Re: the AI
The type of battle is a factor too. I find that if I am assaulting the AI, and I give it a lot of mines, booby traps, spider holes, etc., then it's less of a walkover. These kinds of defences give the AI a kind of 'base' to work from. Even after most mobile units are destroyed (by you) you still have to thread the needle, so to speak, when dealing with these kinds of defenses.
|