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Search: Posts Made By: Droplede
Forum: Space Empires: IV & V June 10th, 2001, 03:25 AM
Replies: 7
Views: 2,151
Posted By Droplede
Re: Massive AI Satellite Overproduction

Haven't looked at the stock AI design files for satellites, but I have seen it in action in my games. Often I'll see from 4 to 8 sensor satellites per sensor generation hovering above an AI race's...
Forum: Space Empires: IV & V June 9th, 2001, 10:04 PM
Replies: 25
Views: 4,615
Posted By Droplede
Re: Repairs

Nope no cost -- other than the maintenance you normally pay for the on-ship repair component. You don't lose resources every time a ship is repaired.

Personally, I think that's just fine. The...
Forum: Space Empires: IV & V June 8th, 2001, 06:57 AM
Replies: 12
Views: 2,056
Posted By Droplede
Re: No system shield for you

Hey, all. Was able to duplicate the system shield failure in an unmodded test, and sent the savegame on to Aaron. In his typically professional fashion, he got right back to me and said he'd check it...
Forum: Space Empires: IV & V June 8th, 2001, 05:25 AM
Replies: 62
Views: 10,823
Posted By Droplede
Re: Space Empires Haiku.

Home star, ancient font
once life drank, now death blossoms
Bye, pesky Norak
Forum: Space Empires: IV & V June 7th, 2001, 12:59 AM
Replies: 58
Views: 9,131
Posted By Droplede
Re: Just Wondering....

Mine's a newspaper editing catchphrase for when the "lead" of a story (the key summary paragraph, usually right at the top, spelled all funny in newspaper fashion) is dropped down farther into the...
Forum: Space Empires: IV & V June 7th, 2001, 12:43 AM
Replies: 12
Views: 2,056
Posted By Droplede
Re: No system shield for you

Yeah, Baron. I consider the one Planetary Shield per sector a feature, as opposed to a bug. Just thought it worth noting.

I completed a completely unmodded test in 1.35, and came up with the same...
Forum: Space Empires: IV & V June 6th, 2001, 04:33 AM
Replies: 12
Views: 2,056
Posted By Droplede
Re: No system shield for you

Hmmmm. This is distressing. In a test, I tried out nebula and black-hole creators in a system with a System Gravitational Shield Facility. Both worked on one of my own ships, despite the shield...
Forum: Space Empires: IV & V June 6th, 2001, 04:20 AM
Replies: 19
Views: 3,954
Posted By Droplede
Re: Population Disappearing?

Did an experiment today, and it backs up Dominion's findings, actually. Using my native population -- straight from the homeword -- and large transports with colony modules on them, I colonized each...
Forum: Space Empires: IV & V June 5th, 2001, 09:59 PM
Replies: 12
Views: 2,056
Posted By Droplede
Re: No system shield for you

Good idea. Could indeed be the case. I also realized that the system shield was on my Ringworld. That could be messing with it, too.

I'm going to do an extensive case test of every system and...
Forum: Space Empires: IV & V June 5th, 2001, 09:27 PM
Replies: 12
Views: 2,056
Posted By Droplede
No system shield for you

So, in a solo game, my home system had a System Gravitational Shield Facility on a functional and happy planet. A few turns later, I had just built my first black-hole creator ship and, being...
Forum: Space Empires: IV & V June 4th, 2001, 12:27 AM
Replies: 9
Views: 2,262
Posted By Droplede
Re: 50% Cargo Containers on Transports

I'm a big fan of using medium transports for colony ships a little later in the game. As noted, the colony module helps take up the 50% cargo space requirement. The 1/2-price hull makes it cheaper...
Forum: Space Empires: IV & V June 3rd, 2001, 02:04 AM
Replies: 26
Views: 5,037
Posted By Droplede
Re: Warp Speed

With me, as mentioned in other threads, I can ensure my animated movement is faster if I have my MP3 player on in the background. It's consistent -- and makes absolutely no sense to me. (More...
Forum: Space Empires: IV & V June 1st, 2001, 11:53 PM
Replies: 24
Views: 5,998
Posted By Droplede
Re: Where are the Civilians?

Add me to the list of micro-management masochists. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif

I, for one, think that even with intelligence attacks, planet blockades and the...
Forum: Space Empires: IV & V May 30th, 2001, 12:50 AM
Replies: 3
Views: 1,678
Posted By Droplede
Re: New shipset: TAIIDAN COMMONWEALTH

I think it's a great idea. Thanks! Love those ships, too -- I almost always played with the Taiidan designs in multiplayer Homeworld.

Did you base it off the modified Phong AI that's floating...
Forum: Space Empires: IV & V May 26th, 2001, 07:06 PM
Replies: 4
Views: 1,611
Posted By Droplede
Re: Fighters lock up

No problem. Hope you're enjoying the game.
Forum: Space Empires: IV & V May 23rd, 2001, 05:57 AM
Replies: 1
Views: 1,382
Posted By Droplede
Ship hull abilities

So here's a question for the mod monsters among us. I know people have talked about adding movement points to ship hulls (e.g. escorts and frigates, to give them extra movement for a given number of...
Forum: Space Empires: IV & V May 23rd, 2001, 03:56 AM
Replies: 17
Views: 5,260
Posted By Droplede
Re: SQUIDS IN SPACE!! ;-)

I've just run afoul of a squid task force with my lowly scout frigate, and I'm in over my head! (har.)

Gotta say that I've never giggled so much while being torn apart. Thanks for the great ship...
Forum: Space Empires: IV & V May 23rd, 2001, 12:24 AM
Replies: 4
Views: 1,611
Posted By Droplede
Re: Fighters lock up

Ifoater:

I take it the Amonkrie were using fighters, and you were playing out the combat on automatic in tactical mode? If that's true, it's a known, and much talked about, bug. ( a search of this...
Forum: Space Empires: IV & V May 21st, 2001, 09:30 PM
Replies: 33
Views: 6,310
Posted By Droplede
Re: Has any one ever actually completed a full game?

Jeltz:

Great idea! That would be a fun scenario. I've read a few hints on this board that a scenario editor may be in the works. Here's hoping that such a thing would have a good way to...
Forum: Space Empires: IV & V May 14th, 2001, 08:33 PM
Replies: 8
Views: 1,816
Posted By Droplede
Re: Well its 2 am, and here I am playing

Yup, 1 - 4 a.m. is prime conquest time for me, too. Nothing like getting home from work, cracking open a Red Hook ESB and wading into enemy defense lines with tachyon cannons blazing.

Of course, I...
Forum: Space Empires: IV & V May 13th, 2001, 12:53 AM
Replies: 9
Views: 3,442
Posted By Droplede
Re: OT: Doglas Adams is dead!!!

I remember staying up late on Thursday nights as a kid to listen to the rebroadcast of the BBC radio "Hitchhikers" show on NPR, and then rushing out to buy the books as soon as I could. Adams was...
Forum: Space Empires: IV & V May 10th, 2001, 10:23 PM
Replies: 63
Views: 10,503
Posted By Droplede
Re: Zippy\'s SE IV Mod (Note: It\'s HUGE!!!)

Thanks for the work, Zippy.

Downloaded it today, and should be able to dig into it later tonight. I'll keep a notebook close by, and I'll let you know what I've found in a day or two. Sounds like...
Forum: Space Empires: IV & V May 7th, 2001, 04:14 AM
Replies: 7
Views: 2,050
Posted By Droplede
Re: ModPack Bug?

Another voice to the error chorus.

My access errors, both with and without the modpack, always involve combat with fighters involved (almost always the other guys'). As Dracus noted, it seems to...
Forum: Space Empires: IV & V May 2nd, 2001, 08:18 PM
Replies: 33
Views: 6,963
Posted By Droplede
Re: Requesting feedback on \'Expansion Pack\'

In short:
more money for Aaron & co. = good

I've gotten so much enjoyment out of this (constantly improving) game for so little money that I almost feel like slapping on an eyepatch and calling...
Forum: Space Empires: IV & V April 28th, 2001, 07:34 AM
Replies: 9
Views: 2,725
Posted By Droplede
Re: Learning the Rhythm

I usually have three to four main attack fleets. Generally, each ship type of a certain size gets a name and keeps it, and I reflect retrofit Versions with a new class name. Here's the example: All...
Showing results 26 to 50 of 58

 
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