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Showing results 26 to 50 of 482
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Posts Made By:
Turin
Forum:
Scenarios, Maps and Mods
May 8th, 2007, 04:46 PM
Replies:
71
Worthy Heroes Mod(Version 1.7b! Hydra bug fixed)
Views:
10,396
Posted By
Turin
Re: Nations that still need heroes
Thatīs true, but knowing my lazy old self, Iīd just leave it at that and wouldnīt get around to including the new heroes http://forum.shrapnelgames.com/images/smilies/wink.gif .
Forum:
Dominions 3: The Awakening
May 8th, 2007, 03:11 PM
Replies:
3
Default National Heroes
Views:
1,386
Posted By
Turin
Re: Default National Heroes
The easiest way to view all the heroes is to download my worthy heroes mod and load the blackheroview map with my mod disabled. There you can see all the vanilla heroes.
And if you want to see...
Forum:
Scenarios, Maps and Mods
May 7th, 2007, 07:44 PM
Replies:
71
Worthy Heroes Mod(Version 1.7b! Hydra bug fixed)
Views:
10,396
Posted By
Turin
Re: Nations that still need heroes
So I have the fixed version ready, but I want to take some more time to test it and add some more heroes. Endoperez had some great ideas and with all the funky new mod commands there are lots of...
Forum:
Scenarios, Maps and Mods
May 4th, 2007, 04:12 PM
Replies:
71
Worthy Heroes Mod(Version 1.7b! Hydra bug fixed)
Views:
10,396
Posted By
Turin
Re: Nations that still need heroes
A warning:
3.08 pretty much broke the mod, because suddenly the itemslot numbers I used are incorrect and now pretty much every hero has two heads. In addition some old age issue showed up, but a...
Forum:
Dominions 3: The Awakening
May 4th, 2007, 06:15 AM
Replies:
26
Lugh the Long Handed??
Views:
4,525
Posted By
Turin
Re: Lugh the Long Handed??
His powerlevel is certainly very high, although Iīd still rank Kirke and Tjatse higher. It seems that stealthy is missing though from his list of abilities.
Forum:
Dominions 3: The Awakening
April 20th, 2007, 02:31 PM
Replies:
18
Bidding System - Specifics
Views:
3,010
Posted By
Turin
Re: Bidding System - Specifics
I donīt really get what you mean.
Iīd propose the following mechanism for a second prize auction:
1. Each player makes bids for all nations.
2. Assign nation 1:
The nation which got the highest...
Forum:
Scenarios, Maps and Mods
April 19th, 2007, 03:43 PM
Replies:
15
Worthy hero mod II
Views:
2,349
Posted By
Turin
Re: Worthy hero mod II
Heh and here I come into this thread thinking someone wants to continue my mod http://forum.shrapnelgames.com/images/smilies/wink.gif .
Forum:
Dominions 3: The Awakening
April 19th, 2007, 03:41 PM
Replies:
18
Bidding System - Specifics
Views:
3,010
Posted By
Turin
Re: Bidding System - Specifics
Wouldnīt it be better to implement a second prize auction?
That way there would be no need to bid in a strategic way and you could simply bid the maximum amount which a nation is worth to you....
Forum:
Scenarios, Maps and Mods
March 21st, 2007, 07:43 PM
Replies:
3
Does anyone know the exact numbers for #domsummon?
Views:
1,242
Posted By
Turin
Re: Does anyone know the exact numbers for #domsum
Ah so dominion strength directly translates into the sides on the die. I guess the open ended die is the same die again?
Seems a bit weird since afaik the game uses only d6 rolls in all other...
Forum:
Scenarios, Maps and Mods
March 21st, 2007, 06:51 PM
Replies:
3
Does anyone know the exact numbers for #domsummon?
Views:
1,242
Posted By
Turin
Does anyone know the exact numbers for #domsummon?
I realize that it probably has a random component added in, but has anyone made some test what the average number of units received is for varying dominion levels?
Forum:
Dominions 3: The Awakening
February 20th, 2007, 06:25 AM
Replies:
13
Getting Heroes to appear
Views:
2,046
Posted By
Turin
Re: Getting Heroes to appear
That assassin was a worthy hero http://forum.shrapnelgames.com/images/smilies/wink.gif .
Forum:
Dominions 3: The Awakening
February 19th, 2007, 07:45 PM
Replies:
13
Getting Heroes to appear
Views:
2,046
Posted By
Turin
Re: Getting Heroes to appear
Quite a lot of nations only have one or even no heroes.
I made a list of heroes in the worthy heroes thread, so maybe you canīt even get a hero if you play oceania for example.
Even if you have...
Forum:
Dominions 3: The Awakening
February 16th, 2007, 08:58 PM
Replies:
44
Whatīs the point of the new copy protection?
Views:
6,133
Posted By
Turin
Re: Whatīs the point of the new copy protection?
Well people are different, so even if I have pirate friends, I might have higher morals/more disposable income and want to buy the game in a legit manner.
In addition dominions is really a niche...
Forum:
Dominions 3: The Awakening
February 14th, 2007, 03:12 PM
Replies:
44
Whatīs the point of the new copy protection?
Views:
6,133
Posted By
Turin
Re: Whatīs the point of the new copy protection?
Johan K mentions the bug being copyprotection in this thread:
http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=492596&page=2&view=collapsed&sb=5&o=&fpart=1
Heh if not even...
Forum:
Dominions 3: The Awakening
February 14th, 2007, 01:53 PM
Replies:
44
Whatīs the point of the new copy protection?
Views:
6,133
Posted By
Turin
Re: Whatīs the point of the new copy protection?
Hmm this wasnīt supposed to be a rant against the copy protection, which is as you point out still very benevolent compared to other copyprotection and doesnīt affect legitimate users.
I was just...
Forum:
Dominions 3: The Awakening
February 14th, 2007, 01:23 PM
Replies:
44
Whatīs the point of the new copy protection?
Views:
6,133
Posted By
Turin
Whatīs the point of the new copy protection?
Apparently menus randomly disappear on some turns in 3.06 if you play with a bad(pirated) CD-KEY.
Iīm wondering what this should accomplish, because I see lots of negative effects of this copy...
Forum:
Scenarios, Maps and Mods
February 1st, 2007, 02:10 PM
Replies:
59
Conceptual Balance Mod (and readme file) 1.00
Views:
7,051
Posted By
Turin
Re: Good to go on a Mac!
So we are clear to #clear? http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Multiplayer and AARs
January 30th, 2007, 02:52 PM
Replies:
295
Concepts of Creation: Ironhawk Suddenly Wins!
Views:
42,759
Posted By
Turin
Re: Concepts of Creation: Conceptual Balance (sign
So since this ended, any comments on the worthy heroes mod? Or did everyone go with the usual misfortune 2-3 ? http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Scenarios, Maps and Mods
January 29th, 2007, 08:21 PM
Replies:
31
Modder's Guide
Views:
3,719
Posted By
Turin
Re: Modder\'s Guide
Hmm very strange. I encounter the same bug but only when scrolling past unit ~1760(which would show the last normal ingame unit when scrolling to the next row) without any mods enabled. With mods...
Forum:
Scenarios, Maps and Mods
January 27th, 2007, 09:36 PM
Replies:
31
Modder's Guide
Views:
3,719
Posted By
Turin
Re: Modder\'s Guide
That allunitsview map is a bit outdatet since it only goes to 1712 and therefore doesnīt include any lanka units. Here is a new one attached.
Forum:
Multiplayer and AARs
January 23rd, 2007, 08:53 PM
Replies:
295
Concepts of Creation: Ironhawk Suddenly Wins!
Views:
42,759
Posted By
Turin
Re: Atlantis
hmm itīs fixed in cbc 1.00, but the version linked in the starting post still has fatiguecost 15, which translates into 0 gems. You could make a gentlemanīs agreement to forge a 15gem item for each...
Forum:
Dominions 3: The Awakening
January 17th, 2007, 06:15 PM
Replies:
21
Pretenders useless?
Views:
3,342
Posted By
Turin
Re: Depends, depends...
I have found a scales oracle to be pretty optimal for SP too, because using an early expansion pretender usually results in lots of provinces early, but low troopcount so all the AIīs gang up on you.
Forum:
Scenarios, Maps and Mods
January 14th, 2007, 06:48 PM
Replies:
59
Conceptual Balance Mod (and readme file) 1.00
Views:
7,051
Posted By
Turin
Re: Conceptual Balance Mod (and readme file) 1.00
I disliked quantumīs earlier dom3 cbc versions, but looking over this one it seems like it is a true successor to the dom2 cbc mod.
The focus is back on improving things that are worthless/not...
Forum:
Scenarios, Maps and Mods
January 10th, 2007, 02:46 PM
Replies:
31
Modder's Guide
Views:
3,719
Posted By
Turin
Re: Modder\'s Guide
The easiest way to view all monsters until edi finishes his exceldatabase is to use the allunitsview map, which should be somewhere here in the modding forum.
Forum:
Scenarios, Maps and Mods
January 8th, 2007, 08:21 AM
Replies:
92
Mod:
Nova Deus II v1.22 (w/ New Content)
Views:
26,657
Posted By
Turin
Re: New Mod: Nova Deus II (taking requests)
Very nice work Zepath.
A couple of possible improvements:
1) Itīs possible in dom 3 to mod the dragon form magic of the new dragons to have 2 less levels than the human form. Simply add...
Showing results 26 to 50 of 482
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