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  #1  
Old April 2nd, 2008, 12:02 PM
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Wauthan Wauthan is offline
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Default Re: Routing Mechanics

Quote:
kasnavada said:
On a side note, if I were immortal and occasionnaly put into such danger that I might die again, I'd try to die every few months so I can be sure that I'm properly trained to handle pain.

Also, I would use "dying" to get back home faster.
*Imagines a small pile of ex-Kasnavadas choking up the entrance of the local pub*

Immortality. Home is just a suicide away.
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Old April 2nd, 2008, 01:33 PM

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Default Re: Routing Mechanics

He wasn't beserk or immortal. Just wearing ring of the fish, luck amulet, and I forget what the last item was. However the army was very small (about 10 or so, half being commanders).

Maybe stealth units in the same province count towards that 75% of the army auto-rout number? Or perhaps 75% is counted from the total health of all units in the army rather than the number of units in it?
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Old April 2nd, 2008, 02:01 PM

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Default Re: Routing Mechanics

Something doesn't quite follow the 75% rule. I know I've seen SCs stay and fight when their troops are all dead. I've also seen them rout.
They do seem more likely to stay if there were only a few troops to start with.
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Old April 2nd, 2008, 02:45 PM
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Default Re: Routing Mechanics

The 75% rule is based on total HP. It's quite likely that the ancient Kraken had more than 25% of the hitpoints of your side, and thus didn't rout.
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Old April 2nd, 2008, 02:52 PM

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Default Re: Routing Mechanics

Quote:
Baalz said:
The 75% rule is based on total HP. It's quite likely that the ancient Kraken had more than 25% of the hitpoints of your side, and thus didn't rout.
Aha! That explains it. He was only down to about 170/400 by the end which was probably more than 25% of the total. Thanks.
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Old April 3rd, 2008, 09:21 PM
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Default Re: Routing Mechanics

Quote:
fungalreason said:
Quote:
Baalz said:
The 75% rule is based on total HP. It's quite likely that the ancient Kraken had more than 25% of the hitpoints of your side, and thus didn't rout.
Aha! That explains it. He was only down to about 170/400 by the end which was probably more than 25% of the total. Thanks.
Hmm, in that case, a regenerating SC is unlike to rout if it's HP stays high?
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  #7  
Old April 3rd, 2008, 09:52 PM
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Default Re: Routing Mechanics

Hmmm... not the best mechanic but does somewhat help with the SC retreating because PD died while it buffed problem. However, only some SC's have enough HP to make a difference. Something like the Gorgon (a very good SC chasis in its own right, only has 30 HP).
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  #8  
Old April 4th, 2008, 12:40 PM

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Default Re: Routing Mechanics

Quote:
Wauthan said:
Quote:
kasnavada said:
On a side note, if I were immortal and occasionnaly put into such danger that I might die again, I'd try to die every few months so I can be sure that I'm properly trained to handle pain.

Also, I would use "dying" to get back home faster.
*Imagines a small pile of ex-Kasnavadas choking up the entrance of the local pub*

Immortality. Home is just a suicide away.


Which brings me to the point : immortal units should have a "die" command that brings them back home.

This has nothing to do with routing though.
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Old April 6th, 2008, 04:22 AM
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Default Re: Routing Mechanics

I couldn't figure out why the Wraith Lord in Ghost Riders never routes, when all the horsemen die so fast. So, I just realized it's because he's immortal, in a weird kind of way.

Thanks, thread!
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