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World War II! The 2024 winSPWW2 Upgrade Patch is In!
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Showing results 26 to 50 of 65
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Posts Made By:
Alphasite
Forum:
Weird Worlds: Return to Infinite Space
August 21st, 2009, 03:43 PM
Replies:
14
I absolutely *&^%$#@! HATE Esmerelda
Views:
22,412
Posted By
Alphasite
Re: I absolutely *&^%$#@! HATE Esmerelda
I've tried that in the past and it doesn't always work.
Forum:
Weird Worlds: Return to Infinite Space
April 22nd, 2009, 10:30 AM
Replies:
11
Would love and iPhone port
Views:
19,696
Posted By
Alphasite
Re: Would love and iPhone port
I'd like to see an iPhone port, too.
Forum:
Scenarios and Mods
December 25th, 2008, 07:41 PM
Replies:
10
OT: I miss this place, and Weird Worlds
Views:
9,597
Posted By
Alphasite
Re: OT: I miss this place, and Weird Worlds
There were a few mods that were in progress I was following but there hasn't been anything new in a few months.
Maybe things will pick up after the first of the year.
Forum:
Scenarios and Mods
May 31st, 2008, 01:07 AM
Replies:
11
scrugug.ogg?
Views:
6,521
Posted By
Alphasite
Re: scrugug.ogg?
I have the latest patch installed.
Forum:
Scenarios and Mods
May 2nd, 2008, 05:45 PM
Replies:
11
scrugug.ogg?
Views:
6,521
Posted By
Alphasite
Re: scrugug.ogg?
Interesting. Even though I have the file I still get the same error as you do.
Forum:
Scenarios and Mods
May 2nd, 2008, 05:43 PM
Replies:
11
scrugug.ogg?
Views:
6,521
Posted By
Alphasite
Re: scrugug.ogg?
I have intro_scrugug.ogg and I'm on a Mac.
Forum:
Scenarios and Mods
February 27th, 2008, 01:29 PM
Replies:
130
Mod: Even Weirder Worlds *** Now 1.02
Views:
68,783
Posted By
Alphasite
Re: Mod: EWW: Recombobulator
I've been looking forward to updates and I can understand your frustration. Have you tried sending email to the developers about these issues?
Forum:
Scenarios and Mods
February 12th, 2008, 03:09 PM
Replies:
1
Beginnings of a Star Trek mod
Views:
4,475
Posted By
Alphasite
Re: Beginnings of a Star Trek mod
I like what I see. It would be great seeing someone pick it up.
Forum:
Scenarios and Mods
February 7th, 2008, 04:23 PM
Replies:
31
new mod: Expeditions
Views:
33,624
Posted By
Alphasite
Re: new mod: Expeditions
I was playing last night and got six ships in my flotilla. I had my frigate, LE scout, Slasher, Bloodfang, Moon Marauder, and Kuti.
Forum:
Scenarios and Mods
February 3rd, 2008, 03:59 AM
Replies:
31
new mod: Expeditions
Views:
33,624
Posted By
Alphasite
Re: new mod: Expeditions
I've had a few crashes at the end of the game after the score is displayed.
Forum:
Scenarios and Mods
February 2nd, 2008, 08:08 PM
Replies:
31
new mod: Expeditions
Views:
33,624
Posted By
Alphasite
Re: new mod: Expeditions
Okay, I'm now able to play. Some comments:
1) The little "?" in the upper left corner of each item is a bit hard to see.
2) The nebulae are a bit hard to see.
3) I really like the new...
Forum:
Scenarios and Mods
February 2nd, 2008, 06:56 PM
Replies:
31
new mod: Expeditions
Views:
33,624
Posted By
Alphasite
Re: new mod: Expeditions
I played around some more. This time I was able to explore several planets before it crashed. I saw some of these:
ERROR: error: explore condition has no number (could be mistyped condition...
Forum:
Scenarios and Mods
February 2nd, 2008, 06:43 PM
Replies:
31
new mod: Expeditions
Views:
33,624
Posted By
Alphasite
Re: new mod: Expeditions
A verbose showed that it was failing to find files that I had renamed to all lowercase, so I deleted the Expeditions directory and the extracted it again and just made the changes to game.ini and...
Forum:
Scenarios and Mods
February 2nd, 2008, 06:30 PM
Replies:
31
new mod: Expeditions
Views:
33,624
Posted By
Alphasite
Re: new mod: Expeditions
Okay, I changed all the filenames to lowercase and removed the blank lines within the categories in game.ini and now the game crashes either while I'm selecting the ship, galaxy size, etc. or when I...
Forum:
Scenarios and Mods
February 2nd, 2008, 06:14 PM
Replies:
31
new mod: Expeditions
Views:
33,624
Posted By
Alphasite
Re: new mod: Expeditions
I didn't have a problem with the sound. I just turned it back up because it had been turned all the way down.
Forum:
Scenarios and Mods
February 2nd, 2008, 01:40 AM
Replies:
31
new mod: Expeditions
Views:
33,624
Posted By
Alphasite
Re: new mod: Expeditions
It crashes for me as well. The first time through I was able to visit several planets. The second time it crashed on the first planet I tried to visit.
Forum:
Scenarios and Mods
December 27th, 2007, 05:48 PM
Replies:
33
Star Wars Mod - Anyone?
Views:
11,878
Posted By
Alphasite
Re: Star Wars Mod - Anyone?
I was able to get it to work by clicking quickly.
I first played with the Falcon and there were two stars named "Correllian". Next I played with the cruiser and got two C3-P0s.
Forum:
Scenarios and Mods
December 27th, 2007, 05:03 PM
Replies:
33
Star Wars Mod - Anyone?
Views:
11,878
Posted By
Alphasite
Re: Star Wars Mod - Anyone?
This crashes for me at the ship selection screen. I've tried deleted game.cfg but that didn't help.
This is on a MacBook Pro running the latest WW patch.
Forum:
Scenarios and Mods
December 19th, 2007, 01:26 PM
Replies:
4
ALLY vs SHIP
Views:
4,034
Posted By
Alphasite
Re: ALLY vs SHIP
This reminds me of something related to ships in the flotilla. I'd really like to be able to reject ships that want automatically join until I'm ready. For instance, I'm in an area where I'm...
Forum:
Scenarios and Mods
December 1st, 2007, 12:50 PM
Replies:
10
MOD - Weird Worlds: Rebooted v0.10 [UPDATED]
Views:
6,685
Posted By
Alphasite
Re: MOD - Weird Worlds: Rebooted [ATTACHED]
This is a fun mod. I'm looking forward to updates.
Forum:
Scenarios and Mods
November 7th, 2007, 02:05 PM
Replies:
6
Um what? Leopard Upgrade...oops. Anyone else?
Views:
4,118
Posted By
Alphasite
Re: Um what? Leopard Upgrade...oops. Anyone else
I don't have either problem since upgrading to Leopard. I did have some problems with WW not running but I fixed it with:
update_prebinding -force -root /
and then rebooting.
Check your...
Forum:
Scenarios and Mods
October 29th, 2007, 07:15 PM
Replies:
8
minor bug in 1.22 patch
Views:
4,382
Posted By
Alphasite
Re: minor bug in 1.22 patch
I'd buy a sequel and would pay for a 2.0 with more stuff, too.
Forum:
Scenarios and Mods
October 29th, 2007, 01:35 AM
Replies:
130
Mod: Even Weirder Worlds *** Now 1.02
Views:
68,783
Posted By
Alphasite
Re: Mod: Even Weirder Worlds *** Now 1.01
Yes, I know they stop her, but 99.9% of the time Esmeralda shows up early and the Frogs and robot don't show up until later, so they aren't much use.
Forum:
Scenarios and Mods
October 28th, 2007, 03:59 PM
Replies:
130
Mod: Even Weirder Worlds *** Now 1.02
Views:
68,783
Posted By
Alphasite
Re: Mod: Even Weirder Worlds *** Now 1.01
I like both the multi-missile launcher and the hydra missile launcher. If I know I'm going to face the pirates or Cambrians I like to load the hydra as it's very effective against them.
Forum:
Scenarios and Mods
October 28th, 2007, 03:57 PM
Replies:
130
Mod: Even Weirder Worlds *** Now 1.02
Views:
68,783
Posted By
Alphasite
Re: Mod: Even Weirder Worlds *** Now 1.01
Esmeralda never made sense to me (esp. on the frigate) so I remove the two lines that let her appear.
I haven't missed her at all.
Showing results 26 to 50 of 65
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