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Search: Posts Made By: TNZ
Forum: Space Empires: IV & V December 28th, 2004, 04:22 AM
Replies: 5,004
Views: 548,348
Posted By TNZ
Re: Babylon 5 Mod

Just an idea I had on how the armour system in the B5 mod could be made to work.http://forum.shrapnelgames.com/images/smilies/smile.gif...
Forum: SEIV Scenarios and Mods December 28th, 2004, 04:18 AM
Replies: 401
Views: 91,969
Posted By TNZ
Re: Space Empires IV: Data/Sound/Graphic

Just an idea I had on how the armour system in the B5 mod could be made to work.
Forum: SEIV November 29th, 2004, 08:13 PM
Replies: 1,502
Views: 163,302
Posted By TNZ
Re: The Star Trek Mod - Final Update

I would like to be part of the beta test for this Version. A good name for an emperor? How about Capt. Kirk’s middle name? Tiberius.http://forum.shrapnelgames.com/images/smilies/smile.gif
Forum: Space Empires: IV & V November 29th, 2004, 05:29 AM
Replies: 13
Views: 2,128
Posted By TNZ
Re: Phoenix TNZ

New Data files for Phoenix Mod. http://forum.shrapnelgames.com/images/smilies/smile.gif
http://www.shrapnelcommunity.com/threads/download.php?Number=314082
Forum: SEIV Scenarios and Mods November 29th, 2004, 05:25 AM
Replies: 401
Views: 91,969
Posted By TNZ
Re: Space Empires IV: Data/Sound/Graphic

New Data files for Phoenix Mod.
Forum: Space Empires: IV & V November 28th, 2004, 09:58 PM
Replies: 13
Views: 2,128
Posted By TNZ
Re: Phoenix TNZ

Phoenix Mod Version 0.1/threads/images/Graemlins/Flag_NewZeland.gif
http://www.shrapnelcommunity.com/threads/download.php?Number=313982
Forum: SEIV Scenarios and Mods November 28th, 2004, 08:52 PM
Replies: 401
Views: 91,969
Posted By TNZ
Forum: SEIV November 28th, 2004, 07:26 AM
Replies: 1,502
Views: 163,302
Posted By TNZ
Re: The Star Trek Mod - Final Update

Atrocities, try this out it appear to workhttp://forum.shrapnelgames.com/images/smilies/smile.gif
http://www.shrapnelcommunity.com/threads/download.php?Number=313888
Forum: SEIV Scenarios and Mods November 28th, 2004, 07:23 AM
Replies: 401
Views: 91,969
Posted By TNZ
Re: Space Empires IV: Data/Sound/Graphic

Atrocities, try this out it appear to workhttp://forum.shrapnelgames.com/images/smilies/smile.gif
Forum: Space Empires: IV & V November 26th, 2004, 03:25 AM
Replies: 894
Views: 80,164
Posted By TNZ
Re: Official Image Collection

I just noticed that comp 594 and comp 595 seem to have no small pictures. Also the small picture for comp 888 needs a little more room on the left side./threads/images/Graemlins/Flag_NewZeland.gif
Forum: Space Empires: IV & V November 22nd, 2004, 11:16 PM
Replies: 894
Views: 80,164
Posted By TNZ
Re: Official Image Collection

New Beams And Torps Displays http://forum.shrapnelgames.com/images/smilies/eek.gif
http://www.shrapnelcommunity.com/threads/download.php?Number=284719
Readme for New Beams And Torps Displays...
Forum: Space Empires: IV & V November 22nd, 2004, 01:20 AM
Replies: 19
Views: 2,017
Posted By TNZ
Re: OT-Half-Life 2 is a great…

Caution this post will reveal details of the story line in Half-Life 2 http://forum.shrapnelgames.com/images/smilies/eek.gif


Half-Life 2 is in fact a good game: it does everything that a good...
Forum: Space Empires: IV & V November 21st, 2004, 11:11 PM
Replies: 28
Views: 4,247
Posted By TNZ
Re: Anyone interested in a playable B5 mod, read here

Why not just have two completely different B5 mods? It would also be a good idea to make it more AI friendly in the same way as the Star Trek Mod is. /threads/images/Graemlins/Flag_NewZeland.gif
Forum: Space Empires: IV & V November 17th, 2004, 04:06 AM
Replies: 19
Views: 2,017
Posted By TNZ
OT-Half-Life 2 is a great…

Half-Life 2 is a great game if you like games that do not run. Yes I have update my drivers and that steam thing (programme) said I should be able to play half-life 2 offline but it won’t run at all....
Forum: Space Empires: IV & V October 2nd, 2004, 07:14 AM
Replies: 10
Views: 2,352
Posted By TNZ
OT: Rome Total War

Rome Total War is a totally different game from Medieval Total War. Now only faction family members can be generals and governors. As well, the player is forced to play as one of the three Rome...
Forum: SEIV September 23rd, 2004, 04:01 AM
Replies: 2,397
Views: 381,041
Posted By TNZ
Re: SE5, Tell Aaron what\'s on your Wish List

Will SE5 have the ability to generate a resource based on population level, for example, a population of 100m people = 100 resource points (manpower, currency)?
Forum: Space Empires: IV & V September 22nd, 2004, 02:08 AM
Replies: 19
Views: 2,130
Posted By TNZ
Re: Manpower as a resource

Will SE5 have the ability to generate a resource based on population level, for example, a population of 100m people = 100 resource points (manpower, currency)?

If the game can generate a...
Forum: SEIV September 5th, 2004, 02:01 AM
Replies: 2,397
Views: 381,041
Posted By TNZ
Re: SE5, Tell Aaron what\'s on your Wish List

In Birth of the Federation combat was turn-based but play out in a pseudo real time representation. So in Birth of the Federation cloak ships literally had the first turn free with no possible...
Forum: Space Empires: IV & V August 20th, 2004, 05:18 AM
Replies: 24
Views: 3,974
Posted By TNZ
Re: SE5 Ordnance Supply?

One way to add more realism, without adding more micromanagement, would be to add a new entry to the component file that would controlled how many times a weapon could fire in any single battle....
Forum: Space Empires: IV & V August 19th, 2004, 04:38 AM
Replies: 24
Views: 3,974
Posted By TNZ
Re: SE5 Ordnance Supply?

This is how my ordnance supply idea could work in the game. As suggested by Baron M, all weapons would have their own magazine. For example, depleted uranium cannons would have a magazine of 20...
Forum: Space Empires: IV & V August 18th, 2004, 11:00 PM
Replies: 24
Views: 3,974
Posted By TNZ
Re: SE5 Ordnance Supply?

I would have thought the point of having ordnance supplies was so a ship’s ability to use a particular weapon type in combat could be precisely controlled. With the combat in SE5 being real-time, the...
Forum: Space Empires: IV & V August 18th, 2004, 02:03 AM
Replies: 24
Views: 3,974
Posted By TNZ
SE5 Ordnance Supply?

If all a ship’s weapons use the same ordnance supplies regardless of type then, in my opinion, that will totally miss the point of having ordnance supplies. I know that star ship’s engineers in the...
Forum: Space Empires: IV & V August 15th, 2004, 07:44 AM
Replies: 13
Views: 2,128
Posted By TNZ
Re: Phoenix TNZ

New RightFiller
http://69.56.133.54:81/threads/download.php?Number=285746
Forum: SEIV Scenarios and Mods August 15th, 2004, 07:37 AM
Replies: 401
Views: 91,969
Posted By TNZ
Forum: SEIV Scenarios and Mods August 13th, 2004, 08:50 AM
Replies: 401
Views: 91,969
Posted By TNZ
Re: Space Empires IV: Data/Sound/Graphic

Readme for New Beams And Torps Displays
Showing results 26 to 50 of 252

 
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