|
|
|
 |

November 4th, 2003, 02:54 AM
|
 |
Brigadier General
|
|
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mission Design!! Help!!!
I have also had some problems with event IDs. It seems that ships, cargo, etc. are assigned event IDs, when generated/used for jobs.
I also found out that you can use non-numerical values for the ID. So, when I changed my own event IDs to m1, m2, m3 instead of 1, 2, 3 it worked just fine.
I assume the reason that the fighters are being unloaded is that the diplomats are assigned event ID=1 and mission completion means that all comps with ID=1 (diplomats and fighters in that case) are then unloaded.
For the fighters, try set them not to 1, but to f1 (or whatever).
Hope that helps,
Rollo
|

November 4th, 2003, 03:28 AM
|
Corporal
|
|
Join Date: Oct 2003
Location: Chicago
Posts: 77
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mission Design!! Help!!!
Actually, that didn't work...
Main_Events.txt chokes on using a non-integer value for an event ID when the mission gets loaded.
BUT
You did point me in the right direction! By setting the Fighter's Event ID to something higher (50), it works like a charm. I don't know why I didn't try that earlier. But thanks for your input-- I probably never would have thought to look at entering alternate values on my own, and I probably would have ended up scrapping a mission. 
__________________
In theory, there's no difference between theory and practice, but in practice, there is.
|

November 4th, 2003, 08:31 PM
|
 |
Brigadier General
|
|
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mission Design!! Help!!!
Quote:
Originally posted by Drake113:
...Main_Events.txt chokes on using a non-integer value for an event ID when the mission gets loaded...
|
hmm, odd... Non-integer work fine for me. I am using IDs m1, m2 and m3 for some events.
Glad I could help, though. Looking forward to your mod .
|

November 4th, 2003, 10:07 PM
|
Corporal
|
|
Join Date: Oct 2003
Location: Chicago
Posts: 77
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mission Design!! Help!!!
Well, I'm guessing that my problems may stem from not having patched the game...  Don't know how I screwed that up, but if it can be screwed up, trust me to do it.
On the bright side, I did finally sit down and reat the history.txt file for 1.08- Really like the fact that individual campaigns can have their own image and xfile directories... That's going to make things a lot easier.
__________________
In theory, there's no difference between theory and practice, but in practice, there is.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|