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Showing results 26 to 50 of 65
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Posts Made By:
Miketee10022
Forum:
WinSPMBT
February 5th, 2013, 01:35 AM
Replies:
10
Wishlist:
Formations as reinforcements
Views:
4,566
Posted By
Miketee10022
Re: Formations as reinforcements
I like the way you think.
That, or load the formation into a huge ferry and set the ferry's arrival to a random %.[/QUOTE]
This is not a bad solution, but it works for infantry only. Would...
Forum:
WinSPMBT
January 27th, 2013, 02:07 AM
Replies:
9
Second try...sorry
Views:
2,299
Posted By
Miketee10022
Re: Second try...sorry
You answered my question perfectly, so rather than continue the thread with my - as opposed to someone else's - questions, I will simply thank you for filling in the blank, as it were, and answering...
Forum:
WinSPMBT
January 24th, 2013, 09:46 PM
Replies:
9
Second try...sorry
Views:
2,299
Posted By
Miketee10022
Re: Second try...sorry
I thank Beeg for asking this question, as it is something I am wrestling with as well. My own spin on the question is this: I seem to have no trouble replacing a vehicle icon with another vehicle...
Forum:
WinSPMBT
January 23rd, 2013, 02:32 AM
Replies:
1
Chopper Carrying More Than One Vehicle?
Views:
1,774
Posted By
Miketee10022
Re: Chopper Carrying More Than One Vehicle?
OK - I figured it out. I am embarrassed at the amount of time it took for me to figure this one out.
First you load up some standard infantry (or scouts) onto the chopper.
Then you go into the...
Forum:
WinSPMBT
January 23rd, 2013, 01:01 AM
Replies:
1
Chopper Carrying More Than One Vehicle?
Views:
1,774
Posted By
Miketee10022
Chopper Carrying More Than One Vehicle?
Hi - I am experiencing a little frustration in that I would like to be able to carry more than one motorcycle scout squad per large helicopter. These are S. African motorcycle scouts (5 men per...
Forum:
WinSPMBT
January 19th, 2013, 08:05 PM
Replies:
6
the AI
Views:
2,063
Posted By
Miketee10022
Re: the AI
The type of battle is a factor too. I find that if I am assaulting the AI, and I give it a lot of mines, booby traps, spider holes, etc., then it's less of a walkover. These kinds of defences give...
Forum:
WinSPMBT
January 19th, 2013, 07:55 PM
Replies:
19
Battle lengths: MBT versus real life
Views:
4,389
Posted By
Miketee10022
Re: Battle lengths: MBT versus real life
An excellent thread! Here is one way to skin the 99 turn cat...
Create a second scenario that is based on the last turn of the first. It is a little laborious - you have to make a notation of...
Forum:
TO&Es
January 16th, 2013, 02:02 AM
Replies:
16
Congo 1964
Views:
6,760
Posted By
Miketee10022
Re: Congo 1964
Cool! If you need any help, don't be afraid to post.
Jadotville is one episode, but I'm also interested in the Irish units that participated in other areas - IIRC they had some older type of...
Forum:
TO&Es
January 4th, 2013, 09:51 PM
Replies:
16
Congo 1964
Views:
6,760
Posted By
Miketee10022
Re: Congo 1964
Wulfir and Suhir,
thanks again for your input and comments. It does sound like a rather daunting task. In lieu of creating an entire Congolese OOB for the entire history of modern Congo (ie from...
Forum:
TO&Es
January 1st, 2013, 04:48 AM
Replies:
16
Congo 1964
Views:
6,760
Posted By
Miketee10022
Re: Congo 1964
Thanks Warhero and Wulfir. For the moment, I am going to concentrate on just the Congo in the early 1960's. But yes, I am a newbie at creating and even editing OOB's, so I will likely be asking for...
Forum:
WinSPMBT
January 1st, 2013, 04:42 AM
Replies:
4
Question:
Calculation of Victory Points
Views:
1,942
Posted By
Miketee10022
Re: Calculation of Victory Points
Thanks for the replies. I now have full clarity on this!
Forum:
TO&Es
December 31st, 2012, 07:43 AM
Replies:
16
Congo 1964
Views:
6,760
Posted By
Miketee10022
Re: Congo 1964
Thanks for the added posts. Is it possible to overwrite a given nation's orbat entirely? Thus - if we come up with a Congolese flag, can we overwrite - say - Bosnia Herzegovina or something?
I...
Forum:
WinSPMBT
December 31st, 2012, 07:33 AM
Replies:
4
Question:
Calculation of Victory Points
Views:
1,942
Posted By
Miketee10022
Calculation of Victory Points
Hi - when calculating victory point totals, do partial losses count, or does a unit have to be eliminated in its entirety to count for victory points. Example: if a squad has six men, and four are...
Forum:
WinSPMBT
December 28th, 2012, 03:06 PM
Replies:
12
Thanks for the update
Views:
3,809
Posted By
Miketee10022
Re: Thanks for the update
Thanks for your insightful comments, and for Mobhack's excellent reply.
I too have brought up the idea of the AI using ammo resupply. I think it comes down to the fact that this would take a LOT...
Forum:
Campaigns, Scenarios & Maps
December 4th, 2012, 01:55 AM
Replies:
10
Concept for campaign - Vietminh/VC
Views:
3,481
Posted By
Miketee10022
Re: Concept for campaign - Vietminh/VC
Not a bad idea at all! Very compelling actually. Perhaps the very last battle in the series can be against the Chinese in 1979!
Forum:
TO&Es
December 4th, 2012, 01:31 AM
Replies:
16
Congo 1964
Views:
6,760
Posted By
Miketee10022
Re: Congo 1964
Thanks for the added comment and in-depth essay as to the complexities of adding weapons systems to SP MBT!:up:
Forum:
TO&Es
November 18th, 2012, 06:03 PM
Replies:
16
Congo 1964
Views:
6,760
Posted By
Miketee10022
Re: Congo 1964
OK - thank you for the clarity.
Forum:
TO&Es
November 18th, 2012, 06:21 AM
Replies:
16
Congo 1964
Views:
6,760
Posted By
Miketee10022
Congo 1964
Hi - I noticed there is no flag for the Congo in 1964, nor any OOB associated with Congo. Given how much combat has occurred there since 1960 (and is still going on today!) I think it makes sense to...
Forum:
TO&Es
November 18th, 2012, 06:14 AM
Replies:
1
Patrol Ship - it is even more artillery and missile weapons on board !
Views:
2,346
Posted By
Miketee10022
Re: Patrol Ship - it is even more artillery and missile weapons on board !
Hi - when you edit your scenarios, it may be possible to add missile weapons to your patrol boats. You can tweak the type of weapons being carried by any unit in the scenario editor. Hope this helps!
Forum:
WinSPWW2
November 3rd, 2012, 05:12 AM
Replies:
26
what is the next step for winspww2?
Views:
14,815
Posted By
Miketee10022
Re: what is the next step for winspww2?
This is a good thread! Answering a lot of my questions!
Just putting my own two cents in - rather than big changes in basic procedures - such as resolving combat - I would like to see some...
Forum:
WinSPMBT
October 7th, 2012, 09:41 PM
Replies:
3
Ordinance Units and AI
Views:
2,040
Posted By
Miketee10022
Re: Ordinance Units and AI
Mobhack and IMP,
Thanks so much for your replies. It just confirms what I suspected - that the Ammo units are mostly for human use.
While I agree that most of the time an Apache or the like...
Forum:
WinSPMBT
October 6th, 2012, 09:47 PM
Replies:
3
Ordinance Units and AI
Views:
2,040
Posted By
Miketee10022
Ordinance Units and AI
Is it just me, or has anyone else found that the AI has a really tough time properly using Munitions units. Anything with wheels or tracks tends to be sent into frontline combat. Am I doing something...
Forum:
Campaigns, Scenarios & Maps
June 26th, 2012, 12:00 AM
Replies:
3
Hotckiss Automatic Cannon
Views:
3,038
Posted By
Miketee10022
Re: Hotckiss Automatic Cannon
Thanks Mobhack! I will pass along your recommendation to the designer. Appreciate your fast reply.
Forum:
Campaigns, Scenarios & Maps
June 24th, 2012, 11:26 PM
Replies:
3
Hotckiss Automatic Cannon
Views:
3,038
Posted By
Miketee10022
Hotckiss Automatic Cannon
Hi Folks - I am working on a scenario taking place in Nicaragua in the 20's. My superior officer, so to speak, the main scenario designer - is telling me that in the battle we are working on (Las...
Forum:
After Action Reports
June 24th, 2012, 03:32 AM
Replies:
12
My greatest victory
Views:
14,066
Posted By
Miketee10022
Re: My greatest victory
Wow! Congratulations! That's quite a score!
Showing results 26 to 50 of 65
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