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  #1  
Old January 23rd, 2007, 08:53 PM

Turin Turin is offline
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Default Re: Atlantis

hmm it´s fixed in cbc 1.00, but the version linked in the starting post still has fatiguecost 15, which translates into 0 gems. You could make a gentleman´s agreement to forge a 15gem item for each golem summoned and to throw that one away.

By the way any feedback on the changed heroes?
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  #2  
Old January 23rd, 2007, 09:19 PM

Evilhomer Evilhomer is offline
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Default Re: Atlantis

Or better yet, he could alchemise 20 earth gems to astral (becomes 10 astral) and then make those astral into earth gems (5 left). Then he would have lost 15 gems (if that is the cost of the golems) ....
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  #3  
Old January 23rd, 2007, 10:49 PM

Ironhawk Ironhawk is offline
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Default Re: Atlantis

How critical is it to your strategy to have these golems FAJ? Its a slippery slope to ask someone to do an action that cannot be checked by any other player. At least if we say "no one can build any more seige golems" or a similar blanket statement other players can provide a check & balance via thier existing scouting of that players nation.
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  #4  
Old January 24th, 2007, 11:27 AM
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FAJ FAJ is offline
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Default Re: Atlantis

They aren't even that good, I just won't make them anymore. I thought maybe they generated earth gems because my economy wasnt dented by summoning them. A blanket statement of nobody making them anymore is fine with me. In fact, I already have about 5, so I think its fair for others to make up to 5, no? They are just thugs with extremely low defense and attack skill, with seige(100).

As for being critical to my strategy; if I HAD a stratagy I wouldn't be doing as poorly as I am now .
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Old January 25th, 2007, 02:57 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Atlantis

If I decide to create siege golums, I will find a way to throw away the amount of gems they are supposed to cost.
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Old January 25th, 2007, 09:11 PM

calmon calmon is offline
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Default Re: Atlantis

T'ien Ch'i and Oceania seems to be inactive. Maybe we could find some sub for them.
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