.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 26th, 2001, 12:45 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Modders or Aaron Please read.

I do not know if this component already exsisits or not, but if it does not, can it be added to an up coming patch.

Simply put, a component that can be built on a planet that prevents warp points from opening within that planets system. Much like the components that prevent the destruction of stars and planets. Thanks.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #2  
Old March 26th, 2001, 02:56 AM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Re: Modders or Aaron Please read.

Sounds like an interesting idea to me!
Reply With Quote
  #3  
Old March 26th, 2001, 03:16 AM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: Modders or Aaron Please read.

I don't think so. Anyone with this facility (components don't go on planets will practically be invincible. Put one in every system they own, then be sure to let out a nice big fleet before closing all warp points to the outside.

It would be hard enough for a human to try to beat that, but the AI will have even less of a chance.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
  #4  
Old March 26th, 2001, 03:37 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Modders or Aaron Please read.

Thanks Will, yes in deed I screwed up, I mean Facilities. Ooops, its a late day, and I just got done teaching an SPC class.

Anywhoo, the cost of the facility could be enourmous thus limiting its use. Other concepts could be incorperated into it as well, make it a research costly, high maintenance, and require say 3 per system to get the full protection aspect of the facilities. (Each produces a percentage of protection points, and when that percentage reaches 100%, it protects the system 100%.)

I think this facility idea is a great one, and I would appreciate more input on it. Pro's and Con's. Thanks.

__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #5  
Old March 26th, 2001, 03:58 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Modders or Aaron Please read.

Atrocities,

Somebody else posted this a while back, but I think it should still work. You can isolate your system by opening ten warp points between it and a nearby system. Apparently there is a hard coded limit of 10 warp pointas per system. This would prevent any points being opened into either system.

geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #6  
Old March 26th, 2001, 04:59 AM

Admiral Grover Admiral Grover is offline
Corporal
 
Join Date: Feb 2001
Location: Calgary, Canada
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
Admiral Grover is on a distinguished road
Default Re: Modders or Aaron Please read.

This is a great idea.
Maybe make the facility a unique one only found in ruins and really expensive to build (like the planetary shield generator)
__________________
There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable.
There is another theory which states that this has already happened.
- Hitch Hiker's Guide to the Galaxy - Douglas Adams
http://admgrover.tripod.com
MSN IDk_grover@hotmail.com
Reply With Quote
  #7  
Old March 26th, 2001, 09:10 AM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Modders or Aaron Please read.

I like the idea very much ! Do you remember the facility in MOO2 which slows down the attacking ships which want to enter the system, so you can prepare your defense forces ? Maybe it would be possible to make a Wormhole instable for a few turns, so you can see the Wormhole opening, but you have time enough to gather your defense ships.

Instable WP: I don't mean a damaging WP with this, I think of a Wormhole which can't be entered or which has random effects for a few turns !

[This message has been edited by PsychoTechFreak (edited 26 March 2001).]

[This message has been edited by PsychoTechFreak (edited 26 March 2001).]
Reply With Quote
  #8  
Old March 26th, 2001, 01:58 PM

Tenryu Tenryu is offline
Sergeant
 
Join Date: Dec 2000
Location: Uranus
Posts: 340
Thanks: 0
Thanked 0 Times in 0 Posts
Tenryu is on a distinguished road
Default Re: Modders or Aaron Please read.

A very expensive COMPONENT might be cool, but I think MM should also limit the number of Warp-points from any one system to any other specific system to no more than one also.
Reply With Quote
  #9  
Old March 26th, 2001, 05:43 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Modders or Aaron Please read.

quote:
Originally posted by Will:
I don't think so. Anyone with this facility (components don't go on planets will practically be invincible. Put one in every system they own, then be sure to let out a nice big fleet before closing all warp points to the outside.


Just remember not to close warp points between your own systems, otherwise resource production gets screwed up...

This could also wreak havoc with expanding your empire...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #10  
Old March 27th, 2001, 02:07 AM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Modders or Aaron Please read.

I would propose a different type of fix. Instead of preventing the opening of a worm hole why not remove the ability to close worm holes, once they are built the stay. This way you could use worm hole offensivly but not defensively. You could secure your system if you wanted but couldn't change your mind later.
It is usually easier to get the AI to act offensively than defensively.
Another alternative would be to make opened worm hole temporary, the close a turn or two after opening.
The whole idea of securing a system by opening a hardcoded limit of worm holes seems very gamey and should be avoided IMO. Just my 2 cents.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.