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Showing results 26 to 45 of 45
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Search: Posts Made By: Lord_Vader
Forum: Scenarios and Mods October 14th, 2007, 12:17 AM
Replies: 3
Views: 3,571
Posted By Lord_Vader
Weird Crash

For days, no, for weeks, I've been trying to solve a most frustrating but totally odd crash on my mod.

Well, you see, I had just added in a new Tan Ru ship, and so I ran it to test it out. The...
Forum: Dominions 3: The Awakening October 4th, 2007, 08:14 PM
Replies: 12
Views: 2,239
Posted By Lord_Vader
Re: Help! Again...

Thanks for all the help guys. I "called god" and I managed to do it in just one month. Now I'm well on my way of taking over the world. http://forum.shrapnelgames.com/images/smilies/laugh.gif

...
Forum: Dominions 3: The Awakening October 3rd, 2007, 12:22 AM
Replies: 12
Views: 2,239
Posted By Lord_Vader
Help! Again...

*sobs.

I was doing absolutely amazing (for the first time!) in a single-player game in Dominions 3 Demo. I sent my pretender to the Death Match arena, and he got killed, simply because I had...
Forum: Scenarios and Mods October 1st, 2007, 08:25 PM
Replies: 4
Views: 3,115
Posted By Lord_Vader
Re: New Mod: Larger Map

Heh. I got all excited too.
Forum: Scenarios and Mods October 1st, 2007, 08:20 PM
Replies: 11
Views: 7,410
Posted By Lord_Vader
Re: Giving away mod (ships, quests) concept

Thanks, just downloading it now. I might add the Replicator to my mod. Good name by the way.
Forum: Dominions 3: The Awakening September 30th, 2007, 08:12 PM
Replies: 7
Views: 1,559
Posted By Lord_Vader
Re: Help!

Thanks Lazy_Perfectionist. It's working now. Great game, this is.
Forum: Scenarios and Mods September 30th, 2007, 07:58 PM
Replies: 130
Views: 68,833
Posted By Lord_Vader
Re: Mod: Even Weirder Worlds 0.90

I've been playing your mod solid for days and not found anything like that. I actually HOPE I find it like that, as it would be useful in fighting the Urluquai.
Forum: Dominions 3: The Awakening September 26th, 2007, 12:15 AM
Replies: 7
Views: 1,559
Posted By Lord_Vader
Help!

Help!

I run the Dominions 3 demo included with the full version of Weird Worlds: Return to Infinite Space. It puts up "Please Wait," and I wait for a while, then it loads. But then, when I attempt...
Forum: Weird Worlds: Return to Infinite Space September 24th, 2007, 08:04 PM
Replies: 34
Views: 20,320
Posted By Lord_Vader
Re: 10 questions from the devs.

I know this is an old thread, but I want to put my two cents in the bag.

"1) What are your favorite features/items/etc. in the game?"
All of the main quests, especially the Primordius one....
Forum: Scenarios and Mods September 24th, 2007, 08:02 PM
Replies: 16
Views: 5,649
Posted By Lord_Vader
Re: Ship Invisibility

Just an announcement to all:

I should be releasing my mod in a few months. I originally was thinking February next year, but now I'm thinking more like late November this year for a beta, and the...
Forum: Scenarios and Mods September 21st, 2007, 11:47 PM
Replies: 16
Views: 5,649
Posted By Lord_Vader
Re: Ship Invisibility

Alright. I've decided to have three different ships for the Phantoms, two would be just standard ships but with cloaking devices, and the third one would be a special event ship which would be...
Forum: Scenarios and Mods September 21st, 2007, 12:02 AM
Replies: 16
Views: 5,649
Posted By Lord_Vader
Re: Ship Invisibility

I tried it, and the results were strange. Instead of being invisible, it came out as loads of black lines. Whether it could be destroyed or not remains to be seen.

But yeah it'll raise up too much...
Forum: Scenarios and Mods September 19th, 2007, 08:34 PM
Replies: 16
Views: 5,649
Posted By Lord_Vader
Ship Invisibility

Hmm, I was wondering if it's possible to make completely invisible spaceships by simply making a completely black/blank alpha channel on the ship graphics. Maybe Fingers could help? I'll try it soon...
Forum: Scenarios and Mods September 17th, 2007, 08:03 PM
Replies: 130
Views: 68,833
Posted By Lord_Vader
Re: Mod: Even Weirder Worlds *** Now 0.90

Alright, I got the patch... FANTASTIC mod! One of the best ones around. I've already played it three times in just a few minutes.

But, yep, your ability to code weaponry is outstanding. Since...
Forum: Scenarios and Mods September 14th, 2007, 06:57 PM
Replies: 16
Views: 5,649
Posted By Lord_Vader
Re: I need help for my Mod

Actually I think I was wrong. I don't think I listened (or read) closely to the Mod-Making Guide to the Galaxy.

BTW, when are you going to do a weapons help file in that guide? Or maybe phalgm...
Forum: Scenarios and Mods September 14th, 2007, 06:54 PM
Replies: 16
Views: 5,649
Posted By Lord_Vader
Re: I need help for my Mod

OK... when I tried doing the graphics a few days ago, I could make it but then when I saved it as a .tga file, it would merge all the layers. Perhaps I was doing it wrong. I'll try it again.
Forum: Scenarios and Mods September 13th, 2007, 07:01 PM
Replies: 16
Views: 5,649
Posted By Lord_Vader
Re: I need help for my Mod

Thanks a lot Ace_Garp. I'm sending an e-mail now.

Now I need help with the ship graphics... anyone who wants to help with the graphics, send an e-mail to lordvader94@gmail.com.
Forum: Scenarios and Mods September 12th, 2007, 08:21 PM
Replies: 33
Views: 11,889
Posted By Lord_Vader
Star Wars Mod - Anyone?

A Star Wars complete conversion mod would be really cool. There's plenty of images for Star Wars spaceships out there, too. I might try working on a star Wars mod once I finish the one I'm currently...
Forum: Scenarios and Mods September 12th, 2007, 08:17 PM
Replies: 130
Views: 68,833
Posted By Lord_Vader
Re: Mod: Even Weirder Worlds *** Now 0.86

Does EWW require the WW patches or something? It always crashes to desktop when I hit the "Start" button when I select this mod.
Forum: Scenarios and Mods September 12th, 2007, 08:10 PM
Replies: 16
Views: 5,649
Posted By Lord_Vader
I need help for my Mod

I'm making my first mod for WW. I've already made two new races (Aspians and Pirates), plus the spaceships to go with the races, loads of new artifacts and other items/systems (including one point...
Showing results 26 to 45 of 45

 
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