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Showing results 26 to 50 of 500
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Posts Made By:
DominionsFan
Forum:
Dominions 3: The Awakening
December 4th, 2006, 10:35 AM
Replies:
941
Sticky:
Introduce yourself!! :-)
Views:
346,389
Posted By
DominionsFan
Re: Introduce yourself!! :-)
Hehe, nice to see a woman who enjoy playing online games. My babe just hates everything related to gaming. http://forum.shrapnelgames.com/images/smilies/biggrin.gif
This...
Forum:
Scenarios, Maps and Mods
November 26th, 2006, 07:40 AM
Replies:
65
Mod:
Horror Scourge.
Views:
18,737
Posted By
DominionsFan
Re: I need test subjects.
Very nice looking units Amos! http://forum.shrapnelgames.com/images/smilies/cool.gif
Forum:
Dominions 3: The Awakening
November 25th, 2006, 07:16 AM
Replies:
54
Cave provinces!
Views:
7,414
Posted By
DominionsFan
Re: Cave provinces!
Hmmm...cave province...sounds interesting. http://forum.shrapnelgames.com/images/smilies/cool.gif
Oh and v3.02! Woot! http://forum.shrapnelgames.com/images/smilies/laugh.gif
Forum:
Dominions 3: The Awakening
November 22nd, 2006, 09:16 AM
Replies:
10
Host: v3.01 , client: v3.00 How is this working?
Views:
2,845
Posted By
DominionsFan
Re: Host: v3.01 , client: v3.00 How is this worki
Well no.. http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Just a question. Let's say the HoH will be fixed in 3.02.
Now someone will gonna play with v3.01 on the server. Does this means...
Forum:
Dominions 3: The Awakening
November 21st, 2006, 06:46 PM
Replies:
941
Sticky:
Introduce yourself!! :-)
Views:
346,389
Posted By
DominionsFan
Re: Introduce yourself!! :-)
Welcome on the forum lads! http://forum.shrapnelgames.com/images/smilies/cool.gif
Forum:
Dominions 3: The Awakening
November 21st, 2006, 06:43 PM
Replies:
10
Host: v3.01 , client: v3.00 How is this working?
Views:
2,845
Posted By
DominionsFan
Re: Host: v3.01 , client: v3.00 How is this worki
Yeah..this is definitely not good as it is now.. so I guess, I will ask everyone before we start a blitz to update their doms version to the latest available..next time. ^^
Forum:
Dominions 3: The Awakening
November 21st, 2006, 10:12 AM
Replies:
10
Host: v3.01 , client: v3.00 How is this working?
Views:
2,845
Posted By
DominionsFan
Host: v3.01 , client: v3.00 How is this working?
How is this possible that someone with version 3.00 can play on a v3.01 server. We are just playing a blitz right now, and someone with v3.00 can play on the v3.01 server.
So I was wondering, the...
Forum:
Dominions 3: The Awakening
November 21st, 2006, 09:09 AM
Replies:
4
0 A.D.
Views:
1,721
Posted By
DominionsFan
Re: 0 A.D.
Yeah the game is really promising. Thanks for the link Borsuk! http://forum.shrapnelgames.com/images/smilies/cool.gif
Forum:
Dominions 3: The Awakening
November 18th, 2006, 05:50 PM
Replies:
24
Nation builds to smash EA Heims in teh phace.
Views:
3,793
Posted By
DominionsFan
Re: Nation builds to smash EA Heims in teh phace.
I am not sure that this would work. With specific scales you can recruit huge amount of troops with helheim also. Not to mention that they have excellent and cheap d2e2r1 mages. [+ Some others but...
Forum:
Scenarios, Maps and Mods
November 18th, 2006, 08:40 AM
Replies:
13
40 sprites!
Views:
2,576
Posted By
DominionsFan
Re: 40 sprites!
Hehe yeah I think I've seen one or more from these monsters in a game, but I might be wrong. Anyways they are looking very good.
Forum:
Scenarios, Maps and Mods
November 17th, 2006, 05:57 PM
Replies:
13
40 sprites!
Views:
2,576
Posted By
DominionsFan
Re: 40 sprites!
Nice looking units! You draw them or these are some units from an existing game?
Forum:
Dominions 3: The Awakening
November 16th, 2006, 05:13 PM
Replies:
10
Dominions 3 Enters Second Print Run!
Views:
3,124
Posted By
DominionsFan
Re: Dominions 3 Enters Second Print Run!
Great news Annette! http://forum.shrapnelgames.com/images/smilies/cool.gif
Forum:
Dominions 3: The Awakening
November 15th, 2006, 11:09 AM
Replies:
74
What about interactive Tactical Combat ?
Views:
9,165
Posted By
DominionsFan
Re: What about interactive Tactical Combat ?
The current combat model is excellent. Playing tactical battles would take a lot of time. We have enough micromanagement already without that. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Scenarios, Maps and Mods
November 9th, 2006, 06:11 PM
Replies:
16
Utility:
Testmod/-map for combat tests/checking spells
Views:
3,956
Posted By
DominionsFan
Re: Testmod/-map for combat tests/checking spells
Nice, thanks Boron. ^^
Forum:
Scenarios, Maps and Mods
November 8th, 2006, 11:25 AM
Replies:
6
Map: Fourmageddon
Views:
7,521
Posted By
DominionsFan
Re: Map: Fourmageddon
Version 1.01 .map file can be downloaded now. [attachment]
- Map errors has been fixed. [Thanks for the report]
- The province in the middle has been balanced. [Thanks for the suggestions] -> it...
Forum:
Dominions 3: The Awakening
November 7th, 2006, 05:40 PM
Replies:
52
Sticky:
Reviews and Post-Release Press
Views:
73,816
Posted By
DominionsFan
Re: Reviews and Post-Relase Press
They have some very good points in that review. http://forum.shrapnelgames.com/images/smilies/cool.gif
Forum:
Scenarios, Maps and Mods
November 7th, 2006, 08:53 AM
Replies:
39
Mod/Fix : Hunter of Heroes Nerf
Views:
7,470
Posted By
DominionsFan
Re: Mod/Fix : Hunter of Heroes Nerf
Now this is a real hotfix! http://forum.shrapnelgames.com/images/smilies/laugh.gif Thanks Twan.
Forum:
Scenarios, Maps and Mods
November 7th, 2006, 08:49 AM
Replies:
60
Dominions 3. wallpapers & logos
Views:
15,358
Posted By
DominionsFan
Re: Dominions 3. wallpapers & logos
I really don't know, but probably not, since I only visit custom gallery sites.
Forum:
Dominions 3: The Awakening
November 7th, 2006, 08:46 AM
Replies:
21
What if Trampling units used their weapons...
Views:
3,937
Posted By
DominionsFan
Re: What if Trampling units used their weapons...
Sounds interesting. I can definitely imagine about a minotaur running accross the battlefield, trampling his enemies, and meanwhile chopping some heads off with his axe....
Forum:
Dominions 3: The Awakening
November 5th, 2006, 09:26 AM
Replies:
44
Dominions 3 Patch Now Available!
Views:
9,358
Posted By
DominionsFan
Re: Dominions 3 Patch Now Available!
Ah I see, but how can we add a nation specific spell for EA Ermor for example? What is the command for it?
#school -2 and??
Forum:
Scenarios, Maps and Mods
November 4th, 2006, 06:55 PM
Replies:
10
My first attempt at Dom 3 sprite editing
Views:
2,833
Posted By
DominionsFan
Re: My first attempt at Dom 3 sprite editing
The angel of poisons with a lightsaber! http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Anyways it is looking good indeed. http://forum.shrapnelgames.com/images/smilies/smile.gif
Forum:
Dominions 3: The Awakening
November 4th, 2006, 06:09 PM
Replies:
47
What do I build to counter High def glamour units?
Views:
11,283
Posted By
DominionsFan
Re: What do I build to counter High def glamour un
Sadly only a few nations can use that spell. http://forum.shrapnelgames.com/images/smilies/smile.gif
Forum:
Scenarios, Maps and Mods
November 4th, 2006, 08:12 AM
Replies:
52
Conceptual Balance Mod 0.9
Views:
8,875
Posted By
DominionsFan
Re: Conceptual Balance Mod 0.9
I think that we all have to thank to qm, that he spent countless hours to make this CB mod. Right now I haven't tried it yet, but after I've read the changelog, there are some things what I like, and...
Forum:
Dominions 3: The Awakening
November 4th, 2006, 07:54 AM
Replies:
44
Dominions 3 Patch Now Available!
Views:
9,358
Posted By
DominionsFan
Re: Dominions 3 Patch Now Available!
Awesome! thanks IW! http://forum.shrapnelgames.com/images/smilies/cool.gif
The new spell modding commands are fantastic, however we still cannot add national spells & summons, if I am correct.
Forum:
Dominions 3: The Awakening
November 2nd, 2006, 09:01 AM
Replies:
73
Nations that seem strong/weak
Views:
10,941
Posted By
DominionsFan
Re: Nations that seem strong/weak
Vanheim & Helheim are very strong nations for blitz games, we usually ban them. Also we allow only 1 level9 blessing in the blitz games nowadays. Games are much more balanced like this....
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