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Search: Posts Made By: johan osterman
Forum: Dominions 3: The Awakening April 27th, 2008, 09:36 AM
Replies: 84
Views: 12,095
Posted By johan osterman
Re: AI spell casting priorities

You can never spend more gems in a turn than you have in the path. So to cast a spell that have the same path requirement as gem cost you must have that same path value before the gem boost
Forum: Dominions 3: The Awakening April 5th, 2008, 08:37 AM
Replies: 11
Views: 2,574
Posted By johan osterman
Re: Interesting Hero-Specific Event

There are, as Kristoffer said a few of them, you just don't see them since they have to happen in a province where the hero currently is in. So if the event is selected and the requirements are not...
Forum: Dominions 3: The Awakening April 4th, 2008, 10:03 AM
Replies: 16
Views: 3,039
Posted By johan osterman
Re: Why no seducing god?

Zeus seduced at least one boy as well. Gaynemede, which as I recall is the word root of catamite as well. So the titans could use the more indiscrimate corruption, targeting both sexes. And all the...
Forum: Dominions 3: The Awakening March 31st, 2008, 06:17 PM
Replies: 113
Views: 21,502
Posted By johan osterman
Re: Ummh

Good point.
Forum: Dominions 3: The Awakening March 28th, 2008, 06:05 PM
Replies: 120
Views: 12,459
Posted By johan osterman
Re: vengeance of the dead, how it works with 1000+

As I recall they are all leaders.
Forum: Dominions 3: The Awakening March 28th, 2008, 03:20 PM
Replies: 120
Views: 12,459
Posted By johan osterman
Re: vengeance of the dead, how it works with 1000+

It is not likely to be a dom4 in the foreseeable future.
Forum: Dominions 3: The Awakening March 28th, 2008, 02:54 PM
Replies: 120
Views: 12,459
Posted By johan osterman
Re: vengeance of the dead, how it works with 1000+

In response to NTjedi

It is ther to make sure turns end. If it wasn't there turn resolution could go on forever.
Forum: Dominions 3: The Awakening March 28th, 2008, 02:49 PM
Replies: 120
Views: 12,459
Posted By johan osterman
Re: vengeance of the dead, how it works with 1000+

Ok, I was just speculating. Truth be told. The game trys to rout both sides before it kills off.
Forum: Dominions 3: The Awakening March 28th, 2008, 02:46 PM
Replies: 120
Views: 12,459
Posted By johan osterman
Re: vengeance of the dead, how it works with 1000+

Well it is working as intended, it is not bugged.. Perhaps it would be desirable that the dead where the attackers. Or that the dead not count as kills or what have you. But those things are not...
Forum: Dominions 3: The Awakening March 28th, 2008, 02:38 PM
Replies: 120
Views: 12,459
Posted By johan osterman
Re: vengeance of the dead, how it works with 1000+

I guess this work this way because the VotD is placed in a province. Then the victim is teleported there. As the dead are allready in place theyr are considered the defenders. In order to change the...
Forum: Dominions 3: The Awakening March 28th, 2008, 02:29 PM
Replies: 120
Views: 12,459
Posted By johan osterman
Re: vengeance of the dead, how it works with 1000+

I'm not sure why the current assasination is so 'historically and logically' inaccurate though. As vfb suggested an assasination could be taken to represent a scenario where the assasin has attacked...
Forum: Dominions 3: The Awakening March 28th, 2008, 09:38 AM
Replies: 120
Views: 12,459
Posted By johan osterman
Re: vengeance of the dead, how it works with 1000+

Which is why I wrote they would put the orders on important commanders not heading for battle. Such as mages researching, casting rituals, site searching, forging. All those would become immune to...
Forum: Dominions 3: The Awakening March 28th, 2008, 08:28 AM
Replies: 120
Views: 12,459
Posted By johan osterman
Re: vengeance of the dead, how it works with 1000+

If you did not become auto killed when you fled from assasination it would be very hard to use assasins except on commanders moving with armies. Every player would put all important commanders not...
Forum: Dominions 3: The Awakening March 22nd, 2008, 09:09 AM
Replies: 69
Views: 6,791
Posted By johan osterman
Re: Vanilla Summon Costs

Well as I said, the physical manual is primarily Shrapnels decision. Perhaps Illwinter could storm the NC offices of Shrapnel cause a big ruckus and demand that shrapnel adopts a more positive...
Forum: Dominions 3: The Awakening March 21st, 2008, 10:52 AM
Replies: 69
Views: 6,791
Posted By johan osterman
Re: Vanilla Summon Costs

The manual thingy is Shrapnels policy, not Illwinters.

How has anti piracy efforts made the game worse?
Forum: Dominions 3: The Awakening March 21st, 2008, 08:06 AM
Replies: 163
Views: 25,329
Posted By johan osterman
Re: Gath, dev diary or something

The new nations are not exactly going to be a beacon of hope. They are cannibalistic amongst other things.
Forum: Dominions 3: The Awakening March 20th, 2008, 08:37 PM
Replies: 16
Views: 3,427
Posted By johan osterman
Re: How do trample mechanics work?

Micah, correct, size difference determines AP cost.
Forum: Dominions 3: The Awakening March 20th, 2008, 07:19 PM
Replies: 16
Views: 3,427
Posted By johan osterman
Re: How do trample mechanics work?

It is not a bug since it is working as intended. You might question if it is too powerfull etc or tramplers should cost more, but it is certainly not a bug.
Forum: Dominions 3: The Awakening March 20th, 2008, 02:18 PM
Replies: 16
Views: 3,427
Posted By johan osterman
Re: How do trample mechanics work?

IIRC they take 1 damage when they get moved, even if they avoid the primary damage. If enough elephants trample repeatedly the damage stack up. Not sure if the ethreal helps or not
Forum: Dominions 3: The Awakening March 12th, 2008, 11:08 AM
Replies: 88
Views: 15,099
Posted By johan osterman
Re: LA Ermor\'s Dominion Change in 3.15...

Well it used to reduce pop, once upon a time, apparently it doesn't anymore. It reduced it with more than 1 though, as I recall.
Forum: Dominions 3: The Awakening March 12th, 2008, 08:29 AM
Replies: 88
Views: 15,099
Posted By johan osterman
Re: LA Ermor\'s Dominion Change in 3.15...

No, it should be every turn. And since you checked the capital it should have enough pop to make an impact as well, as long as you didn't recruit?

So I guess it got removed somewhere along the...
Forum: Dominions 3: The Awakening March 11th, 2008, 08:32 PM
Replies: 88
Views: 15,099
Posted By johan osterman
Re: LA Ermor\'s Dominion Change in 3.15...

Ah ok.

¨
There used to be, and still is as far as I know, a 1.001 base growth at growth scale 0. Which is where I got the 100 turns, as in (turns)=ln2/ln(1.007)
Forum: Dominions 3: The Awakening March 11th, 2008, 01:42 PM
Replies: 88
Views: 15,099
Posted By johan osterman
Re: LA Ermor\'s Dominion Change in 3.15...

Omikron warrior, by 22-23 turns a province held in growth 3 should have an income equal to that of a order 3 province with growth 0.

It should take about 100 turns to double population with growth...
Forum: Dominions 3: The Awakening March 9th, 2008, 02:23 PM
Replies: 107
Views: 14,934
Posted By johan osterman
Re: Halt Heretic - Opinions

Who said that Ulm opposes evocations?
Forum: Dominions 3: The Awakening March 7th, 2008, 01:53 PM
Replies: 107
Views: 14,934
Posted By johan osterman
Re: Halt Heretic - Opinions

As the fatigue increases the targets will lose attack and defense and will get the occasional armour piercing hit though. So the halberds will dish out considerable more normal damage vs sacreds than...
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