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Showing results 26 to 50 of 475
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Posts Made By:
Wauthan
Forum:
Dominions 3: The Awakening
April 11th, 2008, 05:11 PM
Replies:
8
mictlan
Views:
1,691
Posted By
Wauthan
Re: mictlan
Aztec mythology is a bit confusing but as far as I've come to understand Mictlan was the
collective name for the entire realm of the dead, all nine layers of it. But since the eight 'top'
layers...
Forum:
Scenarios, Maps and Mods
April 11th, 2008, 09:39 AM
Replies:
4
Modding wierdness
Views:
1,525
Posted By
Wauthan
Re: Modding wierdness
Thanks for your help Endoperez. You're a rock. http://forum.shrapnelgames.com/images/smilies/cool.gif
The solution turned out to be embarrassingly obvious. I simply made a new unit, put the custom...
Forum:
Scenarios, Maps and Mods
April 10th, 2008, 08:23 PM
Replies:
293
Mod:
Warhammer Nation: Lizardmen - v0.75 minor update
Views:
102,947
Posted By
Wauthan
Re: Saurus Cavalry!
Awesome sprite-fu Sombre. Looks like you're shaping up for yet another box office smash hit.
Forum:
Scenarios, Maps and Mods
April 10th, 2008, 07:31 PM
Replies:
14
Mod:
MA-Desdares: (updated with new sprites, tweaks)
Views:
4,412
Posted By
Wauthan
Re: Mod: The Eternal Legion - middle-age (late bet
Tried out the lava elementals now. These guys are really good. But I think you should keep them as they are, just change the spell into a battlefield summon like the other elementals.
You...
Forum:
Scenarios, Maps and Mods
April 10th, 2008, 06:54 PM
Replies:
4
Modding wierdness
Views:
1,525
Posted By
Wauthan
Re: Modding wierdness
Thanks Endoperez. But no dice I'm afraid. I already tried your approach, or atleast I think I did. You meant the #spr1 and #spr2 commands right? That still changes both "crones", and the game goes...
Forum:
Scenarios, Maps and Mods
April 10th, 2008, 06:23 PM
Replies:
14
Mod:
MA-Desdares: (updated with new sprites, tweaks)
Views:
4,412
Posted By
Wauthan
Re: Mod: The Eternal Legion - middle-age (late bet
Took a quick look and I must say that your work looks promising. And as strange as it sounds you seem to have overnerfed the units. My comments might seem harsh, but that's just because I like your...
Forum:
Scenarios, Maps and Mods
April 10th, 2008, 05:04 PM
Replies:
4
Modding wierdness
Views:
1,525
Posted By
Wauthan
Modding wierdness
I keep running into problems when modding two of the pretenders. The Spearwielding version of the Asynja (#995) and the ***** Queen (#401).
When I activate the former she's available to all...
Forum:
Dominions 3: The Awakening
April 10th, 2008, 04:42 PM
Replies:
106
Well, I'm through with the game
Views:
14,858
Posted By
Wauthan
Change everything.
I guess I could fit quite well into the SP crowd, having never played an MP game with anyone but my close friends. Online gaming simply takes way too much time to be of any interest to me....
Forum:
Dominions 3: The Awakening
April 6th, 2008, 03:15 PM
Replies:
89
Hall of Doh!
Views:
32,407
Posted By
Wauthan
Re: Hall of Doh!
A toast for the leaderless fallen. http://forum.shrapnelgames.com/images/smilies/beerglass.gif
One of my own greatest doh! moments was a similar lesson to pay more attention to the composition of...
Forum:
Dominions 3: The Awakening
April 4th, 2008, 03:05 PM
Replies:
56
Poll:
What's your favorite nation and why?
Views:
10,083
Posted By
Wauthan
Re: What\'s your favorite nation and why?
It's great to see that we're all over to map, so to speak, without any clear favorite. Speaks volumes for the developers skill at balancing the nations against each other.
Perhaps Illwinter ought...
Forum:
Dominions 3: The Awakening
April 4th, 2008, 01:29 PM
Replies:
56
Poll:
What's your favorite nation and why?
Views:
10,083
Posted By
Wauthan
Re: What\'s your favorite nation and why?
EA: Lanka
MA: Shinuyama
LA: Atlantis
Since I mostly play SP games I have a great love for oddball nations. When I just want to win I play Pangea, but when I simply play for fun I go for one of...
Forum:
Dominions 3: The Awakening
April 2nd, 2008, 03:09 PM
Replies:
13
Vellon's Dom3Blog
Views:
2,860
Posted By
Wauthan
Re: Vellon\'s Dom3Blog
It's good to see an AAR in blog form, and I agree with you that writing turn-by-turn reports really helps one improve strategy.
The only choice I disagree with so far is that you went...
Forum:
Scenarios, Maps and Mods
April 2nd, 2008, 12:11 PM
Replies:
6
Mod:
finally Bogarus splitting mod (ver.1.0)
Views:
1,721
Posted By
Wauthan
Re: finally Bogarus splitting mod (ver.1.0)
Just loaded your mod but I have to say that your descriptions are top notch. Great adaption of the game lore.
Edited to save precious forum space:
Having spot of graphic trouble. The flag tga...
Forum:
Dominions 3: The Awakening
April 2nd, 2008, 12:02 PM
Replies:
29
Routing Mechanics
Views:
4,854
Posted By
Wauthan
Re: Routing Mechanics
*Imagines a small pile of ex-Kasnavadas choking up the entrance of the local pub*
Immortality. Home is just a suicide away. http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum:
Dominions 3: The Awakening
April 2nd, 2008, 11:51 AM
Replies:
133
Poll:
Time for a poll. (The subject is abuse)
Views:
11,188
Posted By
Wauthan
Re: Time for a poll. (The subject is abuse)
Well you make a valid point, of course, and I agree that it's really wierd that combat doesn't end when one side retreats (or perhaps one turn afterwards). After all why would my army hang around a...
Forum:
Dominions 3: The Awakening
April 2nd, 2008, 11:30 AM
Replies:
24
The Glowing Hill, Really?!
Views:
3,317
Posted By
Wauthan
Re: The Glowing Hill, Really?!
I like the 'enter to summon' sites as well. Not that I ever use them myself but as soon as I find one I try to make my opponent take it from me. It's good fun to see the amount of resources some...
Forum:
Dominions 3: The Awakening
April 2nd, 2008, 11:22 AM
Replies:
133
Poll:
Time for a poll. (The subject is abuse)
Views:
11,188
Posted By
Wauthan
Re: Time for a poll. (The subject is abuse)
Agema makes a good point. There might be need of a spirit of sportmanship, well more then usual atleast, when playing Dominions 3. The point of most games is to have fun more then once after all.
...
Forum:
Dominions 3: The Awakening
April 1st, 2008, 02:12 PM
Replies:
14
Announcing Dominions 4: Succubi In Heat!
Views:
2,980
Posted By
Wauthan
Re: Announcing Dominions 4: Succubi In Heat!
Hehe, In House Coding delivery. Pure win. http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum:
Dominions 3: The Awakening
April 1st, 2008, 01:15 PM
Replies:
11
DOMINIONS 4!!! OMG!!!
Views:
2,264
Posted By
Wauthan
Re: DOMINIONS 4!!! OMG!!!
You pointyheaded doodle! You fooled me good! /threads/images/Graemlins/icon04.gif
Forum:
Dominions 3: The Awakening
March 31st, 2007, 08:50 AM
Replies:
53
2 Things this game desperately needs
Views:
6,277
Posted By
Wauthan
Re: 2 Things this game desperately needs
You guys are way to modest with your wishes. The trick is to make a lot of noise for outrageous things and the developers will consider handing you a few reasonable alterations.
So in order to...
Forum:
Dominions 3: The Awakening
March 28th, 2007, 02:03 PM
Replies:
33
The Kindly Ones
Views:
15,347
Posted By
Wauthan
Re: The Kindly Ones
So in theory you could use them as cursed item vectors by letting them eat some cheap bloodmages? Ugly surprise for whatever is strong enough to kill them.
Forum:
Dominions 3: The Awakening
March 28th, 2007, 02:01 PM
Replies:
5
Size 2 bakemono?
Views:
1,341
Posted By
Wauthan
Re: Size 2 bakemono?
Changing them into size 1 was the very first mod I made. Made them a lot easier to use.
Forum:
Dominions 3: The Awakening
March 24th, 2007, 04:42 PM
Replies:
26
Question for Luck Experts
Views:
4,943
Posted By
Wauthan
Re: Question for Luck Experts
Yes, Luck 3 will greatly increase the chance for a hero unit regardless of the order/turmoil scale.
I don't think it's worth taking luck 3 for the sole purpose of attracting hero units though....
Forum:
Scenarios, Maps and Mods
March 24th, 2007, 04:24 PM
Replies:
8
Aran and Silent Seas without recruitable indies
Views:
1,460
Posted By
Wauthan
Re: Aran and Silent Seas without recruitable indie
Since Sombre already did all the "gruntwork" it was pretty easy to make recruitless versions of all the maps. I've attached NI versions of Edi's edits of the Cradle of Dominion and Parganos, to save...
Forum:
Scenarios, Maps and Mods
March 23rd, 2007, 02:18 PM
Replies:
8
Aran and Silent Seas without recruitable indies
Views:
1,460
Posted By
Wauthan
Re: Aran and Silent Seas without recruitable indie
Yep, seems I missed that discussion back then.
This one's for you Edi. http://forum.shrapnelgames.com/images/smilies/wink.gif
http://img464.imageshack.us/img464/48/smiteagemw6.jpg
Showing results 26 to 50 of 475
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