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Mod Adept's Mod (weapon, magic and monster changes) - .com.unity Forums
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Old October 5th, 2011, 05:11 PM
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Default Re: Adept's Balance Mod 1.00 ready

Updated to version 1.01

Try to be a little less insulting Squirrellord. This forum used to be such a polite and grown up place. You even manage to use the word changes in a "sarcastic" manner. What you claim above is simply not true.

a) There is a lot of weapon balance that CBM doesn't do put in here. Check out the effects of the War Spear for one.

b) CBM, at least when I last looked didn't categorically remove forging or gem creation items, nor does it remove forge of the ancients.

c) CBM doesn't fix the problem of Lord of the Hunt or the Furies being neutralised by picking up items in combat.

***

Many of the changes and fixes I've done change the game's balance point. It may not be a change you agree with (though I seriously doubt you've had time to test it). but it does effect the balance addressing things that consern me.
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