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  #1  
Old March 12th, 2008, 11:08 AM

johan osterman johan osterman is offline
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Default Re: LA Ermor\'s Dominion Change in 3.15...

Well it used to reduce pop, once upon a time, apparently it doesn't anymore. It reduced it with more than 1 though, as I recall.
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  #2  
Old March 12th, 2008, 11:11 PM

tromper tromper is offline
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Default Re: LA Ermor\'s Dominion Change in 3.15...

I'm not hardcore or anything, but my preference the past few months (not worrying about getting turns in on time, etc.) has been to play with 6-10 AIs, random, on mighty with various maps, and if LA Ermor's around - the game is over as Ermor beats the crap out of any AI around it.

Something's wrong with the SP balance.

Or shall none of us ever play SP again?
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  #3  
Old March 13th, 2008, 05:01 AM
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Endoperez Endoperez is offline
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Default Re: LA Ermor\'s Dominion Change in 3.15...

Ermor has always been a special case other AI's don't know how to deal against. At least we know have access to two eras in which there are no dominion-killing nation that spawn thousands of troops out of thin air.
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  #4  
Old March 13th, 2008, 05:40 AM
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mathusalem mathusalem is offline
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Default Re: LA Ermor\'s Dominion Change in 3.15...

I have tried a solo game with the "new" dominion.
Really difficult without some high gold events : can't by any castle after the 20 first turns
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  #5  
Old March 13th, 2008, 02:09 PM

Xavier Xavier is offline
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Default Re: LA Ermor\'s Dominion Change in 3.15...

then you're doing something wrong...even with no gold events I can have a castle and a temple on turn 7, and have enough cash to start another castle on the following turn.

try increasing your taxes to 200% in every province, and make sure you take farms and other high-income provinces near your capital ASAP, to maximize income before your dominion wipes out the population.

also, with the increased dom kill I think you're pretty much forced into taking luck 3 (as though you didn't have the points to spare) for the gold events.
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  #6  
Old March 15th, 2008, 10:55 PM

hnchrist3 hnchrist3 is offline
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Default Re: LA Ermor\'s Dominion Change in 3.15...

Luck +3 is mandatory. It will be your greatest generator of gold (particularly after you cast Utterdark), {you WILL won't you?} as the gold you acquire during "events" will be real and not modified by Utterdark's 90% reduction.

In a recent game I had a double, "3000 gold and a magic item" in one turn! (Under Utterdark!)

I used to go luck -3 for the magics, but as long as you have a Pretender with something in *all* paths, there is no real advantage to the extra points. (The reason is to avoid the 50 gem 'penalty' for getting into a magic path.)

===========================================
With the change, you should go +200% taxation in all provinces, to extract the maximum income, and to ruin it for anyone else who decides to conquer it.
Taking a province is one thing... Keeping it is another.
Bwaaaaaaa--ha-ha-ha-ha-ha-ha.
(Excuse me: Ha!)
=================================================
In the end, Ermor is a freak. Worse yet, everyone hates it (just as everyone, including Ermor, hates R'Lyeh). Against R'Lyeh your troops/commanders go insane in its dominion. Against Ermor, (their) troops/commanders starve. The difference is that starvation is curable, and insanity is not.

Viva la mort!

Oh yeah, and to answer mathusalem, what are you building so many castles for anyway? If you have Soulgate up all you need a temple (400 as opposed to 800 gold) and you'll get freespawn priests that will crank out undead by the thousands. Not only that, your only 3 sources of dominion increase are: Pretender; Prophet; temples. [OK, you can buy living priests to preech as well, but you have to pay upkeep!] But you can only recruit a (living) priest where you have built a temple anyway.
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  #7  
Old March 16th, 2008, 04:41 PM

otthegreat otthegreat is offline
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Default Re: LA Ermor\'s Dominion Change in 3.15...

Castles freespawn the better Roman legionnaire undead.
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