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Showing results 26 to 50 of 500
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Posts Made By:
Squirrelloid
Forum:
Scenarios, Maps and Mods
January 31st, 2012, 03:47 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
198,296
Posted By
Squirrelloid
Re: Conceptual Balance Mod v1.92
Doesn't have to be that heavily focused, and why would you deploy them naked unless it's appropriate to do so. It takes a whole extra 1-2 turns to research construction 2 for some basic gear.[/quote]...
Forum:
Dominions 3: The Awakening
January 31st, 2012, 03:35 PM
Replies:
26
Fatigue is not very realistic!?
Views:
8,232
Posted By
Squirrelloid
Re: Fatigue is not very realistic!?
Very.
You may have noticed things like elephants spend most of their times on 4 legs, and aren't at all proportional to humans.
Forum:
Dominions 3: The Awakening
January 31st, 2012, 11:06 AM
Replies:
26
Fatigue is not very realistic!?
Views:
8,232
Posted By
Squirrelloid
Re: Fatigue is not very realistic!?
Saying 'its magic' is the same as abjuring it, and there's no such thing as a realistic fatigue system anymore. The magic might as well work out conveniently such that relative effort for a giant...
Forum:
Scenarios, Maps and Mods
January 31st, 2012, 11:00 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
198,296
Posted By
Squirrelloid
Re: Conceptual Balance Mod v1.92
That I don't believe. In large part because i don't believe in 'proper SCs' at all anymore.
Any army fielded these days that a SK could take down, 2 banelords could do so as well.
There's no...
Forum:
Scenarios, Maps and Mods
January 31st, 2012, 10:48 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
198,296
Posted By
Squirrelloid
Re: Conceptual Balance Mod v1.92
An awake sage plus capital mages can open level six in a school of magic by about turn 16 (Depending on nation).
If your capital income then matches what you want to summon your golden.[/QUOTE]
...
Forum:
Scenarios, Maps and Mods
January 31st, 2012, 10:46 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
198,296
Posted By
Squirrelloid
Re: Conceptual Balance Mod v1.92
Sure, but for the almost the same cost of that sea king with brand and dragon helm you could have 2 bane lords with boots of quickness, brands and dragon helms. Bane lords start with decent armor...
Forum:
Scenarios, Maps and Mods
January 31st, 2012, 06:29 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
198,296
Posted By
Squirrelloid
Re: Conceptual Balance Mod v1.92
If you'd like to defend SKC you're welcome to.
I'll admit, I've screwed around with SKC in games. I'm not going to pretend I think its actually good though. I certainly don't think the King...
Forum:
Dominions 3: The Awakening
January 31st, 2012, 03:29 AM
Replies:
26
Fatigue is not very realistic!?
Views:
8,232
Posted By
Squirrelloid
Re: Fatigue is not very realistic!?
Realistically, Giants wouldn't be able to stand, much less swing a weapon. They should start at 100 fatigue and *slowly suffocate* as their diaphragm is insufficient to lift their ribcage while they...
Forum:
Scenarios, Maps and Mods
January 31st, 2012, 03:02 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
198,296
Posted By
Squirrelloid
Junk compared to what, Tarts and Chayots/Seraphs,...
Junk compared to what, Tarts and Chayots/Seraphs, which both require a much more massive amount of investment in research and boosters. Gems used directly in the summon are only one part of the cost...
Forum:
Scenarios, Maps and Mods
January 30th, 2012, 09:35 PM
Replies:
51
Mod:
Ulm: Order of the Black Rose v0.301b
Views:
23,359
Posted By
Squirrelloid
Re: Ulm: Order of the Black Rose v0.301b
The following things stand out to me:
(1) You were even in research with Ulm. As pythium. You should have been *leaps and bounds* ahead of him in research. You should have been matching his...
Forum:
Scenarios, Maps and Mods
January 30th, 2012, 09:14 PM
Replies:
28
Mod:
Equestria (Coming Soon)
Views:
15,342
Posted By
Squirrelloid
Re: Hahahahahhahahaha
Strangely enough, neither Elmokki nor myself are bronies. (The person who inspired us, however, probably was =) ).
I think we have sprites all done for MA. Sort of stalled atm, could probably...
Forum:
Scenarios, Maps and Mods
January 30th, 2012, 07:48 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
198,296
Posted By
Squirrelloid
Re: Conceptual Balance Mod v1.92
The royalty have always been junk. They were the poor-man's nation SC (poor insofar as they had no other options except tarts if they could get the factory going or wishing for Seraphs). They were...
Forum:
Dominions 3: The Awakening
January 30th, 2012, 07:32 PM
Replies:
44
Income and population mechanics
Views:
12,764
Posted By
Squirrelloid
Re: Income and population mechanics
Money now is worth more than money later.
Forum:
Dominions 3: The Awakening
January 30th, 2012, 07:28 PM
Replies:
35
Scales for the Jomon in CBM 1.92
Views:
9,864
Posted By
Squirrelloid
Re: Scales for the Jomon in CBM 1.92
P3G3L3Mg1 is my standard scales build, using temperature extreme of choice 3 to offset, and i've used everything from O3 to T3. I would definitely go scales on Jomon. Its worth noting that P and G...
Forum:
Scenarios, Maps and Mods
January 30th, 2012, 07:18 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
198,296
Posted By
Squirrelloid
Re: Conceptual Balance Mod v1.92
I haven't had any problems killing zmey... What are you guys trying to kill them with? Srsly.
EDM summons are balanced to the stuff people actually use. Yes, they're better than the random junk...
Forum:
Multiplayer and AARs
January 19th, 2012, 03:25 PM
Replies:
245
MP:
DHG - Deadhouse Gates. Game over. Brettonia (WL) wins.
Views:
59,526
Posted By
Squirrelloid
Re: DHG - Deadhouse Gates. Non NewB. 5/9 players remain
Decisions decisions... whatever shall I do...
Forum:
Scenarios, Maps and Mods
January 18th, 2012, 08:04 PM
Replies:
51
Mod:
Ulm: Order of the Black Rose v0.301b
Views:
23,359
Posted By
Squirrelloid
Re: Ulm: Order of the Black Rose v0.301b
15s for 5 troops is quite a lot. You expect high performance from that kind of investment. And there's still plenty of options in the spell arsenal that splat them, even with elemental immunity.
...
Forum:
Multiplayer and AARs
January 18th, 2012, 07:55 PM
Replies:
245
MP:
DHG - Deadhouse Gates. Game over. Brettonia (WL) wins.
Views:
59,526
Posted By
Squirrelloid
Re: DHG - Deadhouse Gates. Non NewB. 5/9 players remain
I must confess, I'm fairly bored of this game because nothing is happening. (Ok, i haven't checked out the new turn yet, and I staled, but since there's been a whole lot of nothing for turns, i...
Forum:
Multiplayer and AARs
January 13th, 2012, 07:04 PM
Replies:
113
Randomocalypse - 5 players, randomly generated nations - Squirrelloid wins!
Views:
21,405
Posted By
Squirrelloid
Re: Randomocalypse - 5 players, randomly generated nations - Running
Talk about bad timing, you got free forts in 2 of the 3 provinces in my initial strike!
Forum:
Multiplayer and AARs
January 13th, 2012, 04:30 AM
Replies:
113
Randomocalypse - 5 players, randomly generated nations - Squirrelloid wins!
Views:
21,405
Posted By
Squirrelloid
Re: Randomocalypse - 5 players, randomly generated nations - Running
Go a week without checking this forum and look what I miss.
Jiggymike stabbed me in the back early, so that's what my enigmatic message for the turn was referring to =P
Could you add 12h to the...
Forum:
Multiplayer and AARs
December 19th, 2011, 01:13 PM
Replies:
113
Randomocalypse - 5 players, randomly generated nations - Squirrelloid wins!
Views:
21,405
Posted By
Squirrelloid
Re: Randomocalypse - 5 players, randomly generated nations - Running
Glorious Victory!
The forces of Yellowea have taken the fight to the enemy and defeated his army in the field before the gates of his citadel! The cowardly reds broke and ran before our might,...
Forum:
Dominions 3: The Awakening
December 13th, 2011, 01:23 PM
Replies:
48
Lies My Rulebook Told Me
Views:
25,795
Posted By
Squirrelloid
Re: Lies My Rulebook Told Me
Minor Issue: The 'effects of dominion' (page 95 or 96) section mentions pretender stat dependency on dominion, but not prophet stat dependency.
Forum:
Dominions 3: The Awakening
December 12th, 2011, 05:53 PM
Replies:
9
Global Enchantment Casting Strategy?
Views:
5,012
Posted By
Squirrelloid
Re: Global Enchantment Casting Strategy?
If its against the AI, i've won since pretender design. =P
Its like playing Tic-Tac-Toe against someone over the age of 6. Its a foregone conclusion.
Forum:
Multiplayer and AARs
December 12th, 2011, 05:46 PM
Replies:
113
Randomocalypse - 5 players, randomly generated nations - Squirrelloid wins!
Views:
21,405
Posted By
Squirrelloid
Re: Randomocalypse - 5 players, randomly generated nations - Running
no teleporting, i just apparently moved first, and there was no battle with Redka - he built no PD - so there was no other battle to see.
I had no idea you were going to attack that province. ...
Forum:
Dominions 3: The Awakening
December 12th, 2011, 05:15 PM
Replies:
9
Global Enchantment Casting Strategy?
Views:
5,012
Posted By
Squirrelloid
Re: Global Enchantment Casting Strategy?
Um, I don't really play SP long enough for anyone to cast globals. My SP game durations are 10-20 turns long, and deal with testing expansion strategies.
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