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Showing results 26 to 50 of 58
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Posts Made By:
Droplede
Forum:
Space Empires: IV & V
June 10th, 2001, 03:25 AM
Replies:
7
Massive AI Satellite Overproduction
Views:
2,151
Posted By
Droplede
Re: Massive AI Satellite Overproduction
Haven't looked at the stock AI design files for satellites, but I have seen it in action in my games. Often I'll see from 4 to 8 sensor satellites per sensor generation hovering above an AI race's...
Forum:
Space Empires: IV & V
June 9th, 2001, 10:04 PM
Replies:
25
Repairs
Views:
4,615
Posted By
Droplede
Re: Repairs
Nope no cost -- other than the maintenance you normally pay for the on-ship repair component. You don't lose resources every time a ship is repaired.
Personally, I think that's just fine. The...
Forum:
Space Empires: IV & V
June 8th, 2001, 06:57 AM
Replies:
12
No system shield for you
Views:
2,056
Posted By
Droplede
Re: No system shield for you
Hey, all. Was able to duplicate the system shield failure in an unmodded test, and sent the savegame on to Aaron. In his typically professional fashion, he got right back to me and said he'd check it...
Forum:
Space Empires: IV & V
June 8th, 2001, 05:25 AM
Replies:
62
Space Empires Haiku.
Views:
10,823
Posted By
Droplede
Re: Space Empires Haiku.
Home star, ancient font
once life drank, now death blossoms
Bye, pesky Norak
Forum:
Space Empires: IV & V
June 7th, 2001, 12:59 AM
Replies:
58
Just Wondering....
Views:
9,131
Posted By
Droplede
Re: Just Wondering....
Mine's a newspaper editing catchphrase for when the "lead" of a story (the key summary paragraph, usually right at the top, spelled all funny in newspaper fashion) is dropped down farther into the...
Forum:
Space Empires: IV & V
June 7th, 2001, 12:43 AM
Replies:
12
No system shield for you
Views:
2,056
Posted By
Droplede
Re: No system shield for you
Yeah, Baron. I consider the one Planetary Shield per sector a feature, as opposed to a bug. Just thought it worth noting.
I completed a completely unmodded test in 1.35, and came up with the same...
Forum:
Space Empires: IV & V
June 6th, 2001, 04:33 AM
Replies:
12
No system shield for you
Views:
2,056
Posted By
Droplede
Re: No system shield for you
Hmmmm. This is distressing. In a test, I tried out nebula and black-hole creators in a system with a System Gravitational Shield Facility. Both worked on one of my own ships, despite the shield...
Forum:
Space Empires: IV & V
June 6th, 2001, 04:20 AM
Replies:
19
Population Disappearing?
Views:
3,954
Posted By
Droplede
Re: Population Disappearing?
Did an experiment today, and it backs up Dominion's findings, actually. Using my native population -- straight from the homeword -- and large transports with colony modules on them, I colonized each...
Forum:
Space Empires: IV & V
June 5th, 2001, 09:59 PM
Replies:
12
No system shield for you
Views:
2,056
Posted By
Droplede
Re: No system shield for you
Good idea. Could indeed be the case. I also realized that the system shield was on my Ringworld. That could be messing with it, too.
I'm going to do an extensive case test of every system and...
Forum:
Space Empires: IV & V
June 5th, 2001, 09:27 PM
Replies:
12
No system shield for you
Views:
2,056
Posted By
Droplede
No system shield for you
So, in a solo game, my home system had a System Gravitational Shield Facility on a functional and happy planet. A few turns later, I had just built my first black-hole creator ship and, being...
Forum:
Space Empires: IV & V
June 4th, 2001, 12:27 AM
Replies:
9
50% Cargo Containers on Transports
Views:
2,262
Posted By
Droplede
Re: 50% Cargo Containers on Transports
I'm a big fan of using medium transports for colony ships a little later in the game. As noted, the colony module helps take up the 50% cargo space requirement. The 1/2-price hull makes it cheaper...
Forum:
Space Empires: IV & V
June 3rd, 2001, 02:04 AM
Replies:
26
Warp Speed
Views:
5,037
Posted By
Droplede
Re: Warp Speed
With me, as mentioned in other threads, I can ensure my animated movement is faster if I have my MP3 player on in the background. It's consistent -- and makes absolutely no sense to me. (More...
Forum:
Space Empires: IV & V
June 1st, 2001, 11:53 PM
Replies:
24
Where are the Civilians?
Views:
5,998
Posted By
Droplede
Re: Where are the Civilians?
Add me to the list of micro-management masochists. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
I, for one, think that even with intelligence attacks, planet blockades and the...
Forum:
Space Empires: IV & V
May 30th, 2001, 12:50 AM
Replies:
3
New shipset: TAIIDAN COMMONWEALTH
Views:
1,678
Posted By
Droplede
Re: New shipset: TAIIDAN COMMONWEALTH
I think it's a great idea. Thanks! Love those ships, too -- I almost always played with the Taiidan designs in multiplayer Homeworld.
Did you base it off the modified Phong AI that's floating...
Forum:
Space Empires: IV & V
May 26th, 2001, 07:06 PM
Replies:
4
Fighters lock up
Views:
1,611
Posted By
Droplede
Re: Fighters lock up
No problem. Hope you're enjoying the game.
Forum:
Space Empires: IV & V
May 23rd, 2001, 05:57 AM
Replies:
1
Ship hull abilities
Views:
1,382
Posted By
Droplede
Ship hull abilities
So here's a question for the mod monsters among us. I know people have talked about adding movement points to ship hulls (e.g. escorts and frigates, to give them extra movement for a given number of...
Forum:
Space Empires: IV & V
May 23rd, 2001, 03:56 AM
Replies:
17
SQUIDS IN SPACE!! ;-)
Views:
5,260
Posted By
Droplede
Re: SQUIDS IN SPACE!! ;-)
I've just run afoul of a squid task force with my lowly scout frigate, and I'm in over my head! (har.)
Gotta say that I've never giggled so much while being torn apart. Thanks for the great ship...
Forum:
Space Empires: IV & V
May 23rd, 2001, 12:24 AM
Replies:
4
Fighters lock up
Views:
1,611
Posted By
Droplede
Re: Fighters lock up
Ifoater:
I take it the Amonkrie were using fighters, and you were playing out the combat on automatic in tactical mode? If that's true, it's a known, and much talked about, bug. ( a search of this...
Forum:
Space Empires: IV & V
May 21st, 2001, 09:30 PM
Replies:
33
Has any one ever actually completed a full game?
Views:
6,310
Posted By
Droplede
Re: Has any one ever actually completed a full game?
Jeltz:
Great idea! That would be a fun scenario. I've read a few hints on this board that a scenario editor may be in the works. Here's hoping that such a thing would have a good way to...
Forum:
Space Empires: IV & V
May 14th, 2001, 08:33 PM
Replies:
8
Well its 2 am, and here I am playing
Views:
1,816
Posted By
Droplede
Re: Well its 2 am, and here I am playing
Yup, 1 - 4 a.m. is prime conquest time for me, too. Nothing like getting home from work, cracking open a Red Hook ESB and wading into enemy defense lines with tachyon cannons blazing.
Of course, I...
Forum:
Space Empires: IV & V
May 13th, 2001, 12:53 AM
Replies:
9
OT: Doglas Adams is dead!!!
Views:
3,442
Posted By
Droplede
Re: OT: Doglas Adams is dead!!!
I remember staying up late on Thursday nights as a kid to listen to the rebroadcast of the BBC radio "Hitchhikers" show on NPR, and then rushing out to buy the books as soon as I could. Adams was...
Forum:
Space Empires: IV & V
May 10th, 2001, 10:23 PM
Replies:
63
Zippy's SE IV Mod (Note: It's HUGE!!!)
Views:
10,503
Posted By
Droplede
Re: Zippy\'s SE IV Mod (Note: It\'s HUGE!!!)
Thanks for the work, Zippy.
Downloaded it today, and should be able to dig into it later tonight. I'll keep a notebook close by, and I'll let you know what I've found in a day or two. Sounds like...
Forum:
Space Empires: IV & V
May 7th, 2001, 04:14 AM
Replies:
7
ModPack Bug?
Views:
2,050
Posted By
Droplede
Re: ModPack Bug?
Another voice to the error chorus.
My access errors, both with and without the modpack, always involve combat with fighters involved (almost always the other guys'). As Dracus noted, it seems to...
Forum:
Space Empires: IV & V
May 2nd, 2001, 08:18 PM
Replies:
33
Requesting feedback on 'Expansion Pack'
Views:
6,963
Posted By
Droplede
Re: Requesting feedback on \'Expansion Pack\'
In short:
more money for Aaron & co. = good
I've gotten so much enjoyment out of this (constantly improving) game for so little money that I almost feel like slapping on an eyepatch and calling...
Forum:
Space Empires: IV & V
April 28th, 2001, 07:34 AM
Replies:
9
Learning the Rhythm
Views:
2,725
Posted By
Droplede
Re: Learning the Rhythm
I usually have three to four main attack fleets. Generally, each ship type of a certain size gets a name and keeps it, and I reflect retrofit Versions with a new class name. Here's the example: All...
Showing results 26 to 50 of 58
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