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Search: Posts Made By: KnidVermicious
Forum: Space Empires: IV & V August 18th, 2003, 03:31 PM
Replies: 40
Views: 7,264
Posted By KnidVermicious
Re: Bio-Psych Mod v1.16

Good point. I didn't try those. No existing facilities that I've seen have negatives, so maybe they don't work either. I'll see if I can test it tonight.
Forum: Space Empires: IV & V August 18th, 2003, 03:06 PM
Replies: 40
Views: 7,264
Posted By KnidVermicious
Re: Bio-Psych Mod v1.16

I ran some tests over the weekend. Negative modifiers do not work for planet or system wide facilities. At least the resource generation type modifiers, anyway.

I think I'll work around this by...
Forum: Space Empires: IV & V August 15th, 2003, 04:41 PM
Replies: 10
Views: 2,561
Posted By KnidVermicious
Re: New Components for Image Mod

A components submission for the Image Modpack.

These are images I created for troop components in the Bio-Psych Mod.

1060958410.zip (http://forum.shrapnelgames.com/newuploads/1060958410.zip)
Forum: Space Empires: IV & V August 13th, 2003, 07:45 PM
Replies: 40
Views: 7,264
Posted By KnidVermicious
Re: Bio-Psych Mod v1.16

Image Mod question

As I add more to this mod I think I want to use the Image Mod, at least for components. How do I go about getting permission? Also, what should I do about adding new pics into...
Forum: Space Empires: IV & V August 13th, 2003, 05:04 PM
Replies: 40
Views: 7,264
Posted By KnidVermicious
Re: Bio-Psych Mod v1.16

Another facility idea: the Frenzotron (uh, that's a working name)

Death Shrine-like systemwide bonus to damage
War Shrine-like systemwide penalty to combat

Simulates stirring the population up...
Forum: Space Empires: IV & V August 13th, 2003, 04:41 PM
Replies: 40
Views: 7,264
Posted By KnidVermicious
Re: Bio-Psych Mod v1.16

No, it was intentional. I'm still figuring them out. Plus I don't have any images for them, yet.

After all this bonus stacking talk, I wonder: If a facility has a +40 bonus X/-40 penalty Y and...
Forum: Space Empires: IV & V August 13th, 2003, 04:31 PM
Replies: 14
Views: 2,964
Posted By KnidVermicious
Re: Damage type question

Excellent ideas.

I was intending to add this to the Bio-Psych Mod. A new tech area like Xenobiology lets you understand alien physiology so you can make things that screw it up. I originally was...
Forum: Space Empires: IV & V August 13th, 2003, 03:35 PM
Replies: 40
Views: 7,264
Posted By KnidVermicious
Re: Bio-Psych Mod v1.16

Oh yeah, I realized Last night that v1.01 that I posted didn't have the Abomination and Siege Fortification fixed (they're still 30kt) because...well because I'm an idiot.

So here is the *correct*...
Forum: Space Empires: IV & V August 13th, 2003, 03:22 PM
Replies: 40
Views: 7,264
Posted By KnidVermicious
Re: Bio-Psych Mod v1.16

Running the tests in the Simulator I ran into some interesting sights:

*I thought that the first troop loaded was the first one damaged. I ran the tests with the special troops on the defender...
Forum: Space Empires: IV & V August 13th, 2003, 03:14 PM
Replies: 40
Views: 7,264
Posted By KnidVermicious
Re: Bio-Psych Mod v1.16

Tested the command troops. The evidence seems to point that positive and negatives stack/don't replace each other.

I ran several tests:

*A baseline that used 10 'null' commands that just...
Forum: Space Empires: IV & V August 13th, 2003, 03:07 PM
Replies: 14
Views: 2,964
Posted By KnidVermicious
Re: Damage type question

Tested the Death Ray device. It doesn't work with an ability of "0' so I tested it with "1" and it worked fine. Skips armor, but hits shields.

How many "marines" does 1 point of Boarding Defense...
Forum: Space Empires: IV & V August 12th, 2003, 09:45 PM
Replies: 14
Views: 2,964
Posted By KnidVermicious
Re: Damage type question

My idea is some kind of Deathwand device that only kills crews. I'm hoping that if I add a "0" Boarding Defense ability to Crew Quarters and Bridge than it will destroy the "crew" parts of the ship....
Forum: Space Empires: IV & V August 12th, 2003, 09:39 PM
Replies: 40
Views: 7,264
Posted By KnidVermicious
Re: Bio-Psych Mod v1.16

If it only counts the best one, that's going to make several components useless.I'll run some tests tonight (hopefully) and see what happens. It'd be great if anyone else could run some tests to...
Forum: Space Empires: IV & V August 12th, 2003, 09:18 PM
Replies: 14
Views: 2,964
Posted By KnidVermicious
Re: Damage type question

If you make the ability "0" can you just use it as a marker so those weapons will hit it?
Forum: Space Empires: IV & V August 12th, 2003, 09:15 PM
Replies: 40
Views: 7,264
Posted By KnidVermicious
Re: Bio-Psych Mod v1.16

I thought if the components were different families the bonuses would stack. Wouldn't the +40 attack and -40 attack stack for a 0 net? And if it did, why bother using both units?

[ August 12,...
Forum: Space Empires: IV & V August 12th, 2003, 07:18 PM
Replies: 14
Views: 2,964
Posted By KnidVermicious
Damage type question

I think I understand this but I'm asking anyway:

When you select a damage type like 'Shields Only' it damages components with the ability 'generates shield points' right? The component is targeted...
Forum: Space Empires: IV & V August 12th, 2003, 07:01 PM
Replies: 40
Views: 7,264
Posted By KnidVermicious
Re: Bio-Psych Mod v1.16

Well, the mounts should up the supply usage, too. So hopefully that will balance that a little. I thought abut making it larger, but I do want smaller ships to be able to take it. I might up the...
Forum: Space Empires: IV & V August 12th, 2003, 06:44 PM
Replies: 40
Views: 7,264
Posted By KnidVermicious
Re: Bio-Psych Mod v1.16

Would it be useful to people to include text files with just the new components and techs so they could easily cut and paste them into their own mods?
Forum: Space Empires: IV & V August 12th, 2003, 06:39 PM
Replies: 40
Views: 7,264
Posted By KnidVermicious
Re: Bio-Psych Mod v1.16

No I didn't change the other files. Just Components and TechArea. Can I just leave the others out of the zip file?

Did you think the Suicide Assault was too powerful? I would have liked to make it...
Forum: Space Empires: IV & V August 12th, 2003, 03:09 PM
Replies: 40
Views: 7,264
Posted By KnidVermicious
Re: Bio-Psych Mod v1.16

Brief Description:

Bio-Psych Mod

The purpose of this mod is to bring some flavor to the Psychology and Biology tech areas by adding some useful combat options in each. In addition, I never...
Forum: Space Empires: IV & V August 11th, 2003, 11:18 PM
Replies: 40
Views: 7,264
Posted By KnidVermicious
Re: Bio-Psych Mod v1.16

Fixed the description errors. Can't see how I missed the Abomination being too big.Hmm. (I'll post v1.01 tommorrow)

How much would you suggest increasing the Minerals on the Evolved Crew? 50? 100?...
Forum: Space Empires: IV & V August 11th, 2003, 10:29 PM
Replies: 40
Views: 7,264
Posted By KnidVermicious
Bio-Psych Mod v1.16

Bio-Psych Mod V 1.0

Text File1060633093.txt (http://forum.shrapnelgames.com/newuploads/1060633093.txt)

Zip File1060633154.zip (http://forum.shrapnelgames.com/newuploads/1060633154.zip)

My...
Forum: SEIV Scenarios and Mods August 11th, 2003, 10:21 PM
Replies: 401
Views: 102,416
Posted By KnidVermicious
Forum: Space Empires: IV & V August 11th, 2003, 07:21 PM
Replies: 4
Views: 2,075
Posted By KnidVermicious
Point Defense Question

Is there any method to how PDs choose their targets? Closest? Largest? Most damage?
Forum: Space Empires: IV & V August 6th, 2003, 03:55 PM
Replies: 4
Views: 2,117
Posted By KnidVermicious
Ramming question

I think I've figured this out from other threads, but I thought it best to ask the experts:

When a ship/fighter rams, the offense and defense bonuses play no part, correct? A ram automatically...
Showing results 26 to 50 of 96

 
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