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Showing results 251 to 275 of 408
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Posts Made By:
Juzza
Forum:
Multiplayer and AARs
August 3rd, 2007, 04:57 AM
Replies:
93
Atla MA (Started)
Views:
19,465
Posted By
Juzza
Re: Atla MA (Open - Briefly)
bring me the first turn!! this I demand!!! or... ask politely... pwease??
heh, I'm not really fussed, I just wanted to post to show my good spirited nature.
Prepare to become spider food you!!...
Forum:
Multiplayer and AARs
July 31st, 2007, 02:32 AM
Replies:
124
Halls of Valhalla: Forseti Middle Era Open
Views:
19,877
Posted By
Juzza
Re: Halls of Valhalla - the endless battles
edges!!!! and small maps!! yay!!!
I alos have my god ready, where do I send it?
Forum:
Scenarios, Maps and Mods
July 30th, 2007, 06:32 PM
Replies:
7
was wondering????
Views:
2,061
Posted By
Juzza
Re: was wondering????
Theres a really good undead dragon sprite in the Nova Deus mod, the creator probably wouldn't mind if you used it.
Forum:
Multiplayer and AARs
July 30th, 2007, 02:30 AM
Replies:
124
Halls of Valhalla: Forseti Middle Era Open
Views:
19,877
Posted By
Juzza
Re: Halls of Valhalla - the endless battles
I'm against Epic heroes, I don't really like it, I'd suggest the Nova Deus II mod, but I'm not sure if many people have it. All it really does is add new sprites to current pretenders, it adds a few...
Forum:
Multiplayer and AARs
July 29th, 2007, 02:26 AM
Replies:
124
Halls of Valhalla: Forseti Middle Era Open
Views:
19,877
Posted By
Juzza
Re: Halls of Valhalla - the endless battles
oh, sry only been in one multiplayer game, huh, that makes it a lot easier, cool, can't wait till it starts!!
Forum:
Multiplayer and AARs
July 28th, 2007, 08:05 PM
Replies:
124
Halls of Valhalla: Forseti Middle Era Open
Views:
19,877
Posted By
Juzza
Re: Halls of Valhalla - the endless battles
Sign me up!!!!
can I be Machaka??
my emails juzzaman(at)gmail(dot)com
Forum:
Scenarios, Maps and Mods
July 21st, 2007, 05:33 AM
Replies:
21
Mod:
11nations mod
Views:
11,304
Posted By
Juzza
Re: 11nations mod
Actually Agarthas Ancient Ones are more skilled than other pale ones, their lack of talent derives from having one eye.
Dwarves may be short, but their strong and tough, and theres nothing to say...
Forum:
Dominions 3: The Awakening
July 18th, 2007, 05:03 AM
Replies:
132
New patch??
Views:
23,739
Posted By
Juzza
New patch??
Hi, I was just wondering, is there like a date for the new official patch?
Forum:
Scenarios, Maps and Mods
July 18th, 2007, 05:00 AM
Replies:
21
Mod:
11nations mod
Views:
11,304
Posted By
Juzza
Re: 11nations mod
what I think you need to do is make things a bit more like the other nations what I mean is this.
Normal Troop
HP:10
Str:10
att:10
def:10
Prot:15 body 20 head "for sake of arguement we'll put...
Forum:
Scenarios, Maps and Mods
July 15th, 2007, 09:55 PM
Replies:
21
Mod:
11nations mod
Views:
11,304
Posted By
Juzza
Re: 11nations mod
vampire nation doesn't start
on of Lhynns hero's, the Levithan(sp?) has human item slots, eg: two hands, feet, head ect, should only really have misc.
You're dark dwarf guys, small graphical...
Forum:
Scenarios, Maps and Mods
July 12th, 2007, 09:31 AM
Replies:
7
LA Machaka 0.0 Alpha
Views:
4,615
Posted By
Juzza
Re: LA Machaka 0.0 Alpha
you can't? oh sorry, I thought you could
Forum:
Scenarios, Maps and Mods
July 12th, 2007, 04:15 AM
Replies:
7
LA Machaka 0.0 Alpha
Views:
4,615
Posted By
Juzza
Re: LA Machaka 0.0 Alpha
Some of the units attack sprites have black backgrounds, need to fix that, um, poison javelins should have range strength, not 10, the men are losing 1 range point cause most have 11 str, you might...
Forum:
Scenarios, Maps and Mods
July 11th, 2007, 06:31 AM
Replies:
205
Mod:
Ogre Kingdoms - MA Warhammer Nation - 0.9 minor update
Views:
72,939
Posted By
Juzza
Re: Ogre Kingdoms - Warhammer Nation
I really don't think fear is quite appropriate, it seems like it will be too devastating, they'll smash front lines with the bull rush and their weapon attack, the fear will then shred moral, um,...
Forum:
Scenarios, Maps and Mods
July 9th, 2007, 03:56 AM
Replies:
13
Mod:
Nation - Pythium Wild Magic (LA)
Views:
7,202
Posted By
Juzza
Re: Nation mod: Pythium Wild Magic (LA)
you could put that and a site to reduce unrest cause, I doubt you really want the unrest.
Forum:
Scenarios, Maps and Mods
July 8th, 2007, 06:45 AM
Replies:
13
Mod:
Nation - Pythium Wild Magic (LA)
Views:
7,202
Posted By
Juzza
Re: Nation mod: Pythium Wild Magic (LA)
hum, well, you could give them a item couldn't you? aren't there any magic weapons or armor that horror mark?
Forum:
Scenarios, Maps and Mods
July 7th, 2007, 10:06 AM
Replies:
13
Mod:
Nation - Pythium Wild Magic (LA)
Views:
7,202
Posted By
Juzza
Re: Nation mod: Pythium Wild Magic (LA)
I take it, it still has plenty of balancing issues? looks like it's gonna be good once you get the artwork done, and um, make the mages a tad weaker, I found them very strong mages, and the most...
Forum:
Scenarios, Maps and Mods
July 5th, 2007, 03:00 AM
Replies:
11
The Dragon Tribe
Views:
3,578
Posted By
Juzza
Re: The Dragon Tribe
Sooooooo, how's this mod going? I'm curious
Forum:
Scenarios, Maps and Mods
July 1st, 2007, 06:50 AM
Replies:
1
New underwater Nations
Views:
1,626
Posted By
Juzza
Re: New underwater Nations
There's at least one being made, by Sombre, but it's more of people don't really want to make underwater nations, they are slightly harder to make than an above ground nation, but not overly, it's...
Forum:
Scenarios, Maps and Mods
June 29th, 2007, 07:21 PM
Replies:
11
The Dragon Tribe
Views:
3,578
Posted By
Juzza
Re: The Dragon Tribe
okay, had a look, I like what you've done with making the units before having proper sprits for them, thats good for testing purposes, though there are a few bugs, first, one of the warriors has two...
Forum:
Scenarios, Maps and Mods
June 29th, 2007, 07:14 PM
Replies:
11
The Dragon Tribe
Views:
3,578
Posted By
Juzza
Re: The Dragon Tribe
but then theres the silly windows users (like me!!) who may not have heard of it.
Forum:
Scenarios, Maps and Mods
June 29th, 2007, 07:13 AM
Replies:
11
The Dragon Tribe
Views:
3,578
Posted By
Juzza
Re: The Dragon Tribe
Really?! I heard from um, kristopher that he couldn't open my rar file back when I submited my tarent mod in dom 2, you sure it might not work in some versions?
Forum:
Scenarios, Maps and Mods
June 29th, 2007, 03:47 AM
Replies:
11
The Dragon Tribe
Views:
3,578
Posted By
Juzza
Re: The Dragon Tribe
I found a problem, bad armour for new monster or somthing, when I tryed to start it, I don't have to time to check it, also, you packed it kinda badly, it should be zipped, zipped not .rar is usaly...
Forum:
Scenarios, Maps and Mods
June 28th, 2007, 07:02 PM
Replies:
17
Map idea
Views:
4,140
Posted By
Juzza
Re: Map idea
you've got a problem of people casting spells on the province to say decrease income or increase say cold, so that a cold blood will be beaten out of hand.
and for your connect issues just make it...
Forum:
Scenarios, Maps and Mods
June 25th, 2007, 06:53 PM
Replies:
20
Late Era versions of existing nations
Views:
6,279
Posted By
Juzza
Re: Late Era versions of existing nations
Sounds awsome!!
Can you blood hunt under water??
Forum:
Scenarios, Maps and Mods
June 19th, 2007, 03:39 AM
Replies:
64
Warhammer Nations
Views:
16,752
Posted By
Juzza
Re: Warhammer Nations
Um, The empire is like the 40k verson of the space marines right? if so, someone has got to make them!!! space marines rock.
Showing results 251 to 275 of 408
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