The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 19 of 20
«
First
<
9
17
18
19
20
>
Showing results 451 to 475 of 500
Search took
0.02
seconds; generated 23 minute(s) ago.
Search:
Posts Made By:
iCaMpWiThAWP
Forum:
TO&Es
January 7th, 2009, 10:37 PM
Replies:
6
Loss of HQs
Views:
2,726
Posted By
iCaMpWiThAWP
Re: Loss of HQs
but is there any effect on a battle other than the loss of rally ability?
Forum:
WinSPMBT
January 7th, 2009, 10:34 PM
Replies:
18
Para dropped Vehicles
Views:
5,328
Posted By
iCaMpWiThAWP
Re: Naval Gun on Land Map
I have no idea, quite frankly. The main point of the code was to make it less easy for some "gamey" MBT tactics of dropping an M1A2 on the objective and have them ready to go. Airborne APC for...
Forum:
WinSPWW2
January 7th, 2009, 05:42 PM
Replies:
10
"non penetrating hit" ?
Views:
6,066
Posted By
iCaMpWiThAWP
Re: "non penetrating hit" ?
Actually the * represent damage done to the vehicle, that can be crew dead & wounded or weapons damage, but recently i had an uncommon thing, a ju87 strafed 1 of my shermans with its 37mm and top hit...
Forum:
WinSPWW2
January 7th, 2009, 03:18 PM
Replies:
10
"non penetrating hit" ?
Views:
6,066
Posted By
iCaMpWiThAWP
Re: "non penetrating hit" ?
Just tested it a bit, non penetrating hits can cause mobility kill, but crew or system damage didnt happened to me, is it possible?
Forum:
After Action Reports
January 7th, 2009, 03:14 PM
Replies:
77
Them Germans were good
Views:
25,294
Posted By
iCaMpWiThAWP
Re: Them Germans were good
Is there any 88 classed as flak?all them seem to be HATG
Forum:
After Action Reports
January 7th, 2009, 10:18 AM
Replies:
26
Strangest examples of good or bad luck?
Views:
19,553
Posted By
iCaMpWiThAWP
Re: Strangest examples of good or bad luck?
A quite strange thing happened in WW2 to me, i directed some 6 inch guns to shoot some germans when trying to climb a hill, suddenly a tiger appeared, the shells landed right over it, remember i sayd...
Forum:
After Action Reports
January 6th, 2009, 05:08 PM
Replies:
14
Alternate history. 1930. The Reds attack!
Views:
8,937
Posted By
iCaMpWiThAWP
Re: Alternate history. 1930. The Reds attack!
whoa, you lost a company in there didn't you?i would probably lose a lot more due to my poor arty management
Forum:
After Action Reports
January 6th, 2009, 05:02 PM
Replies:
77
Them Germans were good
Views:
25,294
Posted By
iCaMpWiThAWP
Re: Them Germans were good
88's are aways in my german core, i get a couple of them and trucks to move them, this way i get experienced gunners in N.Africa and 1337 gunners when back to the swim against the red flood in the...
Forum:
WinSPWW2
January 6th, 2009, 04:21 PM
Replies:
10
"non penetrating hit" ?
Views:
6,066
Posted By
iCaMpWiThAWP
Re: "non penetrating hit" ?
A parcially penetrating hit (5 on armour 7)has penetrated but not enough, a non penetrating hit may mean that the shell broke up, hit sloped armor and ricocheted, or hit armour sooo strong that the...
Forum:
Campaigns, Scenarios & Maps
January 6th, 2009, 04:17 PM
Replies:
6
Scenario:
Charlie Exit (Fictional)
Views:
4,231
Posted By
iCaMpWiThAWP
Re: Charlie Exit (Fictional)
I've been in normandy, northeastern france and the french alps in the south, in normandy, they're used as fences now :D IIRC about 6 feet tall, by 1944, i think they had the same height , so height 5...
Forum:
WinSPMBT
January 6th, 2009, 01:59 PM
Replies:
6
Forward Observers and HQs?
Views:
2,542
Posted By
iCaMpWiThAWP
Re: Forward Observers and HQs?
Ha, got his problem, there are no 0 units outside the transports maybe?
Forum:
Campaigns, Scenarios & Maps
January 6th, 2009, 01:58 PM
Replies:
33
Operation CAST LEAD
Views:
14,559
Posted By
iCaMpWiThAWP
Re: Operation CAST LEAD
Waiting For Next Version, Dont forget to fix the QASSAMs :D
Forum:
TO&Es
January 5th, 2009, 04:28 PM
Replies:
114
Vietnam Specific OOBs
Views:
30,576
Posted By
iCaMpWiThAWP
Re: Vietnam Specific OOBs
Thanks, have you stopped development?
Forum:
Campaigns, Scenarios & Maps
January 5th, 2009, 04:27 PM
Replies:
33
Operation CAST LEAD
Views:
14,559
Posted By
iCaMpWiThAWP
Re: Operation CAST LEAD
V2 got dalanced out,still, i was unable to score a DV with the HAMAS, good scenario, did the IDF assault any QASSAM lauching position lately?I heard that they are closing in the cities, urban combat...
Forum:
WinSPWW2
January 5th, 2009, 10:15 AM
Replies:
32
Choose your targets
Views:
7,971
Posted By
iCaMpWiThAWP
Re: Choose your targets
i learnt this the hard way... in a night battle
Forum:
Campaigns, Scenarios & Maps
January 4th, 2009, 07:57 PM
Replies:
33
Operation CAST LEAD
Views:
14,559
Posted By
iCaMpWiThAWP
Re: Operation CAST LEAD
Playing it, seems great, quick note, its QAssam not QUAssam :D
Forum:
Campaigns, Scenarios & Maps
January 4th, 2009, 06:33 PM
Replies:
6
Scenario:
Charlie Exit (Fictional)
Views:
4,231
Posted By
iCaMpWiThAWP
Re: Charlie Exit (Fictional)
Thanks. Too many MGs making it too tough to win or too many based on historical German MG/squad ratio? I kept the LtCol just because the game assigned a LtCol to command A0. I can rerank him.
...
Forum:
WinSPWW2
January 4th, 2009, 06:30 PM
Replies:
12
engineer ability
Views:
5,541
Posted By
iCaMpWiThAWP
Re: engineer ability
So this would become unfair, got it, its better today than it was in sp3
Forum:
WinSPWW2
January 4th, 2009, 06:25 PM
Replies:
32
Choose your targets
Views:
7,971
Posted By
iCaMpWiThAWP
Re: Choose your targets
A tip for your ambush, use pueppchens or steirlgranates to ambush enemy tanks, they're deadly
Forum:
WinSPMBT
January 4th, 2009, 06:22 PM
Replies:
6
Forward Observers and HQs?
Views:
2,542
Posted By
iCaMpWiThAWP
Re: Forward Observers and HQs?
I guess that you are missing something, do you have any arty units?
Forum:
Campaigns, Scenarios & Maps
January 3rd, 2009, 01:24 PM
Replies:
6
Scenario:
Charlie Exit (Fictional)
Views:
4,231
Posted By
iCaMpWiThAWP
Re: Charlie Exit (Fictional)
I like it, but you gave the germans too much MG's, and a LT.COL commanding a company? a major/lieutenant/captain maybe?
EDIT: There are some high hedgerows, you placed one over the other, quite a...
Forum:
TO&Es
January 3rd, 2009, 12:59 PM
Replies:
23
Infantry AT Weapons
Views:
15,043
Posted By
iCaMpWiThAWP
Re: Infantry AT Weapons
Are you sure that firing a PIAT is a sure hit at 1 HEX?i remember taking 4 shots at a panther moving at 7mph before a hit, at 1 hex away D:, but this was probably caused by the green kids firing it...
Forum:
WinSPWW2
January 3rd, 2009, 12:46 PM
Replies:
12
engineer ability
Views:
5,541
Posted By
iCaMpWiThAWP
Re: engineer ability
It's first to limit their movement (slow them down), so infantry or fixed AT weapons can be made to bear on the weak points of a near stationary target.
Second, possibly lose a few to broken...
Forum:
TO&Es
January 3rd, 2009, 12:37 PM
Replies:
6
hmg+mmg size
Views:
2,488
Posted By
iCaMpWiThAWP
Re: hmg+mmg size
in the previous version of WW2 were there were size 1 MG's, but they were classed as para support, are you talking about those?IIRC there are some of those units in MBT
Forum:
TO&Es
January 3rd, 2009, 09:26 AM
Replies:
114
Vietnam Specific OOBs
Views:
30,576
Posted By
iCaMpWiThAWP
Re: Still a little holiday spirit left
Sorry for reviving this thread, but could someone get me another download link of the latest version? Those are broken D:
Showing results 451 to 475 of 500
Page 19 of 20
«
First
<
9
17
18
19
20
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
03:28 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.