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Showing results 26 to 50 of 76
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Posts Made By:
evader
Forum:
Space Empires: IV & V
December 14th, 2001, 02:41 AM
Replies:
4
OT-Baseball or SEIV
Views:
1,279
Posted By
evader
Re: OT-Baseball or SEIV
like baseball mogul
Forum:
Space Empires: IV & V
December 12th, 2001, 01:57 AM
Replies:
4
OT-Baseball or SEIV
Views:
1,279
Posted By
evader
OT-Baseball or SEIV
I was thinking of trying to write anothor program. It came to me while trying out a new baseball game(still on the fence about buying it) but my question to all you guys. Should I try to make a...
Forum:
Space Empires: IV & V
December 10th, 2001, 02:49 AM
Replies:
2
Gold Demo
Views:
1,081
Posted By
evader
Gold Demo
Will there be a demo for gold and if so when will it be realsed
Forum:
Space Empires: IV & V
December 7th, 2001, 02:42 AM
Replies:
70
SE IV Gold: Starting tech levels? Yes or No?
Views:
10,254
Posted By
evader
Re: SE IV Gold: Starting tech levels? Yes or No?
defintly need something along those lines. As it stands now the game starts out too slow.
if its 1 point per tech or what I don't care. Just give us some control over starting tech please
Forum:
Space Empires: IV & V
December 6th, 2001, 02:34 AM
Replies:
1
for now
Views:
1,271
Posted By
evader
for now
for now gold can wait. At least for me. I have to play the demo first then see. Also unlike some others(you know who you are) I haven't noticed many bugs.
I don't play any mods(though I...
Forum:
Space Empires: IV & V
December 6th, 2001, 02:29 AM
Replies:
3
Is it Possible
Views:
1,185
Posted By
evader
Is it Possible
I would like to know if it is possible to create ship sizes that are race specific. I would like to add some new ship sizes but don't want to rework every race to do it.
So i short can it be done...
Forum:
Space Empires: IV & V
November 27th, 2001, 01:39 AM
Replies:
10
SE4 entering your Dreams?
Views:
2,251
Posted By
evader
Re: SE4 entering your Dreams?
No SEIV Dreams. I do have star treak dreams though. Also if I am writting a program pieves if it creap i to my dreams. Havn't had it happen with the modding SEIV though(yet)
Forum:
Space Empires: IV & V
November 27th, 2001, 01:29 AM
Replies:
3
Your favourite Ship/Fleet Designs
Views:
1,328
Posted By
evader
Re: Your favourite Ship/Fleet Designs
PPB are must for standard attack ship(at least still the the enemy gets phased shields).
Arrowhead for standard attack fleets. Modifield turbine(my own creation(might post if I ever get some...
Forum:
Space Empires: IV & V
November 10th, 2001, 01:48 AM
Replies:
11
Has the AI improved yet?
Views:
1,980
Posted By
evader
Re: Has the AI improved yet?
I posted I similar question just a little while ago. Here are my thoughts.
While the hard coded AI seems slightly better, it all boils down to balnce of power(wich planets you can get to first). ...
Forum:
Space Empires: IV & V
October 31st, 2001, 03:00 AM
Replies:
10
Is it me or...
Views:
2,939
Posted By
evader
Re: Is it me or...
[QUOTE]Originally posted by DirectorTsaarx:
[B]Just like real estate, the three keys to winning this game are:
1) Location.
2) Location.
3) Location.
Thanks
I think you hit the nail on...
Forum:
Space Empires: IV & V
October 29th, 2001, 01:10 PM
Replies:
10
Is it me or...
Views:
2,939
Posted By
evader
Is it me or...
Has the AI gotten tougher?
In my current game I am getting hammered.
It might just the balance of power of the current game or it could be the race I am up agianst(sorry can't think of the...
Forum:
Space Empires: IV & V
October 22nd, 2001, 01:49 AM
Replies:
3
AI and Intelagence
Views:
1,360
Posted By
evader
Re: AI and Intelagence
Thanks
Maybe when I get more time I'll try that
Although I think I'll leave AI to do esponage(sp) makes it more realistic(well sort of)
On a side note along those same lines when I play that...
Forum:
Space Empires: IV & V
October 21st, 2001, 11:36 PM
Replies:
3
AI and Intelagence
Views:
1,360
Posted By
evader
AI and Intelagence
How does the AI decide what Intellagence projects it does
Forum:
Space Empires: IV & V
October 16th, 2001, 12:49 AM
Replies:
42
Discussion on 4X games.
Views:
5,796
Posted By
evader
Re: Discussion on 4X games.
SE is by far the best. I have tried various othergames like that(too many to mention) But Se(both III and IV) remains my favorite. Fot stratagy, depth and customizing there is just no comparison
Forum:
Space Empires: IV & V
October 13th, 2001, 09:32 PM
Replies:
9
Lastest Mods
Views:
1,688
Posted By
evader
Lastest Mods
I have been away for a while what are the Lastest in mods
Forum:
Space Empires: IV & V
September 3rd, 2001, 03:16 AM
Replies:
6
custom maps ???
Views:
2,475
Posted By
evader
Re: custom maps ???
I am working on one. But it is a long way off. I have seen a few custom maps with a scenorio built in two it. But no maps by themselves. Would be nice though
Forum:
Space Empires: IV & V
September 3rd, 2001, 03:12 AM
Replies:
3
Does AI Use Phased Shields?
Views:
1,293
Posted By
evader
Re: Does AI Use Phased Shields?
Thanks
I just remember a games in SEIII where the AI had baseships but normal shields. So I devopled PPB. That gave me a Small Eddge untill they AI Caught up any way.
Any way thanks again
Forum:
Space Empires: IV & V
September 2nd, 2001, 11:20 PM
Replies:
3
Does AI Use Phased Shields?
Views:
1,293
Posted By
evader
Does AI Use Phased Shields?
Well?
Forum:
Space Empires: IV & V
August 18th, 2001, 01:00 AM
Replies:
1
quadrent types
Views:
1,418
Posted By
evader
quadrent types
Has anyone been been working on new quadrent/system types since the map editor came out
Forum:
Space Empires: IV & V
August 1st, 2001, 01:40 AM
Replies:
9
Crew Experance
Views:
2,119
Posted By
evader
Crew Experance
I think that MM should should add crew complment and a formula to mix mean crew experance
For example if a ship has a complment of 150 with a experance of 2% and lost half then restocked at a...
Forum:
Space Empires: IV & V
August 1st, 2001, 01:25 AM
Replies:
104
OT = How Does Shrapnel Stay In Business
Views:
9,845
Posted By
evader
Re: OT = How Does Shrapnel Stay In Business
you forget people like me who check out the forum but seldom post
Forum:
Space Empires: IV & V
June 9th, 2001, 12:32 AM
Replies:
1
More Star Trek Ideas
Views:
946
Posted By
evader
More Star Trek Ideas
Whats about adding Phasers and Torpedo to Componets?
Forum:
Space Empires: IV & V
May 27th, 2001, 02:47 AM
Replies:
2
Hats off to Richard
Views:
1,232
Posted By
evader
Hats off to Richard
Thanks Richard for closing down some negitive threads. Keep up the good work
Forum:
Space Empires: IV & V
May 24th, 2001, 12:44 AM
Replies:
1
Any one intrested
Views:
1,204
Posted By
evader
Any one intrested
I am not a big modder. But I have made a few modifcations to the game. I have modifield the Tech tree somewhat(work in progess) I have also added a new race the asrian(contious work in progrss).
...
Forum:
Space Empires: IV & V
May 24th, 2001, 12:38 AM
Replies:
4
A thought about off topic
Views:
2,173
Posted By
evader
A thought about off topic
Keep off topic post somewhat related. Thoughts on sci-fi movies/tv, other statagy games, and computers more than welcome.
But recently I saw a post about Er what give please make off topic...
Showing results 26 to 50 of 76
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