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  #41  
Old January 10th, 2003, 03:36 AM
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Default Re: New Weapon Concepts

Quote:
Originally posted by Taera:
hey ed, Last time i checked it was Stars! not Stars?
well yeah but I was ending the sentence with a question mark and it would look silly to say "Stars!?"

here's one for you - think UT2K3... ok now that I've totally blown your brains out (what is he doing talking about a FPS on a TBS forum?!?), picture the Link Gun - fire it at an enemy, it does say 20 damage, fire it at a friend who is simultaneously firing it at an enemy, it powers up your friend's shot and the enemy takes say 100 damage!
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  #42  
Old January 10th, 2003, 03:44 AM
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Default Re: New Weapon Concepts

[quote]Originally posted by Ed Kolis:
Quote:
Originally posted by Taera:
[qb]here's one for you - think UT2K3... ok now that I've totally blown your brains out (what is he doing talking about a FPS on a TBS forum?!?), picture the Link Gun - fire it at an enemy, it does say 20 damage, fire it at a friend who is simultaneously firing it at an enemy, it powers up your friend's shot and the enemy takes say 100 damage!
Link gun is weak. Ship-mounted devastators... Massive-Mount Ion Cannons... Flak cannons... Gatling Lightning guns...

The possibilities are endless.
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  #43  
Old January 10th, 2003, 12:11 PM
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Default Re: New Weapon Concepts

Flakmonkey!!
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  #44  
Old January 10th, 2003, 12:58 PM
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Default Re: New Weapon Concepts

I' d like to see the tractor/ repulsor beams used to throw ships at other ships, causing ramming damage.

*dogscoff takes two enemy frigates and bashes their heads together...
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  #45  
Old January 10th, 2003, 03:00 PM

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Default Re: New Weapon Concepts

I would like an weapon that an engine can do...like create a Gaseous Anamoly
Heheh
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  #46  
Old January 10th, 2003, 06:22 PM
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Default Re: New Weapon Concepts

A weapon that mothballs the ship it hits.

A weapon that randomly changes components on a ship.

A PDC destroying weapon
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  #47  
Old January 10th, 2003, 11:40 PM
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Default Re: New Weapon Concepts

Roe vs. Wade Motion Gun - Reduces population growth on a planet by 50% - unless the target population is Deeply Religious
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  #48  
Old January 11th, 2003, 02:01 AM
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Default Re: New Weapon Concepts

Ugh, thats bad

But weapons that only damage population growth/happiness/etc. would be another cool idea.

Do they have supply deleting weapons? Someone may have already mentioned that...
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  #49  
Old January 11th, 2003, 02:31 AM
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Default Re: New Weapon Concepts

Quote:
Originally posted by Cheeze:
That would be an interesting computer virus. Similar to the Allegiance Subverter but perhaps a more advanced weapon in the Computer Combat line.

This weapon could turn a ship to fire on its allies. Unlike the Subverter, the effect would be temporary, say one or two rounds of tactical combat. I would say one round, but the results would be startling.
Computer Combat 10
Binary Death Ray:
Forces target ship with master computer to load Microsoft Windows Millenium Edition (aka Windows 4000). Computer then must spend 30 months waiting on hold for Microsoft Tech Support to fix the battered computer.

Computer Combat 11 + Applied Intelligence 5
Installs Outlook Express onto the target Emporer's computer, causing him to occasionally miss a turn while rebooting his system after firing an email off to his ministers. Exposes said empire to further computer attacks due to security vulnerabilities.

On a more serious note.
Boarding pods. Is it possible to put boarding parties on a drone and use it to capture ships?

A more effective Version of the tachyon thingies.

Weapons that eat ship supplies (the targets not yours)
Weapons that steal ship supplies (allowing for space parasite ships)

Weapons (well, devices) that effect the combat environment, kinda like the Stellar Manip 1 stuff, but during combat only (that is, temporary) and without taking up so much space and costing so damn much.

Weapons to kill ship crews.
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