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Search: Posts Made By: disabled
Forum: Space Empires: IV & V February 26th, 2002, 07:19 PM
Replies: 6
Views: 1,757
Posted By disabled
Re: Looking for HIGH QUALITY mod

SE.org has a feature here:http://www.spaceempires.org/feature/2-02.html

[ June 16, 2003, 03:15: Message edited by: General Talashar ]
Forum: Space Empires: IV & V February 24th, 2002, 08:36 PM
Replies: 2
Views: 1,559
Posted By disabled
Re: Off Toic: Oh these are too funny.

A sad side note if Bill Gates ran NASA...
NASA would acutally have more spacecraft, running at less cost, with more casaulities and still turn a profit....

Maybe safety isn't profitable....
Forum: Space Empires: IV & V February 23rd, 2002, 10:30 PM
Replies: 30
Views: 4,924
Posted By disabled
Re: Off Topic: A Sad Note About PC Games

If I recall it right, MM would be using the next few games to develop and test systems to be used in SpaceEmpires V.

[ June 14, 2003, 18:28: Message edited by: General Talashar ]
Forum: Space Empires: IV & V February 23rd, 2002, 06:05 PM
Replies: 30
Views: 4,924
Posted By disabled
Re: Off Topic: A Sad Note About PC Games

Personally, I don't like consoles much these days. Most of the games just suck. I play Final Fantasy and Test Drive Series on the sony, but beyond that most consoles controls seem sluggish and...
Forum: Space Empires: IV & V February 23rd, 2002, 05:26 AM
Replies: 4
Views: 1,196
Posted By disabled
Re: Crappy map editor

You know something cool...

Make a warp point from system A at point '4,6'
Have it point to System B at point '5,7'

Now, go to system B and add a Warp Point to System A at point '6,9'.
Have it...
Forum: Space Empires: IV & V February 20th, 2002, 05:33 PM
Replies: 14
Views: 3,005
Posted By disabled
Re: Something Serious

For MM's sake, I would keep an eye on the game and keep that 'Cease and Desist' order handy just incase...

[ June 16, 2003, 03:16: Message edited by: General Talashar ]
Forum: Space Empires: IV & V February 20th, 2002, 05:28 PM
Replies: 26
Views: 4,587
Posted By disabled
Re: This IS a bug right!?!

lol


Could be worse, your entire warfleet could be transported to a blackhole's center where it is promptly destroyed....

Now you'll excuse my while I attend a funeral for the same fleet..
...
Forum: Space Empires: IV & V February 19th, 2002, 04:10 PM
Replies: 35
Views: 6,480
Posted By disabled
Re: Have you ever noticed

Member 1 is most likely the Forum Admin account.

Richard is #2 if I recall right.

Tim Brooks in #4 I think.

Who is number 3?
Forum: Space Empires: IV & V February 18th, 2002, 02:36 AM
Replies: 4
Views: 1,598
Posted By disabled
Re: Make toast!

I value cheese whiz above toast anyday!
Forum: Space Empires: IV & V February 18th, 2002, 01:10 AM
Replies: 4
Views: 1,598
Posted By disabled
Make toast!

I saw SE.org was updated again today! Who else noticed! and I gotta make toast!

[ June 14, 2003, 18:25: Message edited by: General Talashar ]
Forum: Space Empires: IV & V February 13th, 2002, 04:37 AM
Replies: 47
Views: 8,116
Posted By disabled
Re: Malfador, Bring back retreat option from SEIII

I recall MM saying they were considering bringing it back for SE5... So it's kinda a break even on it. We get it back, but not for a year or so.

I think if enough letters are emailed to MM...
Forum: Space Empires: IV & V February 10th, 2002, 09:13 PM
Replies: 217
Views: 21,509
Posted By disabled
Re: The neo-standard thread- Standardising additional hull sizes.

I wonder what has become of this project. I'm very much interested in it for the UM2. I mean, the new racial techs and such plus having well over 500 different ship, bases, sats, and so on in 96...
Forum: Space Empires: IV & V February 9th, 2002, 06:44 PM
Replies: 6
Views: 1,752
Posted By disabled
Forum: Space Empires: IV & V February 7th, 2002, 04:18 PM
Replies: 5
Views: 1,504
Posted By disabled
Re: Canadian buyers who are on the fence...

Also, stop buy the store themselves and ask them to carry the game. Going in person carries more weight as it can't be brushed off with a delete key.
Forum: Space Empires: IV & V February 5th, 2002, 05:58 PM
Replies: 96
Views: 13,712
Posted By disabled
Re: Game Stories

I love this story! keep up the good work!

[ June 14, 2003, 18:22: Message edited by: General Talashar ]
Forum: Space Empires: IV & V February 3rd, 2002, 05:05 AM
Replies: 10
Views: 3,085
Posted By disabled
Re: Q for any HTML gurus

That is how John Beech does it and I will also be using that style for my race styles at SE.org
Forum: Space Empires: IV & V February 2nd, 2002, 05:16 AM
Replies: 11
Views: 2,036
Posted By disabled
Re: What is going on with SE.org?

lol.

It's going to get better.
Forum: Space Empires: IV & V February 1st, 2002, 05:27 PM
Replies: 11
Views: 2,036
Posted By disabled
Re: What is going on with SE.org?

I knew someone would do that.
Forum: Space Empires: IV & V February 1st, 2002, 06:01 AM
Replies: 21
Views: 5,526
Posted By disabled
Re: Red Alert!

I always watch the other guys, it's not paranoia, but I never dismiss anything as being insignificant unless I made it get that way.

I suggest we drop to Yellow Alert.. lol
Forum: Space Empires: IV & V February 1st, 2002, 05:57 AM
Replies: 11
Views: 2,036
Posted By disabled
Re: What is going on with SE.org?

Look! It's backs!

[ June 14, 2003, 18:14: Message edited by: General Talashar ]
Forum: Space Empires: IV & V January 31st, 2002, 05:41 PM
Replies: 21
Views: 5,526
Posted By disabled
Re: Red Alert!

When I get SE.org back Online. More hands are needed to help keep it Online with the new format... sadly..

SE.org 7.2 will be nearly 5 times larger then what it was at it's climax.
Forum: Space Empires: IV & V January 31st, 2002, 03:56 PM
Replies: 7
Views: 1,620
Posted By disabled
Re: MOD adjusting questions

The borg AI needs to be adjusted to have that racial tech. In the AI General files, you will find fields for advanced racial traits. Enter it there and make sure to adjust the numbers so the AI...
Forum: Space Empires: IV & V January 31st, 2002, 03:53 PM
Replies: 11
Views: 2,036
Posted By disabled
What is going on with SE.org?

Does anyone know what's going on with the site?

[ June 15, 2003, 05:05: Message edited by: General Talashar ]
Forum: Space Empires: IV & V January 31st, 2002, 03:46 PM
Replies: 21
Views: 5,526
Posted By disabled
Re: Red Alert!

The game has weakness now, but it can easily cause significant damage to Space Empires IV. MM must move quickly to provide gamers a reason to come to the SE franchise while the narrow window of...
Forum: Space Empires: IV & V January 31st, 2002, 05:08 AM
Replies: 2
Views: 1,668
Posted By disabled
Re: Alternate bitmap question (SEIV Gold)

basically, this allows modders to add aditional ship sizes with new ship size pictures without having to worry about other race styles not having that image.

Say I add the ship size "Monitor" at...
Showing results 426 to 450 of 500

 
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