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Showing results 26 to 50 of 87
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Posts Made By:
civ2buf
Forum:
Space Empires: IV & V
August 16th, 2003, 07:01 PM
Replies:
19
Treban Kendia Tregwal Wars
Views:
5,322
Posted By
civ2buf
Re: Treban Kendia Tregwal Wars
2401.2
Things are heating up here on homeworld, we've been blockaded, we've seen a million people die on our colony from a suicidal Alyden captain, and we are building Death Bases now to compete...
Forum:
Space Empires: IV & V
August 16th, 2003, 06:33 PM
Replies:
71
[OT] - Xenology - Story driven PBW.
Views:
9,760
Posted By
civ2buf
Re: [OT] - Xenology - Story driven PBW.
I've switched all my pc stuff including SE onto my mac using Virtual PC, my old laptop was getting a bit clunky.
Its interesting to read the Ix-Terra account.
The Robotians still think...
Forum:
Space Empires: IV & V
August 10th, 2003, 05:44 AM
Replies:
19
Treban Kendia Tregwal Wars
Views:
5,322
Posted By
civ2buf
Re: Treban Kendia Tregwal Wars
Three Contacts, Three Enemies
2400.7
I received a message the new leader of Amachi Kendia late this month. It said, "I am handing over a report of your location to Alyden Tregwal."
The...
Forum:
Space Empires: IV & V
August 8th, 2003, 11:04 PM
Replies:
19
Treban Kendia Tregwal Wars
Views:
5,322
Posted By
civ2buf
Re: Treban Kendia Tregwal Wars
How do I update it when I make new Posts here?
Forum:
Space Empires: IV & V
August 8th, 2003, 03:56 PM
Replies:
19
Treban Kendia Tregwal Wars
Views:
5,322
Posted By
civ2buf
Re: Treban Kendia Tregwal Wars
Sounds good to me.
Forum:
Space Empires: IV & V
August 8th, 2003, 03:30 AM
Replies:
19
Treban Kendia Tregwal Wars
Views:
5,322
Posted By
civ2buf
Re: Treban Kendia Tregwal Wars
Savegame (http://home.ricochet.com/simulationist/Treban%20Kendia%20Tregwal.gam)
This is the savegame at the very start of everything.
Gweld Gath Treban Coronation Ceremony
2400 years after...
Forum:
Space Empires: IV & V
August 8th, 2003, 12:23 AM
Replies:
19
Treban Kendia Tregwal Wars
Views:
5,322
Posted By
civ2buf
Treban Kendia Tregwal Wars
Treban Kendia Tregwal Wars
(Clan Province Guild, in Gamgweth, the Ancient Language of the First Birthplace of the Eleven)
A game story/universe
Narrative is from the perspective of Chieftain...
Forum:
Space Empires: IV & V
July 24th, 2003, 03:16 PM
Replies:
71
[OT] - Xenology - Story driven PBW.
Views:
9,760
Posted By
civ2buf
Re: [OT] - Xenology - Story driven PBW.
it should be working. maybe try again?
Forum:
Space Empires: IV & V
July 23rd, 2003, 04:36 PM
Replies:
71
[OT] - Xenology - Story driven PBW.
Views:
9,760
Posted By
civ2buf
Re: [OT] - Xenology - Story driven PBW.
Colonial News Interlink
Updates on:
Anarchista
Starliner Group
FFCC
Explorers
Anarchista:
Forum:
Space Empires: IV & V
July 15th, 2003, 02:34 PM
Replies:
71
[OT] - Xenology - Story driven PBW.
Views:
9,760
Posted By
civ2buf
Re: [OT] - Xenology - Story driven PBW.
The Beginnings of a Trade Guild of the Galaxy?
Though most colonies of the Foundation were still in their infancy, the tycoons were spreading throughout the galaxy seeking after trading partners...
Forum:
Space Empires: IV & V
July 15th, 2003, 12:02 PM
Replies:
15
Mining mounts and making resources different
Views:
2,679
Posted By
civ2buf
Re: Mining mounts and making resources different
Hyperphysics experts.
Or something like that.
Forum:
Space Empires: IV & V
July 15th, 2003, 11:52 AM
Replies:
15
Mining mounts and making resources different
Views:
2,679
Posted By
civ2buf
Re: Mining mounts and making resources different
If Organics are normal then planetary conditions would matter primarily for them.
Then you have remote mining for minerals
Planetary standard mining for organics (so based on soil conditions...
Forum:
Space Empires: IV & V
July 14th, 2003, 11:22 PM
Replies:
15
Mining mounts and making resources different
Views:
2,679
Posted By
civ2buf
Re: Mining mounts and making resources different
I'm not sure where rads would come from. Organics are definitely grown based on solar, and minerals definitely asteroid based for best results.
Since remote miners deplete values, I would make...
Forum:
Space Empires: IV & V
July 14th, 2003, 09:01 PM
Replies:
15
Mining mounts and making resources different
Views:
2,679
Posted By
civ2buf
Re: Mining mounts and making resources different
If I made big satellites would they be able to use more than one remote miner of the same type?
Forum:
Space Empires: IV & V
July 14th, 2003, 08:52 PM
Replies:
15
Mining mounts and making resources different
Views:
2,679
Posted By
civ2buf
Re: Mining mounts and making resources different
Mainly I just wanted some way to make the bigger satellites useful, because I was going to change the size of the remote miner or the satellite so the first satellites fit.
In the normal game,...
Forum:
Space Empires: IV & V
July 14th, 2003, 08:36 PM
Replies:
15
Mining mounts and making resources different
Views:
2,679
Posted By
civ2buf
Mining mounts and making resources different
Can a mount be made for say a satellite (my favorite for remote mining) or base or ship that is effective for remote mining components causing them to say triple the amount mined?
I'd like to set...
Forum:
Space Empires: IV & V
July 11th, 2003, 04:32 PM
Replies:
71
[OT] - Xenology - Story driven PBW.
Views:
9,760
Posted By
civ2buf
Re: [OT] - Xenology - Story driven PBW.
"Its a bit cryptic Captain, but we got a reply. First they thought we were part of them. Then they went to some sort of mixed imperative/conversative. I get the main idea of it through translation,...
Forum:
Space Empires: IV & V
July 10th, 2003, 01:20 AM
Replies:
71
[OT] - Xenology - Story driven PBW.
Views:
9,760
Posted By
civ2buf
Re: [OT] - Xenology - Story driven PBW.
Discipline rewards the Control Alliance
"Captain, we show an interlink formed on the outer edges of this solar system. Its not formatted according to any of our standards."
"Another ship. It...
Forum:
Space Empires: IV & V
July 9th, 2003, 04:23 PM
Replies:
71
[OT] - Xenology - Story driven PBW.
Views:
9,760
Posted By
civ2buf
Re: [OT] - Xenology - Story driven PBW.
Interesting start with the Floral race, I'm having a bit of trouble with the Robotians.
I like my idea but I'm slipping too much into a terran type race. It may not be the star trek terrans, but...
Forum:
Space Empires: IV & V
July 8th, 2003, 05:02 PM
Replies:
71
[OT] - Xenology - Story driven PBW.
Views:
9,760
Posted By
civ2buf
Re: [OT] - Xenology - Story driven PBW.
Zelleck was on a brief vacation before being reassigned to an new starliner still being built.
The President of the Starliner group asked if he wanted to come to the Space Club, a new club opening...
Forum:
Space Empires: IV & V
June 30th, 2003, 01:28 AM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
77,027
Posted By
civ2buf
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I've got well into a game with the new fix and discovered a weapon thats' off, at least I think so
Anti-Orbital Ion Cannons have target Security Stations only, is that what its supposed to be?
Forum:
Space Empires: IV & V
June 27th, 2003, 04:04 PM
Replies:
71
[OT] - Xenology - Story driven PBW.
Views:
9,760
Posted By
civ2buf
Re: [OT] - Xenology - Story driven PBW.
I suppose its easier with a society like the Foundation cause they always have various Groups battling (economically that is) with each other, and scandals and lots for the news services to keep up...
Forum:
Space Empires: IV & V
June 25th, 2003, 01:22 AM
Replies:
71
[OT] - Xenology - Story driven PBW.
Views:
9,760
Posted By
civ2buf
Re: [OT] - Xenology - Story driven PBW.
Has everyone given up on writing for this game or are they just waiting to meet other races. Haven't even seen introductions from two races.
I've just really gotten into my races' style, which is...
Forum:
Space Empires: IV & V
June 23rd, 2003, 01:20 AM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
77,027
Posted By
civ2buf
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
It didnt' end the problem by shortening that system.
But I did notice you have nebulae bmps specified in the systems file for 1 through 15, even though the pictures I have only go from nebulae1 to...
Forum:
Space Empires: IV & V
June 23rd, 2003, 12:56 AM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
77,027
Posted By
civ2buf
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I actually saw the system a second before I got the error this Last time, and I think I have pinned it down to a 84 part system starting like this. I'm going to trim that system down to fewer...
Showing results 26 to 50 of 87
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