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Showing results 451 to 475 of 500
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Posts Made By:
disabled
Forum:
Space Empires: IV & V
January 30th, 2002, 07:14 PM
Replies:
5
UM question
Views:
2,041
Posted By
disabled
Re: UM question
I dunno, email hadrian and see if he can answer it better.
[ June 16, 2003, 04:34: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
January 29th, 2002, 06:12 PM
Replies:
12
Ultimate MOD balance
Views:
2,967
Posted By
disabled
Re: Ultimate MOD balance
Do you think Hadrian's seen this post?
[ June 16, 2003, 04:26: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
January 29th, 2002, 04:46 AM
Replies:
12
Ultimate MOD balance
Views:
2,967
Posted By
disabled
Re: Ultimate MOD balance
It is now that I think about it, maybe if it was broken up into more diverse trees in the next UM patch.
[ June 16, 2003, 04:25: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
January 28th, 2002, 04:12 AM
Replies:
12
Ultimate MOD balance
Views:
2,967
Posted By
disabled
Re: Ultimate MOD balance
nevermind, I was beat to it.
[ June 16, 2003, 04:18: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
January 26th, 2002, 11:58 PM
Replies:
5
UM question
Views:
2,041
Posted By
disabled
Re: UM question
Try starting a new game, see if that corrects the problem.
[ June 16, 2003, 04:32: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
January 24th, 2002, 04:39 AM
Replies:
894
Official Image Collection
Views:
87,685
Posted By
disabled
Re: Official Image Collection
I suggest you guys start on the next totally empty line of each mini bmp file, that way MM can add more stuff if they want to.
[ June 16, 2003, 04:13: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
January 18th, 2002, 05:28 AM
Replies:
18
UM question
Views:
4,135
Posted By
disabled
Re: UM question
Edit, nevermind.
[ June 14, 2003, 18:01: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
January 16th, 2002, 07:09 PM
Replies:
4
SE3 original races
Views:
1,699
Posted By
disabled
Re: SE3 original races
I really think MM should revisit some of the early SE games like SE1 and @, maybe even 3, and just fix them up some, nothing big, a simple redress of the graphics and opening it to more extensive...
Forum:
Space Empires: IV & V
January 16th, 2002, 04:44 AM
Replies:
14
A big thanks you from Shrapnel Games
Views:
3,802
Posted By
disabled
Re: A big thanks you from Shrapnel Games
lol, just listen to the fans and you'll whoop the hell out of any other game company in any game industry (maybe halflife and everquest will give you a run for your money) and you'll win every time.
Forum:
Space Empires: IV & V
January 16th, 2002, 04:41 AM
Replies:
4
SE3 original races
Views:
1,699
Posted By
disabled
Re: SE3 original races
There was a couple from SE2 that didn't make the cut either.
I hope you don't mind if I change the names some...
Forum:
Space Empires: IV & V
January 16th, 2002, 04:38 AM
Replies:
18
UM question
Views:
4,135
Posted By
disabled
Re: UM question
I always felt as technology advanced, religion for space faring civilizations would decline.
[ June 14, 2003, 18:02: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
January 15th, 2002, 04:28 PM
Replies:
18
UM question
Views:
4,135
Posted By
disabled
Re: UM question
I hope it's kept to the most basic portions, i would hate to see Se.org endorse any kind of religion in the UM.
[ June 14, 2003, 18:04: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
January 14th, 2002, 04:32 PM
Replies:
44
OT- Favorite Sci Fi Ship?
Views:
7,381
Posted By
disabled
Re: OT- Favorite Sci Fi Ship?
Late entry....
Pyrian Cruisers from Andromeda
Seige Perilous Class from Andromeda
Magog Worldship from Andromeda
Forum:
Space Empires: IV & V
January 14th, 2002, 06:08 AM
Replies:
5
Future SEIVG support
Views:
1,777
Posted By
disabled
Re: Future SEIVG support
Based upon experiance and work in this community, I'm certain SE4 Gold Patches will continue to the better part of next year. We'll most likely have about 4-6 in the next 6 months and it'll drop off...
Forum:
Space Empires: IV & V
January 12th, 2002, 07:27 PM
Replies:
3
SEIV Gold rebate
Views:
1,876
Posted By
disabled
Re: SEIV Gold rebate
I think tha's a good idea right there, the option to use the 15 dollars are credit to cover further shopping at shrapnel games or maybe Shrapnel could package in a special gift like a T-shirt or...
Forum:
Space Empires: IV & V
January 12th, 2002, 07:20 PM
Replies:
44
OT- Favorite Sci Fi Ship?
Views:
7,381
Posted By
disabled
Re: OT- Favorite Sci Fi Ship?
I have a lot of favorite ships... For me, I look at the starship design and purpose.
From Startrek...
Enterprise-B
Enterprise-C
Enterprise-D
Constellation Class
Nebula Class
Doomsday...
Forum:
Space Empires: IV & V
January 11th, 2002, 03:52 PM
Replies:
18
UM question
Views:
4,135
Posted By
disabled
Re: UM question
I agree, I'm all for buying the mod if it helps keep Se.org Online!
[ June 14, 2003, 18:05: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
January 10th, 2002, 02:39 AM
Replies:
18
UM question
Views:
4,135
Posted By
disabled
Re: UM question
I hope we don't lose SE.org, if we do we might lose the mod and that would suck even more.
[ June 14, 2003, 18:07: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
January 9th, 2002, 06:38 PM
Replies:
30
Final History List - See if the new game is worth it....
Views:
6,789
Posted By
disabled
Re: Final History List - See if the new game is worth it....
I got a question about the manual I forgot to ask.... How much will it weigh?
I don't want my family tossing out the package for SE4 Gold thinking it's a phone book! lol
Forum:
Space Empires: IV & V
January 9th, 2002, 04:39 AM
Replies:
18
UM question
Views:
4,135
Posted By
disabled
Re: UM question
I think staged releases would be the best option.
[ June 14, 2003, 18:01: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
January 7th, 2002, 03:34 AM
Replies:
18
UM question
Views:
4,135
Posted By
disabled
Re: UM question
It's kinda ironic, everytime the UM2 nears a major release, MM puts out a patch setting us all back.
[ June 14, 2003, 18:10: Message edited by: General Talashar ]
Forum:
Space Empires: IV & V
January 4th, 2002, 05:47 AM
Replies:
7
Space Empires Roleplaying Community
Views:
1,770
Posted By
disabled
Re: Space Empires Roleplaying Community
I understand your points AJC, as I was one of them. Fortunately, those days are over now and part of this project is to repolish the base of a tarnished part of this community.
SE.org maintains a...
Forum:
Space Empires: IV & V
January 3rd, 2002, 05:28 PM
Replies:
7
Space Empires Roleplaying Community
Views:
1,770
Posted By
disabled
Re: Space Empires Roleplaying Community
SpaceEmpires has long thrived on it's strong role playing community until recently. Many incidents of people insulting each other and trying to drive others out and trying to control the community...
Forum:
Space Empires: IV & V
December 29th, 2001, 08:23 PM
Replies:
8
what use is climate control facility?
Views:
1,923
Posted By
disabled
Re: what use is climate control facility?
The use of the Value Improvement, Climate Changer, and Atmospheric Changer facilities are great. In the later part of a game, when my empire is secure and I want to give the AI a chance to regroup,...
Forum:
Space Empires: IV & V
December 26th, 2001, 12:37 AM
Replies:
3
Well... the Aquilaean AI certainly *does* invade planets.
Views:
1,442
Posted By
disabled
Re: Well... the Aquilaean AI certainly *does* invade planets.
Thanks to a minor tactical snafu, I just lost a key colony to the Aquilae in one of my games. Then I turned around and bLasted the colony into a fine, clear, paste.
Showing results 451 to 475 of 500
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