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Showing results 26 to 50 of 75
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Posts Made By:
Marco
Forum:
Space Empires: IV & V
March 13th, 2002, 06:14 PM
Replies:
11
No Gold Yet!!!
Views:
2,827
Posted By
Marco
Re: No Gold Yet!!!
Got it this morning!!!!
Forum:
Space Empires: IV & V
March 12th, 2002, 04:33 PM
Replies:
11
No Gold Yet!!!
Views:
2,827
Posted By
Marco
Re: No Gold Yet!!!
I placed my order at the end of january, still waiting for delivery, even if at Shrapnel my order is marked as shipped by FedEx International and because that, unfortunately, ...
Forum:
Space Empires: IV & V
February 22nd, 2002, 01:06 PM
Replies:
47
Malfador, Bring back retreat option from SEIII
Views:
7,980
Posted By
Marco
Re: Malfador, Bring back retreat option from SEIII
Another thought: my question was wrong because, if I understand correctly, in SE 3 you can place the blocking fleet in your side of warp point and surround it with a circle of others ships, even only...
Forum:
Space Empires: IV & V
February 21st, 2002, 05:02 PM
Replies:
47
Malfador, Bring back retreat option from SEIII
Views:
7,980
Posted By
Marco
Re: Malfador, Bring back retreat option from SEIII
Thanks for yours explanations PvK, curiously I even didn’t think at the problem of warp point in these terms, I used to place blockade fleets on the side of the warp points in the defended quadrant,...
Forum:
Space Empires: IV & V
February 21st, 2002, 10:21 AM
Replies:
47
Malfador, Bring back retreat option from SEIII
Views:
7,980
Posted By
Marco
Re: Malfador, Bring back retreat option from SEIII
Quote:
--------------------------------------------------
I mentioned earlier that forward retreats have to be limited somehow. I thought SE3 did pretty well by simply basing retreat direction on...
Forum:
Space Empires: IV & V
February 20th, 2002, 10:09 AM
Replies:
47
Malfador, Bring back retreat option from SEIII
Views:
7,980
Posted By
Marco
Re: Malfador, Bring back retreat option from SEIII
I completely second the system explained by PvK, but I think there is some more point to solve:
1. What happen if the retreat movement is in a strategic location with others enemy units, may be from...
Forum:
Space Empires: IV & V
February 13th, 2002, 12:28 PM
Replies:
47
Malfador, Bring back retreat option from SEIII
Views:
7,980
Posted By
Marco
Re: Malfador, Bring back retreat option from SEIII
I haven’t played SE 3 but I think that if you make the retreat option cost 2 or more strategic movement points, the retreating ships can't go far away. Once exhausted the strategic movement points...
Forum:
Space Empires: IV & V
February 13th, 2002, 10:24 AM
Replies:
47
Malfador, Bring back retreat option from SEIII
Views:
7,980
Posted By
Marco
Re: Malfador, Bring back retreat option from SEIII
How about a simpler system where retreat will be allowed only:
1)After a fixed number of round of tactical combat.
2)For ships with a tactical movement greater than enemy ships.
3)Exactly in the...
Forum:
Space Empires: IV & V
February 5th, 2002, 10:13 AM
Replies:
47
Things I would like to see in the next Version(s)...
Views:
9,484
Posted By
Marco
Re: Things I would like to see in the next Version(s)...
My wishlist:
1)Ground tactical combat (even in a separate module).
2)Retreat from tactical combat for ships fasters than enemy ships.
3)A satellite automated launch routine which allow launch in...
Forum:
Space Empires: IV & V
December 12th, 2001, 04:58 PM
Replies:
3
Update to Mod-pack Jraenar, Klingons, Praetorian, Romulan, Shadows and UkraTal posted
Views:
1,272
Posted By
Marco
Re: Update to Mod-pack Jraenar, Klingons, Praetorian, Romulan, Shadows and UkraTal posted
Thanks!
Forum:
Space Empires: IV & V
December 10th, 2001, 01:14 PM
Replies:
3
Update to Mod-pack Jraenar, Klingons, Praetorian, Romulan, Shadows and UkraTal posted
Views:
1,272
Posted By
Marco
Re: Update to Mod-pack Jraenar, Klingons, Praetorian, Romulan, Shadows and UkraTal posted
Where is posted the update? I'm not so confortable with the new downloading forum and may be I make something wrong, but I can't find the file.
Thanks for your help.
Regards, Marco.
Forum:
Space Empires: IV & V
December 6th, 2001, 07:36 PM
Replies:
8
Two seperate forums?
Views:
2,025
Posted By
Marco
Re: Two seperate forums?
I prefer to have only one forum and I agree with MegaTrain about reserving the Mod forum only for posting Mod files, but I don't like much the idea of a new forum, I think the threads about Modding...
Forum:
Space Empires: IV & V
December 6th, 2001, 07:14 PM
Replies:
24
Newbie Drone Questions
Views:
4,067
Posted By
Marco
Re: Newbie Drone Questions
Drone is a feature not implemented in the actual Version of the game, it will be implemented in SE VI Gold. Sorry but I don't know what drones are expected to do in the game, if I remember correctly...
Forum:
Space Empires: IV & V
November 16th, 2001, 10:06 AM
Replies:
50
POST DEFINITIVE MODS/PROGRAMS HERE!!!
Views:
7,495
Posted By
Marco
Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
For Dracus,
I'm very sorry, I checked and you're right, some error occurred in my computer maybe in overwriting the new formation file over the older or in downloading the new file from this site...
Forum:
Space Empires: IV & V
November 15th, 2001, 12:08 PM
Replies:
50
POST DEFINITIVE MODS/PROGRAMS HERE!!!
Views:
7,495
Posted By
Marco
Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
For Dracus,
in your upgraded formations.txt posted in this thread, there is 2 typos in "Compact" formation: a blank line between Position 4 Xpos line and Position 4 Ypos line, and an additional...
Forum:
Space Empires: IV & V
November 13th, 2001, 10:49 AM
Replies:
50
POST DEFINITIVE MODS/PROGRAMS HERE!!!
Views:
7,495
Posted By
Marco
Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
For Dracus,please can you control if
a "compact" fleet formation, which is requested by Aquileian race from TDM_ModPack, need to be added to the Formations.text file from your Eyecandy. zip install...
Forum:
Space Empires: IV & V
November 8th, 2001, 11:07 AM
Replies:
145
TDM-ModPack 2.00 BETA
Views:
16,518
Posted By
Marco
Re: TDM-ModPack 2.00 BETA
For [K126] Mephisto, Alpha Kodiak and Tampa_Gamer
Many thanks to you and the others guys for the wonderful work! I have some question for you:
First, if I understand correctly, the Last TDM_ModPack...
Forum:
Space Empires: IV & V
July 11th, 2001, 04:01 PM
Replies:
7
Your Recommendation on AI Please
Views:
2,329
Posted By
Marco
Re: Your Recommendation on AI Please
Try TDM-ModPack Last Version in the download section.
Forum:
Space Empires: IV & V
June 22nd, 2001, 08:48 AM
Replies:
15
Blackline file changes for Modders
Views:
3,540
Posted By
Marco
Re: Blackline file changes for Modders
For GE, I don't know if you have yet corrected it but in your DesignCreation_135c Version there is a typos: 2 time the word Range in
Shadows_AI_DesignCreation.txt
Default Strategy
:= Maximum...
Forum:
Space Empires: IV & V
May 16th, 2001, 12:15 PM
Replies:
21
Capturable Racial Techs
Views:
4,564
Posted By
Marco
Re: Capturable Racial Techs
Thanks.
Forum:
Space Empires: IV & V
May 16th, 2001, 09:50 AM
Replies:
21
Capturable Racial Techs
Views:
4,564
Posted By
Marco
Re: Capturable Racial Techs
Please Jc173, can you post a zipfile with the modifications needed to allow racial techs capturable ? I tried to make myself the suggested modifications but surely I made something wrong, beaucause...
Forum:
Space Empires: IV & V
May 16th, 2001, 09:50 AM
Replies:
21
Capturable Racial Techs
Views:
4,564
Posted By
Marco
Re: Capturable Racial Techs
Please Jc173, can you post a zipfile with the modifications needed to allow racial techs capturable ? I tried to make myself the suggested modifications but surely I made something wrong, beaucause...
Forum:
Space Empires: IV & V
May 8th, 2001, 02:23 PM
Replies:
7
French Quarter ! le coin des francophones
Views:
2,267
Posted By
Marco
Re: French Quarter ! le coin des francophones
Moi-même je ne suis pas français, je suis en effet italien mais je me débrouille suffisamment bien avec le français, soit écrit, soit parlé.
Merci et meilleures salutations.
Forum:
Space Empires: IV & V
May 3rd, 2001, 08:43 AM
Replies:
33
What would you like to see in an expansion pack
Views:
7,639
Posted By
Marco
Re: What would you like to see in an expansion pack
My list is:
1) Detailed tactical ground combat.
2) Possibility to implement mines warfare in tactical combat, may be allowing to deploy satellites and mines in tactical combat using a "formation...
Forum:
Space Empires: IV & V
May 2nd, 2001, 06:48 PM
Replies:
22
Bring back SE III Player Tech Levels!
Views:
4,987
Posted By
Marco
Re: Bring back SE III Player Tech Levels!
God suggestion, I definitely vote for it.
Showing results 26 to 50 of 75
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