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Showing results 26 to 46 of 46
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Posts Made By:
ExSentinel
Forum:
Space Empires: IV & V
September 15th, 2005, 12:00 PM
Replies:
57
We should get something like this...
Views:
9,240
Posted By
ExSentinel
Re: We should get something like this...
Bryan Texas- About 90 miles Northwest of Houston
Forum:
Space Empires: IV & V
September 15th, 2005, 11:58 AM
Replies:
5
Computer Combat/Virus
Views:
1,578
Posted By
ExSentinel
Computer Combat/Virus
Will the Computer Combat/Virus platform bypass armor? I know the shields have to be down, but I was unsure about the armor portion.
Thanks for any help
Forum:
Space Empires: IV & V
August 11th, 2005, 05:25 PM
Replies:
18
OT: Who's going to Gen Con?
Views:
2,349
Posted By
ExSentinel
Re: OT: Who\'s going to Gen Con?
I know I am not, I get to trudge through the swamplands of LA for two weeks courtesy of the United States Army Reserves.
Have fun for me
Forum:
SEIV
August 4th, 2005, 10:33 AM
Replies:
1,421
Sticky:
PBW status
Views:
330,213
Posted By
ExSentinel
Re: PBW status
Geo, just curious, when do you think the system will be ready to go back to full automation? Hope all is well
Forum:
SEIV
August 2nd, 2005, 12:05 PM
Replies:
1,421
Sticky:
PBW status
Views:
330,213
Posted By
ExSentinel
Re: PBW status
Thanks for all of your hardwork Geo and I am glad that it was not something more serious.
Forum:
Space Empires: IV & V
July 26th, 2005, 05:57 PM
Replies:
4
Cloaked ship attacking
Views:
1,410
Posted By
ExSentinel
Cloaked ship attacking
In a simaltaneous game if you have a ship which is cloaked, or using stealth armor, and you do not disengage the cloak or armor but give the order to attack (seek after target) when the ship catches...
Forum:
Space Empires: IV & V
July 22nd, 2005, 03:05 PM
Replies:
6
Unbelievable find on ruins!
Views:
1,632
Posted By
ExSentinel
Re: Unbelievable find on ruins!
I know what you mean. In the first twenty turns of my current game I found Ice Colonization and Research II. Traded for Rock tech on turn 25 and have not looked back since. It will really help...
Forum:
Space Empires: IV & V
July 15th, 2005, 06:49 PM
Replies:
13
Long Range Scanners
Views:
2,974
Posted By
ExSentinel
Long Range Scanners
How exactly do these work and what do they scan? Is it worth investing research points into?
Forum:
Space Empires: IV & V
July 12th, 2005, 01:54 PM
Replies:
2
Fleet Placement question
Views:
1,237
Posted By
ExSentinel
Fleet Placement question
Just a quick question. In a simaltaneous game there were three fleets in a given system. One fleet was there the entire turn and was defending the planet, another of that players fleets came into...
Forum:
Space Empires: IV & V
June 14th, 2005, 11:44 AM
Replies:
2
Robotoid Factories- Devnull Mod
Views:
1,381
Posted By
ExSentinel
Re: Robotoid Factories- Devnull Mod
Okay, so it would not be 1.4, but rather 1.43, interesting. Get that much more. Works for me. Thanks for the reply
Forum:
Space Empires: IV & V
June 14th, 2005, 11:07 AM
Replies:
2
Robotoid Factories- Devnull Mod
Views:
1,381
Posted By
ExSentinel
Robotoid Factories- Devnull Mod
Are the benefits from planetary and system wide Robotoid factories stackable? Basically does a planet with a planetary 30% Robotoid factory also receive the added 10% benefit from a system wide...
Forum:
Space Empires: IV & V
June 9th, 2005, 07:05 PM
Replies:
17
Never do your turn when up for 26 hours
Views:
2,865
Posted By
ExSentinel
Re: Never do your turn when up for 26 hours
I can not see that as a feature if it empties out an entire inventory in a single turn. I could see it if you wanted a "standard once per turn conversion" but where is the sense in having it just...
Forum:
Space Empires: IV & V
June 9th, 2005, 03:22 PM
Replies:
17
Never do your turn when up for 26 hours
Views:
2,865
Posted By
ExSentinel
Never do your turn when up for 26 hours
I was up for 26 hours and the deadline for our game's turn was coming in about 5 hours. I had been very careful about using resource converters this whole game and making sure that I did not have it...
Forum:
Space Empires: IV & V
June 8th, 2005, 01:57 PM
Replies:
134
OT - Star Wars Ep III
Views:
16,202
Posted By
ExSentinel
Re: OT - Star Wars Ep III
I could not stop laughing at the last one. I should not have listened to it at work, because all my co-workers are thinking about fall off my rocker, but that was just too funny to keep inside
Forum:
Space Empires: IV & V
June 1st, 2005, 11:12 PM
Replies:
5
Step by Step: How to get your ships to ram?
Views:
1,515
Posted By
ExSentinel
Re: Step by Step: How to get your ships to ram?
Thanks for the info, that is what I was looking for.
Forum:
Space Empires: IV & V
June 1st, 2005, 10:59 PM
Replies:
5
Step by Step: How to get your ships to ram?
Views:
1,515
Posted By
ExSentinel
Re: Step by Step: How to get your ships to ram?
Do you need to have at least one direct fire weapon on the ship, or can you bypass that if you have the default strategy set to ram?
Thanks for the answer
Forum:
Space Empires: IV & V
June 1st, 2005, 10:19 PM
Replies:
5
Step by Step: How to get your ships to ram?
Views:
1,515
Posted By
ExSentinel
Step by Step: How to get your ships to ram?
I have a partner in a simultaneous game who is trying to set up ramming ships; however everytime his ships go into battle they run to the corner of the map. I have looked at them in the simulator (I...
Forum:
Space Empires: IV & V
May 31st, 2005, 11:29 AM
Replies:
6
Shield Depleters- DevNull Mod Question
Views:
2,130
Posted By
ExSentinel
Re: Shield Depleters- DevNull Mod Question
That is what I needed. Basically, the only reason I would use them would be a Massive mount on a large weapons platform. 5x damage and +7 range. So it looks like I am going to need to go through a...
Forum:
Space Empires: IV & V
May 31st, 2005, 11:14 AM
Replies:
6
Shield Depleters- DevNull Mod Question
Views:
2,130
Posted By
ExSentinel
Shield Depleters- DevNull Mod Question
Quick question because I do not have the time to test it out. Do shield depleters attack the shield generator themselves (i.e. burn them out) or does it just go against the shields themselves...
Forum:
Space Empires: IV & V
May 10th, 2005, 01:06 PM
Replies:
14
DevNull Mod Anti-Fighter Missles
Views:
4,042
Posted By
ExSentinel
Re: DevNull Mod Anti-Fighter Missles
Thanks for the info. That means his AFM IV will be reduced to the basic 90% hit chance at range one and decrease from there (My light fighters all have ECM III)
I am currently at war with...
Forum:
Space Empires: IV & V
May 10th, 2005, 10:20 AM
Replies:
14
DevNull Mod Anti-Fighter Missles
Views:
4,042
Posted By
ExSentinel
DevNull Mod Anti-Fighter Missles
What are the to hit modifiers for Anti-Fighter Missles versus fighters in the Devnull Mod at various ranges? I have been looking but I could not find it anywhere. Any help would be appreciated.
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