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Search: Posts Made By: Juzza
Forum: Multiplayer and AARs August 3rd, 2007, 04:57 AM
Replies: 93
Views: 19,465
Posted By Juzza
Re: Atla MA (Open - Briefly)

bring me the first turn!! this I demand!!! or... ask politely... pwease??

heh, I'm not really fussed, I just wanted to post to show my good spirited nature.

Prepare to become spider food you!!...
Forum: Multiplayer and AARs July 31st, 2007, 02:32 AM
Replies: 124
Views: 19,877
Posted By Juzza
Re: Halls of Valhalla - the endless battles

edges!!!! and small maps!! yay!!!

I alos have my god ready, where do I send it?
Forum: Scenarios, Maps and Mods July 30th, 2007, 06:32 PM
Replies: 7
Views: 2,061
Posted By Juzza
Re: was wondering????

Theres a really good undead dragon sprite in the Nova Deus mod, the creator probably wouldn't mind if you used it.
Forum: Multiplayer and AARs July 30th, 2007, 02:30 AM
Replies: 124
Views: 19,877
Posted By Juzza
Re: Halls of Valhalla - the endless battles

I'm against Epic heroes, I don't really like it, I'd suggest the Nova Deus II mod, but I'm not sure if many people have it. All it really does is add new sprites to current pretenders, it adds a few...
Forum: Multiplayer and AARs July 29th, 2007, 02:26 AM
Replies: 124
Views: 19,877
Posted By Juzza
Re: Halls of Valhalla - the endless battles

oh, sry only been in one multiplayer game, huh, that makes it a lot easier, cool, can't wait till it starts!!
Forum: Multiplayer and AARs July 28th, 2007, 08:05 PM
Replies: 124
Views: 19,877
Posted By Juzza
Re: Halls of Valhalla - the endless battles

Sign me up!!!!

can I be Machaka??

my emails juzzaman(at)gmail(dot)com
Forum: Scenarios, Maps and Mods July 21st, 2007, 05:33 AM
Replies: 21
Views: 11,304
Posted By Juzza
Re: 11nations mod

Actually Agarthas Ancient Ones are more skilled than other pale ones, their lack of talent derives from having one eye.

Dwarves may be short, but their strong and tough, and theres nothing to say...
Forum: Dominions 3: The Awakening July 18th, 2007, 05:03 AM
Replies: 132
Views: 23,739
Posted By Juzza
New patch??

Hi, I was just wondering, is there like a date for the new official patch?
Forum: Scenarios, Maps and Mods July 18th, 2007, 05:00 AM
Replies: 21
Views: 11,304
Posted By Juzza
Re: 11nations mod

what I think you need to do is make things a bit more like the other nations what I mean is this.

Normal Troop
HP:10
Str:10
att:10
def:10
Prot:15 body 20 head "for sake of arguement we'll put...
Forum: Scenarios, Maps and Mods July 15th, 2007, 09:55 PM
Replies: 21
Views: 11,304
Posted By Juzza
Re: 11nations mod

vampire nation doesn't start

on of Lhynns hero's, the Levithan(sp?) has human item slots, eg: two hands, feet, head ect, should only really have misc.

You're dark dwarf guys, small graphical...
Forum: Scenarios, Maps and Mods July 12th, 2007, 09:31 AM
Replies: 7
Views: 4,615
Posted By Juzza
Re: LA Machaka 0.0 Alpha

you can't? oh sorry, I thought you could
Forum: Scenarios, Maps and Mods July 12th, 2007, 04:15 AM
Replies: 7
Views: 4,615
Posted By Juzza
Re: LA Machaka 0.0 Alpha

Some of the units attack sprites have black backgrounds, need to fix that, um, poison javelins should have range strength, not 10, the men are losing 1 range point cause most have 11 str, you might...
Forum: Scenarios, Maps and Mods July 11th, 2007, 06:31 AM
Replies: 205
Views: 72,939
Posted By Juzza
Re: Ogre Kingdoms - Warhammer Nation

I really don't think fear is quite appropriate, it seems like it will be too devastating, they'll smash front lines with the bull rush and their weapon attack, the fear will then shred moral, um,...
Forum: Scenarios, Maps and Mods July 9th, 2007, 03:56 AM
Replies: 13
Views: 7,202
Posted By Juzza
Re: Nation mod: Pythium Wild Magic (LA)

you could put that and a site to reduce unrest cause, I doubt you really want the unrest.
Forum: Scenarios, Maps and Mods July 8th, 2007, 06:45 AM
Replies: 13
Views: 7,202
Posted By Juzza
Re: Nation mod: Pythium Wild Magic (LA)

hum, well, you could give them a item couldn't you? aren't there any magic weapons or armor that horror mark?
Forum: Scenarios, Maps and Mods July 7th, 2007, 10:06 AM
Replies: 13
Views: 7,202
Posted By Juzza
Re: Nation mod: Pythium Wild Magic (LA)

I take it, it still has plenty of balancing issues? looks like it's gonna be good once you get the artwork done, and um, make the mages a tad weaker, I found them very strong mages, and the most...
Forum: Scenarios, Maps and Mods July 5th, 2007, 03:00 AM
Replies: 11
Views: 3,578
Posted By Juzza
Re: The Dragon Tribe

Sooooooo, how's this mod going? I'm curious
Forum: Scenarios, Maps and Mods July 1st, 2007, 06:50 AM
Replies: 1
Views: 1,626
Posted By Juzza
Re: New underwater Nations

There's at least one being made, by Sombre, but it's more of people don't really want to make underwater nations, they are slightly harder to make than an above ground nation, but not overly, it's...
Forum: Scenarios, Maps and Mods June 29th, 2007, 07:21 PM
Replies: 11
Views: 3,578
Posted By Juzza
Re: The Dragon Tribe

okay, had a look, I like what you've done with making the units before having proper sprits for them, thats good for testing purposes, though there are a few bugs, first, one of the warriors has two...
Forum: Scenarios, Maps and Mods June 29th, 2007, 07:14 PM
Replies: 11
Views: 3,578
Posted By Juzza
Re: The Dragon Tribe

but then theres the silly windows users (like me!!) who may not have heard of it.
Forum: Scenarios, Maps and Mods June 29th, 2007, 07:13 AM
Replies: 11
Views: 3,578
Posted By Juzza
Re: The Dragon Tribe

Really?! I heard from um, kristopher that he couldn't open my rar file back when I submited my tarent mod in dom 2, you sure it might not work in some versions?
Forum: Scenarios, Maps and Mods June 29th, 2007, 03:47 AM
Replies: 11
Views: 3,578
Posted By Juzza
Re: The Dragon Tribe

I found a problem, bad armour for new monster or somthing, when I tryed to start it, I don't have to time to check it, also, you packed it kinda badly, it should be zipped, zipped not .rar is usaly...
Forum: Scenarios, Maps and Mods June 28th, 2007, 07:02 PM
Replies: 17
Views: 4,140
Posted By Juzza
Re: Map idea

you've got a problem of people casting spells on the province to say decrease income or increase say cold, so that a cold blood will be beaten out of hand.

and for your connect issues just make it...
Forum: Scenarios, Maps and Mods June 25th, 2007, 06:53 PM
Replies: 20
Views: 6,279
Posted By Juzza
Re: Late Era versions of existing nations

Sounds awsome!!



Can you blood hunt under water??
Forum: Scenarios, Maps and Mods June 19th, 2007, 03:39 AM
Replies: 64
Views: 16,752
Posted By Juzza
Re: Warhammer Nations

Um, The empire is like the 40k verson of the space marines right? if so, someone has got to make them!!! space marines rock.
Showing results 251 to 275 of 408

 
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