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August 26th, 2004, 01:46 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: MP Game - Faerun Folly
Quote:
Cheezeninja said:
I'd prefer to keep it the way it is myself... I'm not having any trouble making the deadline at the moment, but not much is really going on in my corner of the world except internal stabilization, eventually a war is bound to break out and make the turns alot more time-intensive.
If some people really want to keep it 24QH, well thats the way the game was set up, and i dont want to be the sour grape holding everyone else back.
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OK, I'll leave it how it is for at least another turn. It's only one vote, though, so unless someone else Posts a vote for 48 hours, I'll revert it to 24 hours later this week.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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August 27th, 2004, 09:36 PM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: MP Game - Faerun Folly
I've just restored the turnaround to 24 hours and restarted the server.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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August 27th, 2004, 11:58 PM
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Sergeant
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Join Date: Mar 2004
Location: cali
Posts: 325
Thanks: 0
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Re: MP Game - Faerun Folly
It may be more work, but i sure do like the sense of actually having a kingdom that the larger maps give you.
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September 3rd, 2004, 05:48 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
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Re: MP Game - Faerun Folly
Catquiet (Ermor) is busy escaping from Hurricane Frances, so I've set the game to 7 days with quickhost. Best of luck Catquiet, if you're reading this.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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September 4th, 2004, 03:29 AM
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Sergeant
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Join Date: Mar 2004
Location: cali
Posts: 325
Thanks: 0
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Re: MP Game - Faerun Folly
and a good thing too, because i've imbibed way too much alcohol to submit a effective turn at this point. Peril of the occupation i guess. Good luck floridians!
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September 28th, 2004, 09:47 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: MP Game - Faerun Folly
I guess I'll bump this, as it seems we are looking for a replacement for Ryleh.
Looks like my little guerilla war took it's toll on his sanity. VICTORY!! 
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September 28th, 2004, 06:15 PM
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Sergeant
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Join Date: Mar 2004
Location: cali
Posts: 325
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Re: MP Game - Faerun Folly
Hail fellow brother of the revolution! The mighty dominator of Faerun is...seeking a replacement.... it might be a bit early to declare unilateral victory... And then there's still Ermor with...who knows what...but alot of it.
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September 28th, 2004, 06:39 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
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Re: MP Game - Faerun Folly
This game has taught me something.
Do not allow clams, fetishes, soul contracts or blood stones on that map. Egad.
This map *needs* a mod to play it in a sane fashion.
If I have to go through 300 scouts ever again to see who is dying this turn from the fever fetishes I will go insane.
I'm of half a mind to quit right now and declare CheezeNinja the winner. But I have all of this insane fire power and I guess I want to try it out some. But OY the turns take a LONG, LONG, LONG time to do.
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