Capturable Racial Techs
I just tried out a suggestion someone posted awhile back, and it seems to work out if someone else wants to try it out. I changed a few of the racial techs, crystalline, organic, and temporal so that the theoretical techs lead to a non racially unique 1 point intermediate tech which leads to the applied and weapons techs. Ie for cystalline: crystallurgy->crystalline intermediate->cyrstalline weapons/cyrstalline technology. I removed the racial flags from the applied and weapons techs also. Works out pretty well I can capture enemy techs but I cannot research them on my own or improve on them.
I know some people probably won't like this idea, but I think it's kinda useful to be able to reproduce and repair existing enemy ships that you've captured. I'm not sure if capturing say crystalline armor would allow you access to cyrstalline facilities or not. But If so that can probably be fixed by having the facilities use a second tech requirement that does have the racial flag set.
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