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Showing results 251 to 275 of 500
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Posts Made By:
Rollo
Forum:
Space Empires: Starfury
November 17th, 2003, 04:04 AM
Replies:
54
Battlestar Galactica
Views:
15,183
Posted By
Rollo
Re: Battlestar Galactica
okay, got it figured out http://forum.shrapnelgames.com/images/icons/icon7.gif .
In Campaigndata.txt this fixes the WP:
Map ID := 19
Map Name ...
Forum:
Space Empires: Starfury
November 17th, 2003, 03:28 AM
Replies:
54
Battlestar Galactica
Views:
15,183
Posted By
Rollo
Re: Battlestar Galactica
well, I am glad that helped http://forum.shrapnelgames.com/images/icons/icon7.gif .
some more stuff:
</font> <font size="2" face="sans-serif, arial, verdana">There are two typos with the...
Forum:
Space Empires: Starfury
November 17th, 2003, 02:19 AM
Replies:
55
Current patch history in Beta
Views:
17,560
Posted By
Rollo
Re: Current patch history in Beta
*bump*
...and some news http://forum.shrapnelgames.com/images/icons/icon7.gif
Version 1.09:
1. Fixed - Some machines would cause the game to crash with an "InvalidOp Floating
...
Forum:
Space Empires: Starfury
November 17th, 2003, 01:55 AM
Replies:
54
Battlestar Galactica
Views:
15,183
Posted By
Rollo
Re: Battlestar Galactica
There is not enough space to place the fighter bays on the Basestars and thus the fighters. (edit-> clarification: if no bay is present, no fighters will be placed).
Lower the percentage of shields...
Forum:
Space Empires: Starfury
November 16th, 2003, 11:46 PM
Replies:
13
Some help please
Views:
3,915
Posted By
Rollo
Re: Some help please
curse you, PD http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: Starfury
November 16th, 2003, 11:44 PM
Replies:
13
Some help please
Views:
3,915
Posted By
Rollo
Re: Some help please
type: ~TRIGGEREVENT Event General Haynes 8 Start C~
That has the same effect as completing the job.
If the tilde (~) doesn't get you into cheat mode, try another key. I have also heard that ',...
Forum:
Space Empires: IV & V
November 16th, 2003, 08:35 PM
Replies:
131
Torpedo question
Views:
18,629
Posted By
Rollo
Re: Torpedo question
Torpedoes cannot target fighters. That is actually an advantage in larger fleet battles (given that you have enough PD, of course). While APB or PPB ships waste shots on fighter stacks, torpedoes...
Forum:
Space Empires: IV & V
November 16th, 2003, 08:11 PM
Replies:
19
Updating the D-Mod (GoldD)
Views:
3,654
Posted By
Rollo
Re: Updating the D-Mod (GoldD)
<font size="2" face="sans-serif, arial, verdana">Not true in this case. That only applies to abilities that have no relevant value (like Point-Defense, Armor, Master Computer, etc.).
With abilities...
Forum:
Space Empires: Starfury
November 16th, 2003, 06:10 PM
Replies:
54
Battlestar Galactica
Views:
15,183
Posted By
Rollo
Re: Battlestar Galactica
This is a great mod! Thanks Drake.
I love the amount of detail in the plot and background. Nice job on the missions. Perhaps it was a bit too easy, though. Still the new graphics and music make for...
Forum:
Space Empires: Starfury
November 15th, 2003, 11:36 PM
Replies:
3
Super easy forum question
Views:
2,158
Posted By
Rollo
Re: Super easy forum question
The Powers That Be think the forum is better backwards. Personally I think it is a PITA.
Forum:
Space Empires: IV & V
November 15th, 2003, 01:43 AM
Replies:
8
ai not making ship designs
Views:
2,398
Posted By
Rollo
Re: ai not making ship designs
aaaargh, he did it again....
Forum:
Space Empires: IV & V
November 15th, 2003, 01:42 AM
Replies:
8
ai not making ship designs
Views:
2,398
Posted By
Rollo
Re: ai not making ship designs
LOL, curse you Oleg http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
November 15th, 2003, 01:41 AM
Replies:
8
ai not making ship designs
Views:
2,398
Posted By
Rollo
Re: ai not making ship designs
It can be a useful setting for full tech starts. So the AI builds a few smaller ships before it starts building DN, Basehips and stuff like that. Good not to overload the queues with expensive ships...
Forum:
Space Empires: IV & V
November 14th, 2003, 10:36 PM
Replies:
8
ai not making ship designs
Views:
2,398
Posted By
Rollo
Re: ai not making ship designs
check the 'Max Ship Size Tonnage From Start 1 Amount' in ..._AI_Settings.txt file
Forum:
Space Empires: IV & V
November 14th, 2003, 01:53 PM
Replies:
9
Sonne kick butt!
Views:
2,320
Posted By
Rollo
Re: Sonne kick butt!
Hi Devin,
glad to hear that the Sonne are giving you a challenge http://forum.shrapnelgames.com/images/icons/icon7.gif . I did all the new AI for Devnull Mod Gold except for two (Amonkrie and...
Forum:
Space Empires: Starfury
November 9th, 2003, 11:20 PM
Replies:
24
Your favirote ship and why?
Views:
7,638
Posted By
Rollo
Re: Your favirote ship and why?
From the looks I like the Fazrah CR the best. Very graceful.
For power I prefer the Xiati BB. Nothing beats those massive broadsides http://forum.shrapnelgames.com/images/icons/icon7.gif .
Forum:
Space Empires: Starfury
November 6th, 2003, 03:29 AM
Replies:
53
Star Trek Mod (Division of Labor?)
Views:
12,766
Posted By
Rollo
Re: Star Trek Mod (Division of Labor?)
<font size="2" face="sans-serif, arial, verdana">no worries too much about size. That can be adjusted nicely in the game.
Forum:
Space Empires: Starfury
November 4th, 2003, 08:31 PM
Replies:
9
Mission Design!! Help!!!
Views:
2,246
Posted By
Rollo
Re: Mission Design!! Help!!!
<font size="2" face="sans-serif, arial, verdana">hmm, odd... Non-integer work fine for me. I am using IDs m1, m2 and m3 for some events.
Glad I could help, though. Looking forward to your mod ...
Forum:
Space Empires: Starfury
November 4th, 2003, 08:27 PM
Replies:
4
Changing Weapon Arcs?
Views:
2,658
Posted By
Rollo
Re: Changing Weapon Arcs?
<font size="2" face="sans-serif, arial, verdana">correction:
arcs are defined in SpaceObjects and ComponentConfigurationSlot(player/enemy) files
Forum:
Space Empires: IV & V
November 4th, 2003, 06:44 PM
Replies:
332
Ye Olde Phong's Head Cantina and Bierkeller - The rebirth
Views:
45,015
Posted By
Rollo
Re: Ye Olde Phong\'s Head Cantina and Bierkeller - The rebirth
In a corner of the cantina that was once called the Royal Booth a tattered Viking crawls from under the table, followed by a Drew Barrymore, Lucy Liu, and Cameron Diaz clone.
"Hmm, did I miss...
Forum:
Space Empires: Starfury
November 4th, 2003, 02:54 AM
Replies:
9
Mission Design!! Help!!!
Views:
2,246
Posted By
Rollo
Re: Mission Design!! Help!!!
I have also had some problems with event IDs. It seems that ships, cargo, etc. are assigned event IDs, when generated/used for jobs.
I also found out that you can use non-numerical values for the...
Forum:
Space Empires: IV & V
November 1st, 2003, 10:32 AM
Replies:
31
What really P***** me off!!!
Views:
5,557
Posted By
Rollo
Re: What really P***** me off!!!
<font size="2" face="sans-serif, arial, verdana">???? you are not suggesting that Hitler and Stalin had a partnership and brotherly feelings towards each other before Germany attacked the Soviet...
Forum:
Space Empires: IV & V
October 29th, 2003, 01:35 PM
Replies:
11
Starting with Colonize All??
Views:
2,280
Posted By
Rollo
Re: Starting with Colonize All??
<font size="2" face="sans-serif, arial, verdana">well, the colonization minister is still a myth. Not quite sure what the priorities (green dots, richness, size, range) are.
The nice thing about...
Forum:
Space Empires: IV & V
October 29th, 2003, 01:16 PM
Replies:
8
what's the best late-game TDM ai?
Views:
1,776
Posted By
Rollo
Re: what\'s the best late-game TDM ai?
<font size="2" face="sans-serif, arial, verdana">perhaps the Earth Alliance then. IIRC they concentrate on development and build up a very good economy, if left alone.
Do I understand you right? You...
Forum:
Space Empires: IV & V
October 29th, 2003, 01:08 PM
Replies:
9
Devnull and Retrofitting
Views:
1,706
Posted By
Rollo
Re: Devnull and Retrofitting
<font size="2" face="sans-serif, arial, verdana"> <font size="2" face="sans-serif, arial, verdana">yeah, something like that. I was thinking 110/15 perhaps.
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