The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 2
<
1
2
Showing results 26 to 45 of 45
Search took
0.00
seconds; generated 20 minute(s) ago.
Search:
Posts Made By:
MacLeod
Forum:
Space Empires: IV & V
January 24th, 2003, 11:06 PM
Replies:
22
weapon platforms, weight ratios and modding questions
Views:
2,855
Posted By
MacLeod
Re: weapon platforms, weight ratios and modding questions
You could just assume the weapons platforms are orbital somewhat more like a modern space stations. This doesn't really conflict with the other two options as bases and satellites are drastically...
Forum:
Space Empires: IV & V
January 20th, 2003, 06:47 AM
Replies:
95
Proportions....
Views:
15,741
Posted By
MacLeod
Re: Proportions....
And why is it set so AI's won't surrender except against the most absolutely absurd odds (10000 to 1). Means there nothing left to do with them but destroy them and that's just a boring waste ...
Forum:
Space Empires: IV & V
January 20th, 2003, 05:11 AM
Replies:
95
Proportions....
Views:
15,741
Posted By
MacLeod
Proportions....
Fighter have WAAAAAAAYYYYYYY too much defense, it's nearly impossible to hit 'em even with PDC.
I could kill a small squad of LCs easier than a stack of ten of them things.
Forum:
Space Empires: IV & V
January 18th, 2003, 11:46 AM
Replies:
63
Vision Test
Views:
6,843
Posted By
MacLeod
Re: Vision Test
The only thing that scared me about that was that I didn't get any but the first one right.
I've seen too many of them things and saw that coming from a mile away ...
Forum:
Space Empires: IV & V
January 18th, 2003, 08:13 AM
Replies:
11
Does this look OK?
Views:
2,434
Posted By
MacLeod
Re: Does this look OK?
Kicking *** with a paint brush Atrocities http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
January 16th, 2003, 06:50 AM
Replies:
32
Treaties..... whats the point?
Views:
6,378
Posted By
MacLeod
Re: Treaties..... whats the point?
I don't much care for treaties with the AI unless they give me resources, resupply or have multiple partnerships.
The problem is that the AI does not respond to requests properly, like requests to...
Forum:
Space Empires: IV & V
January 15th, 2003, 12:39 PM
Replies:
5
OT: US has chance to surrender.
Views:
1,368
Posted By
MacLeod
Re: OT: US has chance to surrender.
ROFLMAO
I'm going to send an urgent email to George W urging him to surrender immediately. Hopefully they won't force us to pay repairations and surrender some of our states to them ...
Forum:
Space Empires: IV & V
January 11th, 2003, 02:35 AM
Replies:
112
Star Trek (ASTmod) NEW v1.7 (Feb-10)
Views:
14,440
Posted By
MacLeod
Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Hmm, I'm fairly sure I started off Good homeworld, I always do.
I'll double check later tonight after work if I have an autosave from it.
Forum:
Space Empires: IV & V
January 11th, 2003, 02:31 AM
Replies:
48
New Weapon Concepts
Views:
7,162
Posted By
MacLeod
Re: New Weapon Concepts
<font size="2" face="Verdana, Helvetica, sans-serif">Computer Combat 10
Binary Death Ray:
Forces target ship with master computer to load Microsoft Windows Millenium Edition (aka Windows 4000)....
Forum:
Space Empires: IV & V
January 11th, 2003, 02:03 AM
Replies:
112
Star Trek (ASTmod) NEW v1.7 (Feb-10)
Views:
14,440
Posted By
MacLeod
Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Noticed a lot of bad homeworld assignments, races seem to be assigned to start on a moon but instead are placed on the main planet of that sector, regardless of atmosphere and planet type, they're...
Forum:
Space Empires: IV & V
January 5th, 2003, 11:32 PM
Replies:
112
Star Trek (ASTmod) NEW v1.7 (Feb-10)
Views:
14,440
Posted By
MacLeod
Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
<font size="2" face="Verdana, Helvetica, sans-serif">Umm, really? I was getting about 40k in each material til I upgraded to the broken C Nexus III.
Think I'll hit 70k when I patch it ...
Forum:
Space Empires: IV & V
January 5th, 2003, 10:16 PM
Replies:
112
Star Trek (ASTmod) NEW v1.7 (Feb-10)
Views:
14,440
Posted By
MacLeod
Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Thankye.
I'm almost sad to see it go, because of the C. Nexus I bug I was able to build multiple shipyards on a planet by upgrading them to C. Nexus II's. Was fun being able to build a super base...
Forum:
Space Empires: IV & V
January 5th, 2003, 12:35 PM
Replies:
112
Star Trek (ASTmod) NEW v1.7 (Feb-10)
Views:
14,440
Posted By
MacLeod
Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Damn I'm up way too late.
Too things I noticed as I continued my game (haven't patched yet).
The Borg Construction Nexus I has no functional construction abilities, the Borg Construction Nexus...
Forum:
Space Empires: IV & V
January 5th, 2003, 03:18 AM
Replies:
112
Star Trek (ASTmod) NEW v1.7 (Feb-10)
Views:
14,440
Posted By
MacLeod
Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
I got a question and a few AST bugs to report.
First, how do you edit a mod without making saved games incompatable?
Second, the Borg Construction Matrix only lists one of it's abilities in...
Forum:
Space Empires: IV & V
December 20th, 2002, 11:55 PM
Replies:
47
SEIV dying?
Views:
5,594
Posted By
MacLeod
Re: SEIV dying?
Dude, Doom isn't even dead yet and it's gotta be more than ten years old, as I remember playing it while I was a 5th grade student.
SEIV will live until SEV comes out, when the SE series stops,...
Forum:
Space Empires: IV & V
December 9th, 2002, 02:56 AM
Replies:
60
To Suicide Junkie
Views:
10,032
Posted By
MacLeod
Re: To Suicide Junkie
I think I know what's happening but I will have to test to confirm.
If I join in on a treaty with the intended victim combat stops and he gains control of all my troops on the planet.
Forum:
Space Empires: IV & V
December 9th, 2002, 12:41 AM
Replies:
60
To Suicide Junkie
Views:
10,032
Posted By
MacLeod
Re: To Suicide Junkie
hehe new problem...
When invading a planet if the invasion takes too long, the combat stops and the defending planet gains control of all of the formerly invading troops.
Ouch
At least I can...
Forum:
Space Empires: IV & V
December 8th, 2002, 11:13 AM
Replies:
60
To Suicide Junkie
Views:
10,032
Posted By
MacLeod
Re: To Suicide Junkie
Ahhhh
I thankye
Wow that's a lotta components...
Forum:
Space Empires: IV & V
December 8th, 2002, 09:05 AM
Replies:
60
To Suicide Junkie
Views:
10,032
Posted By
MacLeod
Re: To Suicide Junkie
I have a problem SJ...
I downloaded P&N v3.1 off the site on your sig but many of the new components are missing their pictures.
I wouldn't even care but for the fact that SE4 doesnt want to...
Forum:
Space Empires: IV & V
November 27th, 2002, 11:19 PM
Replies:
25
Is Gold worth $39?
Views:
6,530
Posted By
MacLeod
Re: Is Gold worth $39?
Just pray they ship the thing in a jewel case.
Failing that, pray for divine intervention.
I just got my copy of se4g, the disk was in two pieces because some incompotent/lazy idiot decided to...
Showing results 26 to 45 of 45
Page 2 of 2
<
1
2
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
12:49 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.