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Search: Posts Made By: Captain Kwok
Forum: Space Empires: IV & V February 27th, 2008, 01:45 PM
Replies: 136
Views: 28,395
Posted By Captain Kwok
Re: Random Questions

If it's a Balance Mod game, a losing AI should consider making a "Ceasefire Agreement" which usually consists of paying the stronger player a small resource tariff each turn - but it's race dependent...
Forum: Space Empires: IV & V February 26th, 2008, 08:14 AM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod

It should be 30%, but every so often for some odd reason it exceeds that value. No idea why or how it happens.
Forum: Space Empires: IV & V February 26th, 2008, 01:33 AM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod

Which race?
Forum: Space Empires: IV & V February 25th, 2008, 09:51 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod

Any feedback on the AI's performance in v1.14?
Forum: Space Empires: IV & V February 23rd, 2008, 10:17 PM
Replies: 34
Views: 19,915
Posted By Captain Kwok
Forum: Space Empires: IV & V February 22nd, 2008, 12:15 PM
Replies: 12
Views: 5,083
Posted By Captain Kwok
Re: Can\'t play SEV

In setup, try switching video memory to SAFE.
Forum: Space Empires: IV & V February 21st, 2008, 03:23 PM
Replies: 24
Views: 5,975
Posted By Captain Kwok
Re: PBW needs your help

Aaron said that only the model texture images are required. Resizing them to 64x64 (or less I would assume) from 256x256 should be ok. So you could cut down the folder size by at least half if not...
Forum: Space Empires: IV & V February 21st, 2008, 02:31 PM
Replies: 34
Views: 19,915
Posted By Captain Kwok
Re: OT: Indiana Jones Trailer!

It's set in the early 1950s. The Russians are the bad guys. http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum: Space Empires: IV & V February 20th, 2008, 09:15 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod

Version v1.14 is now available for download:
http://www.captainkwok.net/balancemod.php

This version has a few fixes and tweaks, along with a bunch of AI improvements. You'll see the AI using a...
Forum: SEIV February 19th, 2008, 03:38 PM
Replies: 4
Views: 3,897
Posted By Captain Kwok
Re: Carrier Battles - PDC Question

No, your observation is correct. They only work in auto or strategic combat.
Forum: Space Empires: IV & V February 18th, 2008, 12:24 PM
Replies: 8
Views: 2,779
Posted By Captain Kwok
Re: Losing contact

The reason why you can't attack is because there ships are unknown, but I can't come up with any ideas why they would be unknown if you have direct sight of them. It might be worthwhile to forward...
Forum: Space Empires: IV & V February 18th, 2008, 12:22 PM
Replies: 136
Views: 28,395
Posted By Captain Kwok
Re: Scanners and Jammers

It's not an oversight, I made it like SE4. The plating and cables have to be on starbases, and only the generator needs to be placed on a baseship since it needs a movement point to work.
Forum: Space Empires: IV & V February 14th, 2008, 11:24 PM
Replies: 24
Views: 5,975
Posted By Captain Kwok
Re: PBW needs your help

There's no "use AI from race" setting in SE5, so players can only pick from the default minister styles, which are AI scripts contained in the mod's default folder.
Forum: Space Empires: IV & V February 14th, 2008, 08:59 PM
Replies: 24
Views: 5,975
Posted By Captain Kwok
Re: PBW needs your help

It hasn't, but it would be fine for Geo just to set all mods to allow main empires and just keep all the custom sets in the default empires folder.
Forum: Space Empires: IV & V February 13th, 2008, 02:26 AM
Replies: 24
Views: 5,975
Posted By Captain Kwok
Re: PBW needs your help

Well technically you shouldn't have a ship set without any model files or else it's not really a fun custom set. I would think it would use the default models and slot layouts since that's what...
Forum: Space Empires: IV & V February 13th, 2008, 12:56 AM
Replies: 24
Views: 5,975
Posted By Captain Kwok
Re: PBW needs your help

The model files are the .x files in an empire's folder. They're definitely required for combat resolution.

Does SE4 require the images for command prompt processing?
Forum: Space Empires: IV & V February 13th, 2008, 12:00 AM
Replies: 24
Views: 5,975
Posted By Captain Kwok
Re: PBW needs your help

I was under the impression that running the game using the command line to process the turn neglected to load any images. If that's not the case, then MM should be considering that. It should be so...
Forum: Space Empires: IV & V February 12th, 2008, 10:13 PM
Replies: 24
Views: 5,975
Posted By Captain Kwok
Re: PBW needs your help

Yes, just keep all the empire folders with the text/csf files stored in it. That should keep everything in order for the players.
Forum: Space Empires: IV & V February 12th, 2008, 09:37 PM
Replies: 8
Views: 2,779
Posted By Captain Kwok
Re: Losing contact

Try using the cheat "omni" if you have cheats enabled. See if there's a missing warp point or something of that nature that would disconnect your empires.

I would call the fact that your ship is...
Forum: Space Empires: IV & V February 12th, 2008, 09:33 PM
Replies: 24
Views: 5,975
Posted By Captain Kwok
Re: PBW needs your help

I think you can eliminate 90% of the folder size by getting rid of all the image files. Almost all of the text files could be referenced in a given turn and they can contain custom information, so...
Forum: Space Empires: IV & V February 12th, 2008, 09:42 AM
Replies: 8
Views: 2,779
Posted By Captain Kwok
Re: Losing contact

A warp point could have closed due to a random event...
Forum: Space Empires: IV & V February 11th, 2008, 09:12 PM
Replies: 8
Views: 2,779
Posted By Captain Kwok
Re: Losing contact

There's a small error in the Default Aggressive script that is causing the AIs using that script to build multiple Spaceports and Resupply Depots.

Send me a PM with your e-mail and I'll send you a...
Forum: Space Empires: IV & V February 9th, 2008, 03:06 AM
Replies: 2
Views: 1,740
Posted By Captain Kwok
Re: Randomness in SEV

It would be best to ask Aaron about this as anybody else's response would be speculation. But I do recall random not feeling so random in SE4 or the SE4 map editor.
Forum: Space Empires: IV & V February 4th, 2008, 12:52 AM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod

It looks like I'll have to add suffixes to the design types to accomplish the new ship size scheme. I had wanted to avoid doing that so that I didn't have to add all sorts of extra conditional...
Forum: Space Empires: IV & V February 2nd, 2008, 01:27 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod

I'm not so concerned about the size distribution for the combat ships, as that's more or less determined by the race's weapon choices. But I wasn't sure how to best utilize the revised system for...
Showing results 301 to 325 of 500

 
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