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Search: Posts Made By: Squirrelloid
Forum: Scenarios, Maps and Mods January 31st, 2012, 03:47 PM
Replies: 509
Views: 198,296
Posted By Squirrelloid
Re: Conceptual Balance Mod v1.92

Doesn't have to be that heavily focused, and why would you deploy them naked unless it's appropriate to do so. It takes a whole extra 1-2 turns to research construction 2 for some basic gear.[/quote]...
Forum: Dominions 3: The Awakening January 31st, 2012, 03:35 PM
Replies: 26
Views: 8,232
Posted By Squirrelloid
Re: Fatigue is not very realistic!?

Very.

You may have noticed things like elephants spend most of their times on 4 legs, and aren't at all proportional to humans.
Forum: Dominions 3: The Awakening January 31st, 2012, 11:06 AM
Replies: 26
Views: 8,232
Posted By Squirrelloid
Re: Fatigue is not very realistic!?

Saying 'its magic' is the same as abjuring it, and there's no such thing as a realistic fatigue system anymore. The magic might as well work out conveniently such that relative effort for a giant...
Forum: Scenarios, Maps and Mods January 31st, 2012, 11:00 AM
Replies: 509
Views: 198,296
Posted By Squirrelloid
Re: Conceptual Balance Mod v1.92

That I don't believe. In large part because i don't believe in 'proper SCs' at all anymore.

Any army fielded these days that a SK could take down, 2 banelords could do so as well.

There's no...
Forum: Scenarios, Maps and Mods January 31st, 2012, 10:48 AM
Replies: 509
Views: 198,296
Posted By Squirrelloid
Re: Conceptual Balance Mod v1.92

An awake sage plus capital mages can open level six in a school of magic by about turn 16 (Depending on nation).

If your capital income then matches what you want to summon your golden.[/QUOTE]
...
Forum: Scenarios, Maps and Mods January 31st, 2012, 10:46 AM
Replies: 509
Views: 198,296
Posted By Squirrelloid
Re: Conceptual Balance Mod v1.92

Sure, but for the almost the same cost of that sea king with brand and dragon helm you could have 2 bane lords with boots of quickness, brands and dragon helms. Bane lords start with decent armor...
Forum: Scenarios, Maps and Mods January 31st, 2012, 06:29 AM
Replies: 509
Views: 198,296
Posted By Squirrelloid
Re: Conceptual Balance Mod v1.92

If you'd like to defend SKC you're welcome to.

I'll admit, I've screwed around with SKC in games. I'm not going to pretend I think its actually good though. I certainly don't think the King...
Forum: Dominions 3: The Awakening January 31st, 2012, 03:29 AM
Replies: 26
Views: 8,232
Posted By Squirrelloid
Re: Fatigue is not very realistic!?

Realistically, Giants wouldn't be able to stand, much less swing a weapon. They should start at 100 fatigue and *slowly suffocate* as their diaphragm is insufficient to lift their ribcage while they...
Forum: Scenarios, Maps and Mods January 31st, 2012, 03:02 AM
Replies: 509
Views: 198,296
Posted By Squirrelloid
Junk compared to what, Tarts and Chayots/Seraphs,...

Junk compared to what, Tarts and Chayots/Seraphs, which both require a much more massive amount of investment in research and boosters. Gems used directly in the summon are only one part of the cost...
Forum: Scenarios, Maps and Mods January 30th, 2012, 09:35 PM
Replies: 51
Views: 23,359
Posted By Squirrelloid
Re: Ulm: Order of the Black Rose v0.301b

The following things stand out to me:
(1) You were even in research with Ulm. As pythium. You should have been *leaps and bounds* ahead of him in research. You should have been matching his...
Forum: Scenarios, Maps and Mods January 30th, 2012, 09:14 PM
Replies: 28
Views: 15,342
Posted By Squirrelloid
Re: Hahahahahhahahaha

Strangely enough, neither Elmokki nor myself are bronies. (The person who inspired us, however, probably was =) ).

I think we have sprites all done for MA. Sort of stalled atm, could probably...
Forum: Scenarios, Maps and Mods January 30th, 2012, 07:48 PM
Replies: 509
Views: 198,296
Posted By Squirrelloid
Re: Conceptual Balance Mod v1.92

The royalty have always been junk. They were the poor-man's nation SC (poor insofar as they had no other options except tarts if they could get the factory going or wishing for Seraphs). They were...
Forum: Dominions 3: The Awakening January 30th, 2012, 07:32 PM
Replies: 44
Views: 12,764
Posted By Squirrelloid
Re: Income and population mechanics

Money now is worth more than money later.
Forum: Dominions 3: The Awakening January 30th, 2012, 07:28 PM
Replies: 35
Views: 9,864
Posted By Squirrelloid
Re: Scales for the Jomon in CBM 1.92

P3G3L3Mg1 is my standard scales build, using temperature extreme of choice 3 to offset, and i've used everything from O3 to T3. I would definitely go scales on Jomon. Its worth noting that P and G...
Forum: Scenarios, Maps and Mods January 30th, 2012, 07:18 PM
Replies: 509
Views: 198,296
Posted By Squirrelloid
Re: Conceptual Balance Mod v1.92

I haven't had any problems killing zmey... What are you guys trying to kill them with? Srsly.

EDM summons are balanced to the stuff people actually use. Yes, they're better than the random junk...
Forum: Multiplayer and AARs January 19th, 2012, 03:25 PM
Replies: 245
Views: 59,526
Posted By Squirrelloid
Re: DHG - Deadhouse Gates. Non NewB. 5/9 players remain

Decisions decisions... whatever shall I do...
Forum: Scenarios, Maps and Mods January 18th, 2012, 08:04 PM
Replies: 51
Views: 23,359
Posted By Squirrelloid
Re: Ulm: Order of the Black Rose v0.301b

15s for 5 troops is quite a lot. You expect high performance from that kind of investment. And there's still plenty of options in the spell arsenal that splat them, even with elemental immunity.
...
Forum: Multiplayer and AARs January 18th, 2012, 07:55 PM
Replies: 245
Views: 59,526
Posted By Squirrelloid
Re: DHG - Deadhouse Gates. Non NewB. 5/9 players remain

I must confess, I'm fairly bored of this game because nothing is happening. (Ok, i haven't checked out the new turn yet, and I staled, but since there's been a whole lot of nothing for turns, i...
Forum: Multiplayer and AARs January 13th, 2012, 07:04 PM
Replies: 113
Views: 21,405
Posted By Squirrelloid
Re: Randomocalypse - 5 players, randomly generated nations - Running

Talk about bad timing, you got free forts in 2 of the 3 provinces in my initial strike!
Forum: Multiplayer and AARs January 13th, 2012, 04:30 AM
Replies: 113
Views: 21,405
Posted By Squirrelloid
Re: Randomocalypse - 5 players, randomly generated nations - Running

Go a week without checking this forum and look what I miss.

Jiggymike stabbed me in the back early, so that's what my enigmatic message for the turn was referring to =P

Could you add 12h to the...
Forum: Multiplayer and AARs December 19th, 2011, 01:13 PM
Replies: 113
Views: 21,405
Posted By Squirrelloid
Re: Randomocalypse - 5 players, randomly generated nations - Running

Glorious Victory!

The forces of Yellowea have taken the fight to the enemy and defeated his army in the field before the gates of his citadel! The cowardly reds broke and ran before our might,...
Forum: Dominions 3: The Awakening December 13th, 2011, 01:23 PM
Replies: 48
Views: 25,795
Posted By Squirrelloid
Re: Lies My Rulebook Told Me

Minor Issue: The 'effects of dominion' (page 95 or 96) section mentions pretender stat dependency on dominion, but not prophet stat dependency.
Forum: Dominions 3: The Awakening December 12th, 2011, 05:53 PM
Replies: 9
Views: 5,012
Posted By Squirrelloid
Re: Global Enchantment Casting Strategy?

If its against the AI, i've won since pretender design. =P

Its like playing Tic-Tac-Toe against someone over the age of 6. Its a foregone conclusion.
Forum: Multiplayer and AARs December 12th, 2011, 05:46 PM
Replies: 113
Views: 21,405
Posted By Squirrelloid
Re: Randomocalypse - 5 players, randomly generated nations - Running

no teleporting, i just apparently moved first, and there was no battle with Redka - he built no PD - so there was no other battle to see.

I had no idea you were going to attack that province. ...
Forum: Dominions 3: The Awakening December 12th, 2011, 05:15 PM
Replies: 9
Views: 5,012
Posted By Squirrelloid
Re: Global Enchantment Casting Strategy?

Um, I don't really play SP long enough for anyone to cast globals. My SP game durations are 10-20 turns long, and deal with testing expansion strategies.
Showing results 26 to 50 of 500

 
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