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Search: Posts Made By: God Emperor
Forum: Space Empires: IV & V March 26th, 2001, 02:56 AM
Replies: 9
Views: 2,132
Posted By God Emperor
Re: Modders or Aaron Please read.

Sounds like an interesting idea to me!
Forum: Space Empires: IV & V March 25th, 2001, 03:00 AM
Replies: 30
Views: 4,117
Posted By God Emperor
Re: New New Newest patch info ;).

Richard,
I second Deathstalkers comments. The moaning and *****ing comes about I guess because everyone has a set of their own personnel bugs or wish lists that they would like addressed in the next...
Forum: Space Empires: IV & V March 24th, 2001, 03:18 AM
Replies: 13
Views: 2,751
Posted By God Emperor
Re: Mod Packers - Research File Issues - EA & Toron

Mephisto,
Thanks for the reply. In response;

1) I really disagree on this issue. The EA in my games wastes heaps of points and production opportunity attempting to build the required number of...
Forum: Space Empires: IV & V March 22nd, 2001, 06:56 AM
Replies: 14
Views: 3,646
Posted By God Emperor
Re: How do I make the game hard?

Tomwhalen,
Give my Research/DesignCreation and Klingon/Romulan mods a try! I suggest that you use the TechAreas file which allows point defence and destroyers at game start.
In my recent games, the...
Forum: Space Empires: IV & V March 22nd, 2001, 02:18 AM
Replies: 18
Views: 4,502
Posted By God Emperor
Re: Map Editor cometh ;).

Richard,
It would be good if in the next patch some of the races that have been tweaked by various people (eg the mod pack crew) were used as the base files.

The current basic game files such as...
Forum: Space Empires: IV & V March 22nd, 2001, 02:06 AM
Replies: 0
Views: 1,395
Posted By God Emperor
V1.30d Research Files and AI_Design Creation Files Mod

V1.30d Research Files and AI_Design Creation Files

have just posted a slightly updated Version of my mod in the Mod/Archives section.

The new Version withdraws the Norak and Xi Chung research...
Forum: Space Empires: IV & V March 21st, 2001, 07:04 AM
Replies: 9
Views: 2,234
Posted By God Emperor
Re: My research mods.

Sinapus,
Thanks for the reply! http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
Forum: Space Empires: IV & V March 21st, 2001, 02:48 AM
Replies: 13
Views: 2,751
Posted By God Emperor
Re: Mod Packers - Research File Issues - EA & Toron

Alpha Kodiak,
I agree with you. I hardly ever research Troop Weapons myself, and Troops only late in the game. I am working on Klingon and Romulan race files so I'll make sure that I dont bother...
Forum: Space Empires: IV & V March 21st, 2001, 02:14 AM
Replies: 13
Views: 2,751
Posted By God Emperor
Re: Mod Packers - Research File Issues - EA & Toron

Raynor,
Your reading of the file is correct but your maths was done the wrong way http://www.shrapnelgames.com/ubb/images/icons/icon12.gif

Entry X Planet Per Item:
Number of planets per...
Forum: Space Empires: IV & V March 21st, 2001, 01:43 AM
Replies: 20
Views: 3,786
Posted By God Emperor
Re: Suggestions for better AI resource management and better Ground combat

Jourin, there are a few ways we can help the AI (eg by getting them to reserach cargo and by adjusting their Construction_Facilities files to build more storage), but, I do like your ideas.....Sound...
Forum: Space Empires: IV & V March 21st, 2001, 01:23 AM
Replies: 13
Views: 2,751
Posted By God Emperor
Mod Packers - Research File Issues - EA & Toron

Have been doing some play testing for Daynarr on some of his new race mods, but, happened to review the EA and Toron races as well during a game. I identified the following issues/problems;

1) The...
Forum: Space Empires: IV & V March 21st, 2001, 12:46 AM
Replies: 9
Views: 2,234
Posted By God Emperor
Re: My research mods.

My comment about Explosive Warheads arose because mines were not researched for a very long time afterwards......
Forum: Space Empires: IV & V March 20th, 2001, 06:55 AM
Replies: 17
Views: 4,654
Posted By God Emperor
Re: Combat: Strategic vs. tactical

Lucanos,
Have you tried using my Research/ DesignCreation mod? If you havent, I suggest that you give it a try - you will find it helps the AI in combat greatly.
Regards,
God Emperor
Forum: Space Empires: IV & V March 20th, 2001, 02:35 AM
Replies: 9
Views: 2,234
Posted By God Emperor
Re: My research mods.

Just a few more comments/ Queries;

1) Why did you choose to have the races research armour before shields? I have generally found that the AI seems to do better if it possesses shields. Have you...
Forum: Space Empires: IV & V March 19th, 2001, 07:17 AM
Replies: 12
Views: 3,477
Posted By God Emperor
Re: Is anyone actually playing this vs actual people?

Javaslinger,
I have a few friends who live nearby and who play it, but, none of us are really inspired about playing by email. We do have a hot seat game going which gives the opportunity for some...
Forum: Space Empires: IV & V March 19th, 2001, 07:10 AM
Replies: 9
Views: 2,234
Posted By God Emperor
Re: My research mods.

No probs...
In my mod I have given it a very high priority as the AI is dog-food in combat without them, due to the fact that it doesnt optimise the distance it maintains from enemy ships. This does...
Forum: Space Empires: IV & V March 19th, 2001, 01:55 AM
Replies: 9
Views: 2,234
Posted By God Emperor
Re: My research mods.

Sinapus,
Just downloaded your mod and am starting to check it out.
One question though, why have you left such a large gap between researching Physics and Shields in some of the races? Have you...
Forum: Space Empires: IV & V March 16th, 2001, 02:05 AM
Replies: 18
Views: 4,863
Posted By God Emperor
Re: State of the game: experience reports (long)

Jowe01,
I suggest that you email your excellent post to MM. I agree with your observations...
Forum: Space Empires: IV & V March 16th, 2001, 01:27 AM
Replies: 13
Views: 3,306
Posted By God Emperor
Re: Poll - What Mods are you using?

1. Modpack 1.61
2. My Quadrant/Systems mod (which includes Emperor Zodds Solar System)
3. Some Tampa sounds
4. My Research/DesignCreation mod
5. Sundevil's mod
Forum: Space Empires: IV & V March 14th, 2001, 06:24 AM
Replies: 16
Views: 3,482
Posted By God Emperor
Re: AI_DesignCreation File

Mephisto, great explanation!

In another thread that I have bumped up -
"Mod Squad, need AI help for my new shipset!!" - I have given a worked example that partly illustrates what Mephisto has...
Forum: Space Empires: IV & V March 14th, 2001, 06:15 AM
Replies: 15
Views: 3,209
Posted By God Emperor
Re: Mod Squad, need AI help for my new shipset!!

Bump for Zeno42...


In my earlier discussion, it is worth taking note of the issue about how the ratio is rounded up....

[This message has been edited by God Emperor (edited 14 March 2001).]
Forum: Space Empires: IV & V March 14th, 2001, 12:03 AM
Replies: 4
Views: 1,711
Posted By God Emperor
Re: Beta testers wanted!

Daynarr,
I'm interested in helping out. What game settings would you be looking to use as the basis for the race design? eg low bonus, medium bonus, medium galaxy, large galaxy, etc? Or doesnt it...
Forum: Space Empires: IV & V March 13th, 2001, 11:58 PM
Replies: 2
Views: 1,922
Posted By God Emperor
Re: Beta Testers for Piundon Mod

Tampa_gamer,
I'm interested in helping out. What game settings would you be looking to use as the basis for the race design? eg low bonus, medium bonus, medium galaxy, large galaxy, etc? Or doesnt...
Forum: Space Empires: IV & V March 13th, 2001, 02:45 AM
Replies: 0
Views: 1,559
Posted By God Emperor
Research/DesignCreation mod reposted

The Research/DesignCreation mod has been re-posted in the Scenario/Mod Archive.

Apologies to those who wanted it, but, I emailed it to Mephisto on the weekend to review and didnt want to repost...
Forum: Space Empires: IV & V March 12th, 2001, 03:48 PM
Replies: 17
Views: 3,328
Posted By God Emperor
Re: Protecting Planets

I've personally hardly ever use mines or satellites (although I dont usually play above low bonus - played medium a few times).

I rely on WP's equipped with point defence and large/massive mount...
Showing results 301 to 325 of 457

 
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