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  #1  
Old July 15th, 2003, 11:52 AM

civ2buf civ2buf is offline
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Default Re: Mining mounts and making resources different

If Organics are normal then planetary conditions would matter primarily for them.

Then you have remote mining for minerals

Planetary standard mining for organics (so based on soil conditions and such built into the Organics %)

And solar gathering for rads(energy)

That could work.

Then, this way, an empire uses exclusively energy weapons would go extremely heavy on rads.

Whereas someone using lots of missiles and particle cannons would go heavy on minerals.

Maybe Organic racial trait should get an extra way to harvest organics then.

It would also be neat to have racial traits for each resouce.

Minerals experts and Rads experts.
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  #2  
Old July 15th, 2003, 11:53 AM

Taera Taera is offline
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Default Re: Mining mounts and making resources different

crystallurg is for Mineral experts. what about rads??
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  #3  
Old July 15th, 2003, 12:02 PM

civ2buf civ2buf is offline
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Default Re: Mining mounts and making resources different

Hyperphysics experts.

Or something like that.
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