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Showing results 26 to 50 of 249
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Posts Made By:
Adept
Forum:
Scenarios, Maps and Mods
October 5th, 2011, 08:14 PM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
66,981
Posted By
Adept
Re: Adept's Balance Mod 1.00 ready
Don't like = it's too good for it's price and the synergy it has with the nation.
I have nothing against thugs and SCs, but the super werewolf skratti is cheese and a half. I never claimed they...
Forum:
Scenarios, Maps and Mods
October 5th, 2011, 06:20 PM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
66,981
Posted By
Adept
Re: Adept's Balance Mod 1.00 ready
Here is an example of how the Skratti werewolf thug is far form extinct despite not having weapon or helmet slots.
I'm sure you all know how to do this. All you need is enough vaetti hags (which...
Forum:
Scenarios, Maps and Mods
October 5th, 2011, 06:18 PM
Replies:
46
Balance mod project
Views:
13,902
Posted By
Adept
Re: Balance mod project
Sorry, wrong thread.
Forum:
Scenarios, Maps and Mods
October 5th, 2011, 05:51 PM
Replies:
46
Balance mod project
Views:
13,902
Posted By
Adept
Re: Balance mod project
Thanks Soyweiser, I forgot to do that.
Forum:
Scenarios, Maps and Mods
October 5th, 2011, 05:48 PM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
66,981
Posted By
Adept
Re: Adept's Balance Mod 1.00 ready
I feel like I'm feeding a troll, so this is probably my last reply to you. You are being massively impolite.
You seem to have an issue with using the word balance in the name of the mod. This is a...
Forum:
Scenarios, Maps and Mods
October 5th, 2011, 05:13 PM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
66,981
Posted By
Adept
Re: Adept's Balance Mod 1.00 ready
Also consider that I have not done any work on this mod to specifically please you squirrellord, nor do I require your approval. I only post it here incase others are interested in trying it out. The...
Forum:
Scenarios, Maps and Mods
October 5th, 2011, 05:11 PM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
66,981
Posted By
Adept
Re: Adept's Balance Mod 1.00 ready
Updated to version 1.01
Try to be a little less insulting Squirrellord. This forum used to be such a polite and grown up place. You even manage to use the word changes in a "sarcastic" manner....
Forum:
Scenarios, Maps and Mods
October 5th, 2011, 04:46 PM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
66,981
Posted By
Adept
Re: Adept's Balance Mod 1.00 ready
Supported by a 55 gold-recruit-anywhere vaetti hag doesn't exactly rate the comment of being supported by "extra casters". They become fearsomely powerful with construction lvl 2 items, and you can...
Forum:
Scenarios, Maps and Mods
October 5th, 2011, 04:09 PM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
66,981
Posted By
Adept
Re: Adept's Balance Mod 1.00 ready
For those who missed it, the Ashigaru are semi professional soldiers with 9/9 skill, and full 10 in morale. Gold cost 9.
Forum:
Scenarios, Maps and Mods
October 5th, 2011, 03:57 PM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
66,981
Posted By
Adept
Re: Adept's Balance Mod 1.00 ready
You think it's superior form the stats here? No, it definitely isn't. What it does is do _more_ damage than a sword.
Compare:
Broadsword. dam 6, len 2, def +1
Axe dam 8, len 1
The...
Forum:
Scenarios, Maps and Mods
October 5th, 2011, 03:53 PM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
66,981
Posted By
Adept
Re: Adept's Balance Mod 1.00 ready
Heh, indeed I have, and they are a royal pain in the arse. Way too good for their price. Shields you say? I say etherealness, luck and as many attacks as you can pile on them... like this, with cheap...
Forum:
Scenarios, Maps and Mods
October 5th, 2011, 10:23 AM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
66,981
Posted By
Adept
Re: Adept's Balance Mod 1.00 ready
I'm afraid you guys are right. I can't find a formula that would work.
By the pricing used in other Dominions nations the units should be a touch more expensive than they are for their skill, but...
Forum:
Scenarios, Maps and Mods
October 5th, 2011, 07:20 AM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
66,981
Posted By
Adept
Re: Adept's Balance Mod 1.00 ready
If anybody has ideas on how to differentiate the high end samurai from each other other than increasing cost and ability I'll be glad to hear it. The Aka-Oni samurai description talks of them...
Forum:
Scenarios, Maps and Mods
October 5th, 2011, 06:35 AM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
66,981
Posted By
Adept
Re: Adept's Balance Mod 1.00 ready
I don't aim to please everybody Elmokki. Leaving unbalanced weapons as they are "because everybody just uses swords anyway" is a very silly way to go about things. There are quite a few troops in the...
Forum:
Scenarios, Maps and Mods
October 4th, 2011, 05:25 PM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
66,981
Posted By
Adept
Re: Adept's Balance Mod 1.00 ready
Fantomen, I do have some worry about that. I was hoping to give them a fear -2 or so, but couldn't figure out how to do it.
It's possible they can't have fear. It's the bit of the mod I'm least...
Forum:
Scenarios, Maps and Mods
October 4th, 2011, 05:21 PM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
66,981
Posted By
Adept
Re: Adept's Balance Mod 1.00 ready
I definitely don't want to rethink it, as Skratti are supercombatants not thugs with a bit of thought. The mod is all about removing cheese.
Samurai archers don't show up with extra weapons in my...
Forum:
Scenarios, Maps and Mods
October 4th, 2011, 03:27 PM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
66,981
Posted By
Adept
Adept's Mod (weapon, magic and monster changes)
Updated to version 1.10. Name shortened to Adept's Mod to avoid confusion.
1.01
Minor pricing and weapon adjustments for Jomon, fear removed from Aka-Oni samurai.
1.10
I had forgotten to...
Forum:
Scenarios, Maps and Mods
October 4th, 2011, 01:36 PM
Replies:
46
Balance mod project
Views:
13,902
Posted By
Adept
Re: Balance mod project
Actually I just put in the last line. Now if there aren't any mistakes I just need to post it here. I guess I should start a new thread for it.
It will be a 1.0 release, so I'll be grateful for...
Forum:
Scenarios, Maps and Mods
September 10th, 2011, 07:21 PM
Replies:
46
Balance mod project
Views:
13,902
Posted By
Adept
Re: Balance mod project
!! I knew it was something like that. Was I just too tired to see it in the modding guide, or is it not there? Well which ever way it is, thanks llamabeast, you're a pal. :)
Forum:
Scenarios, Maps and Mods
September 10th, 2011, 03:55 PM
Replies:
46
Balance mod project
Views:
13,902
Posted By
Adept
Re: Balance mod project
Yeah, best troll award. I fell for it too, sorry guys.
Can somebody remind me how I turn a weapon into a bonus weapon? I mean, I'd like the Ninja to keep the shuriken even if you give him a...
Forum:
Scenarios, Maps and Mods
July 29th, 2011, 04:46 PM
Replies:
46
Balance mod project
Views:
13,902
Posted By
Adept
Re: Balance mod project
Thanks for the links Gandalf and Lama
Forum:
Scenarios, Maps and Mods
July 29th, 2011, 04:45 PM
Replies:
46
Balance mod project
Views:
13,902
Posted By
Adept
Re: Balance mod project
Lol, japanese steel was superior? It's the exact opposite PristlyMan, I'm sorry to say. We can talk about this at length if you want to, but the short story is that Japan never got the technology...
Forum:
Scenarios, Maps and Mods
July 27th, 2011, 11:11 AM
Replies:
46
Balance mod project
Views:
13,902
Posted By
Adept
Re: Balance mod project
Jesus how many units the game has who just have a one-handed-spear, and nothing in the other hand. Not only that, but they have all sorts of nationals like basalt spears and fomori bronze spears.
...
Forum:
Scenarios, Maps and Mods
July 26th, 2011, 02:08 PM
Replies:
71
Mod:
MA -Myconos- Last of the Fungi
Views:
29,253
Posted By
Adept
Re: MA -Myconos- Last of the Fungi
Wow, nice graphics and a cool idea. I'll definitely look into this :)
Forum:
Scenarios, Maps and Mods
July 26th, 2011, 01:59 PM
Replies:
46
Balance mod project
Views:
13,902
Posted By
Adept
Re: Balance mod project
Thanks guys.
Showing results 26 to 50 of 249
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