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Search: Posts Made By: Atraikius
Forum: Space Empires: IV & V July 25th, 2001, 05:38 PM
Replies: 10
Views: 3,550
Posted By Atraikius
Re: Some of my ideas and questions

Several of the modded AI's do use base-ships, and I was able to get the AI to drop troops on planets to some extent - base-ships just needs the research level in the research file, and the call to...
Forum: Space Empires: IV & V July 23rd, 2001, 07:57 PM
Replies: 9
Views: 2,620
Posted By Atraikius
Re: New design name files

capnq - do you mind if I use your dinasaurs design name list for the Gorn (Star Fleet Battles) AI I'm working on?
Forum: Space Empires: IV & V July 23rd, 2001, 12:48 PM
Replies: 5
Views: 1,992
Posted By Atraikius
Re: The first in a series...

So you don't end up putting a lot of time into them, I've been working on putting together a TOS Kzinti and Gorn ship sets with permission to use Ghosts SFC models - Kzinti's almost done, just need...
Forum: Space Empires: IV & V July 20th, 2001, 06:12 PM
Replies: 10
Views: 3,334
Posted By Atraikius
Re: Modders. RE: Sats with Combat movement.

It will get loaded on carriers and used as though it were a fighter.
Forum: Space Empires: IV & V July 18th, 2001, 12:38 PM
Replies: 22
Views: 4,629
Posted By Atraikius
Re: Anyone try repair ships for the AI yet?

On the bright side - at least we know there should be at least three attack ships to work with as (from what I understand) using boarding ships and Troop transports is exclusive as they both require...
Forum: Space Empires: IV & V July 18th, 2001, 12:07 PM
Replies: 22
Views: 4,629
Posted By Atraikius
Re: Anyone try repair ships for the AI yet?

Oops on that Last post of mine - problem with going from memory at work.

Had the Boarding and Kamakaze ships flipped around, so it should have been 100% of the boarding ships are being included in...
Forum: Space Empires: IV & V July 17th, 2001, 04:04 PM
Replies: 22
Views: 4,629
Posted By Atraikius
Re: Anyone try repair ships for the AI yet?

Tampa - I've been seeing about 100% on the Kamakaze ships which I've been using as Point-Defense/Minesweepers, and except for one AI, I've been seeing about 80-90% of the Boarding ships included in...
Forum: Space Empires: IV & V July 17th, 2001, 12:28 PM
Replies: 22
Views: 4,629
Posted By Atraikius
Re: Anyone try repair ships for the AI yet?

So far I've found that Attack Ships, Carriers, Boarding Ships, Kamakaze Ships, and attack bases will be included in attack fleets. Defense ships are only included in defense fleets, and if designed...
Forum: Space Empires: IV & V July 13th, 2001, 06:36 PM
Replies: 22
Views: 4,629
Posted By Atraikius
Re: Anyone try repair ships for the AI yet?

Getting the AI to design a repair ship is not hard (have had one of mine designing a tender for a while), but so far I've only had the AI build them once - had 2 attack ships designs, both light...
Forum: Space Empires: IV & V July 11th, 2001, 12:20 PM
Replies: 6
Views: 2,175
Posted By Atraikius
Re: AI no better...

It is possible to get the AI to group minesweepers into fleets, which makes a big difference in thier ability to clear minefields. After observing the AI in the attempt to make AI improvements, I...
Forum: Space Empires: IV & V July 2nd, 2001, 12:38 PM
Replies: 12
Views: 4,704
Posted By Atraikius
Re: Really big games Version 2

Don't know if they have been fixed, but a couple of Versions ago, I found there are some of the politics settings that are not working at all.

Also, found that some of the modifiers seem to apply...
Forum: Space Empires: IV & V June 29th, 2001, 04:12 PM
Replies: 6
Views: 1,910
Posted By Atraikius
Re: AI Modders - Possible Politics.txt bug

Been seeing it frequently.

I was thinking that it was just the AI ignoring the highest allowed treaty line, and accepting higher treaties from other AI's, since one of them seems to be one of the...
Forum: Space Empires: IV & V June 29th, 2001, 04:08 PM
Replies: 18
Views: 4,590
Posted By Atraikius
Re: Why the AI builds the Ships it does

Nope figured it was just something we had to deal with/work around.

Has anyone noticed if the AI not designing redundant ship designs in the latest update. I've noticed that some designs that end...
Forum: Space Empires: IV & V June 29th, 2001, 03:28 PM
Replies: 18
Views: 4,590
Posted By Atraikius
Re: Why the AI builds the Ships it does

Miss-read post first time -

1st part - yes I have observed that.

2nd part - as my earlier post - when AI has ships with different weapons combinations it seems to evaluate them in some way...
Forum: Space Empires: IV & V June 29th, 2001, 12:20 PM
Replies: 18
Views: 4,590
Posted By Atraikius
Re: Why the AI builds the Ships it does

I think it may be more than just that. I've seen one of my AI's building a combat support ship I had put in its design file over its normal attack ship - when I tried to figure out why, the only...
Forum: Space Empires: IV & V June 27th, 2001, 12:34 PM
Replies: 13
Views: 4,419
Posted By Atraikius
Re: Off Topic, AMD 1.4 ghz

I've got an athalon (older one though) and other than taking some work to resolve a problem with my video card (issue with motherboard chipset and G400 video card) it has been the easiest to assemble...
Forum: Space Empires: IV & V June 26th, 2001, 06:18 PM
Replies: 28
Views: 5,050
Posted By Atraikius
Re: ? on AIs

Thats probally from the AI not recognizing components previously placed as 'Must Have' items when making the design. If you want the AI to make the ship with two, ensure that it is located both as a...
Forum: Space Empires: IV & V June 26th, 2001, 06:09 PM
Replies: 17
Views: 2,815
Posted By Atraikius
Re: Strategic Combat bug

I thought the strategies were based off the ships movement, with the ship initially moving for its primary strategy before firing, and then using the secondary strategy afterwards, but there are some...
Forum: Space Empires: IV & V June 26th, 2001, 12:48 PM
Replies: 28
Views: 5,050
Posted By Atraikius
Re: ? on AIs

Jubala - It was one of the AI I'm working on, I've only seen them pull that on low starting tech games, they don't seem to do as well on the med. or high tech settings, but I have seen them pull...
Forum: Space Empires: IV & V June 25th, 2001, 12:58 PM
Replies: 28
Views: 5,050
Posted By Atraikius
Re: ? on AIs

AI had a stack of about 10 Space Yard Ships that it would move to the closest resupply base to its war zone. Using those ships it would rapidly build a large force of ships, bases and fighters,...
Forum: Space Empires: IV & V June 25th, 2001, 12:33 PM
Replies: 28
Views: 5,050
Posted By Atraikius
Re: ? on AIs

Baseships - All the AI needs in order to build baseships is the correct level of research (which seems to stop just short initially in most AI's), a design in the DesignCreation file, and an entry in...
Forum: Space Empires: IV & V June 22nd, 2001, 12:38 PM
Replies: 2
Views: 1,371
Posted By Atraikius
Ork ships

I've been working on the ships for BFG Orks, and the texturing I used didn't come out quite how I wanted (was trying for a beat up, rusty look). Ithought it still looked o.k., but would like to have...
Forum: Space Empires: IV & V June 22nd, 2001, 12:30 PM
Replies: 8
Views: 1,819
Posted By Atraikius
Re: Up Coming New Races

Thanks! - have a wheel mouse but have never used the wheel on it so I didn't even think of trying that.
Forum: Space Empires: IV & V June 21st, 2001, 06:26 PM
Replies: 8
Views: 1,819
Posted By Atraikius
Re: Up Coming New Races

Thats pretty much what I have been doing from single scrimishes in SFC, only using Paint/Photoshop/ImageExplorer (scanner software). I ran into problems with some of the larger ships not fitting in...
Forum: Space Empires: IV & V June 21st, 2001, 12:23 PM
Replies: 8
Views: 1,819
Posted By Atraikius
Re: Up Coming New Races

Oops, I was refering to to a different program on the same site as sfc2ed. I was having problems with sizing in sfc2ed (DN's and BB's too big) so I was tring to use a .dll plug-in on his website...
Showing results 276 to 300 of 378

 
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