplayer & AARs August 24th, 2004, 12:27 AM
Replies: 371
Views: 59,332
Posted By Zapmeister
Re: MP Game - Yarnspinners

Now that the first yarn has been submitted (thanks Tuidjy) it might be a good time to clarify what I had in mind for the yarns.

Firstly, I don't want to limit anyone. If you want to write an epic...
Forum: Multiplayer & AARs August 23rd, 2004, 11:25 PM
Replies: 371
Views: 59,332
Posted By Zapmeister
Re: MP Game - Yarnspinners

Aha, of course! That will be the problem. Thanks, Cainehill!
Forum: Multiplayer & AARs August 23rd, 2004, 11:05 PM
Replies: 371
Views: 59,332
Posted By Zapmeister
Re: MP Game - Yarnspinners

We've started already.
You could join if we restart for any reason.
Forum: Multiplayer & AARs August 23rd, 2004, 11:03 PM
Replies: 371
Views: 59,332
Posted By Zapmeister
Re: MP Game - Yarnspinners

Hmmm. When you unpacked the .zip from Illwinter, you had a cradle.map file and a cradle.tga, right? The cradle.tga became cradlez14.tga, and the cradle.map was overwritten with Zen's file, and became...
Showing results 251 to 275 of 500

 
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