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Showing results 26 to 50 of 214
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Posts Made By:
Aussie Gamer
Forum:
Space Empires: IV & V
May 3rd, 2001, 02:20 AM
Replies:
82
Missiles: Do they ever miss???
Views:
12,542
Posted By
Aussie Gamer
Re: Missiles: Do they ever miss???
ECM is a cover for all counter mesures in this game as far as would understand any way.
For all attacks there is a defence.
So pumping out a signal 10 billions times stronger so the missiles can...
Forum:
Space Empires: IV & V
May 2nd, 2001, 11:58 PM
Replies:
82
Missiles: Do they ever miss???
Views:
12,542
Posted By
Aussie Gamer
Re: Missiles: Do they ever miss???
Missiles brain would not be that powerful that they would be able to have several ways of detecting an enenmy ship.
If you look at missiles of today then the set and forget missiles lock on one...
Forum:
Space Empires: IV & V
May 2nd, 2001, 11:36 PM
Replies:
22
Bring back SE III Player Tech Levels!
Views:
4,988
Posted By
Aussie Gamer
Re: Bring back SE III Player Tech Levels!
Another way is that you have a racial trait say called " Advanced Reasearch Race" worth 3000 points.
You then have them get an extra 10,000 RP for the entire game that way they get a big boost at...
Forum:
Space Empires: IV & V
May 2nd, 2001, 11:22 PM
Replies:
82
Missiles: Do they ever miss???
Views:
12,542
Posted By
Aussie Gamer
Re: Missiles: Do they ever miss???
I got a reply from God, Arron, and he says that it would be unfair to have ECM effect missiles as they are slow and can be dodge by ships.
If you are like me and think that this is wrong please...
Forum:
Space Empires: IV & V
May 2nd, 2001, 07:11 AM
Replies:
17
Counter Intelligence
Views:
2,997
Posted By
Aussie Gamer
Re: Counter Intelligence
The way I thought that it worked was pretty similar to you Phoenix-D except that if the enemies was going to work it was used up and defeats that one attack going back to the start.
It blocks...
Forum:
Space Empires: IV & V
May 2nd, 2001, 02:29 AM
Replies:
82
Missiles: Do they ever miss???
Views:
12,542
Posted By
Aussie Gamer
Re: Missiles: Do they ever miss???
Well Will, That is an advanced tech for a Ring world, if you read the discription of the rind and Sphere worlds it says that they are the base structure for the worlds and the generator drags...
Forum:
Space Empires: IV & V
May 1st, 2001, 07:48 AM
Replies:
82
Missiles: Do they ever miss???
Views:
12,542
Posted By
Aussie Gamer
Re: Missiles: Do they ever miss???
Isn't sci-fi based on real life but taken to the Nth degree.
It makes it more fun to play with things that are grounded in real life but are far advanced of our tech now.
I believe that ECM...
Forum:
Space Empires: IV & V
May 1st, 2001, 02:30 AM
Replies:
82
Missiles: Do they ever miss???
Views:
12,542
Posted By
Aussie Gamer
Re: Missiles: Do they ever miss???
Yes you can armour missiles, you have to just make a new component.
I think that all weapons have a chance to miss or what is the point of ECM and combat sensor except for direct fire weapons.
I...
Forum:
Space Empires: IV & V
April 30th, 2001, 11:36 PM
Replies:
13
Why espionage is to powerful
Views:
2,667
Posted By
Aussie Gamer
Re: Why espionage is to powerful
You can also include things like listening Posts which can be on a "frieghter", that picks up enemy broadcasts in a system. That would allow you to find out details of ships etc.
It does not have to...
Forum:
Space Empires: IV & V
April 30th, 2001, 11:27 PM
Replies:
82
Missiles: Do they ever miss???
Views:
12,542
Posted By
Aussie Gamer
Re: Missiles: Do they ever miss???
To me if you have ECM pod on board it should effect all attacks to your ship.
It does seem even sillier to have it effect direct fire and not missile weapons, clearly that is not the way it works...
Forum:
Space Empires: IV & V
April 30th, 2001, 07:49 AM
Replies:
13
Why espionage is to powerful
Views:
2,667
Posted By
Aussie Gamer
Re: Why espionage is to powerful
To use Esp on another race you don't have to send over your people you just buy of the others guys people to do the dirty work for you.
Remember that you have got trade links to the other nation,...
Forum:
Space Empires: IV & V
April 30th, 2001, 07:44 AM
Replies:
5
Tactical Combat Bug
Views:
1,220
Posted By
Aussie Gamer
Re: Tactical Combat Bug
Sounds like a mod you have done is the problem.
Check the design data files for the races that they are the same as the new combat names for the default race data files.
Optimum weapon range got...
Forum:
Space Empires: IV & V
April 30th, 2001, 07:34 AM
Replies:
82
Missiles: Do they ever miss???
Views:
12,542
Posted By
Aussie Gamer
Re: Missiles: Do they ever miss???
SLAP SLAP! Oh yer that's right!
That's what you said about seekers, stupid me!
Does that means if you have a minus of 10% per square, you actually increase the range by putting in a combat...
Forum:
Space Empires: IV & V
April 30th, 2001, 04:02 AM
Replies:
4
The Illuminati Race
Views:
1,215
Posted By
Aussie Gamer
Re: The Illuminati Race
Looks good.
Found some speech file errors though, they say the Klingon empire instead of Illuminati.
Forum:
Space Empires: IV & V
April 30th, 2001, 04:00 AM
Replies:
82
Missiles: Do they ever miss???
Views:
12,542
Posted By
Aussie Gamer
Re: Missiles: Do they ever miss???
You learn something new every day, that's mine, so I'm off home....
Still does not explain the capital missile (concussion) missiles hitting always.
Forum:
Space Empires: IV & V
April 30th, 2001, 02:23 AM
Replies:
82
Missiles: Do they ever miss???
Views:
12,542
Posted By
Aussie Gamer
Re: Missiles: Do they ever miss???
I designed a concussion missile which could target fighter Groups. They get a huge minus to hit them but every one of my missiles hit the Groups during the combat.
I think that the target system...
Forum:
Space Empires: IV & V
April 29th, 2001, 11:26 PM
Replies:
13
Why espionage is to powerful
Views:
2,667
Posted By
Aussie Gamer
Re: Why espionage is to powerful
Got to love the intel, you can do so much to your enemies <and friends>, such as getting them to declare war on each other.
I even starting to get a handle on the counter-intel projects.
But...
Forum:
Space Empires: IV & V
April 29th, 2001, 11:22 PM
Replies:
82
Missiles: Do they ever miss???
Views:
12,542
Posted By
Aussie Gamer
Missiles: Do they ever miss???
I have been a lot of looking at missiles lately, designing new types etc, and I don't think that they miss EVER!!!
Even at 1%
Can anyone else confirm or refute this.
Forum:
Space Empires: IV & V
April 25th, 2001, 06:26 AM
Replies:
2
PBEM Host question
Views:
1,423
Posted By
Aussie Gamer
Re: PBEM Host question
The line after "Quick Start Style 16...."
should be:
Simultaneous Games Show Strategic Combat := False
If it is True then the host gets to see all the combats....
Forum:
Space Empires: IV & V
April 24th, 2001, 07:45 AM
Replies:
26
A 1.35 BUG!!!!!!!
Views:
7,011
Posted By
Aussie Gamer
Re: A 1.35 BUG!!!!!!!
It reads like the more you have mod'ed the game the bigger the errors.
I have been playing two multi-player games by e-mail and a single player game.
The only errors I have so far are with the...
Forum:
Space Empires: IV & V
April 20th, 2001, 07:31 AM
Replies:
164
Intergalactic Civil War !!??
Views:
28,155
Posted By
Aussie Gamer
Re: Intergalactic Civil War !!??
It must be time to tie up these ideas and post them off to MM for consideration.
I like the different levels of upsetness < that's not a word I think>, maybe that's a better way to go than whole...
Forum:
Space Empires: IV & V
April 20th, 2001, 07:25 AM
Replies:
14
Another race AI problem
Views:
3,495
Posted By
Aussie Gamer
Re: Another race AI problem
Well good on the game for finally reporting all these errors! <annoyed to the max>
http://www.shrapnelgames.com/ubb/images/icons/icon8.gif
The Toron have a fault in their boarding ships...
Forum:
Space Empires: IV & V
April 20th, 2001, 07:20 AM
Replies:
8
i've started a game for 20 turns need help
Views:
1,892
Posted By
Aussie Gamer
Re: i\'ve started a game for 20 turns need help
Gentlemen...
I think that we are in agreement.
COLONISE
COLONISE
COLONISE
Don't worry about meeting them until you get yourself settled into about 20 good worlds if you can.
Forum:
Space Empires: IV & V
April 20th, 2001, 07:12 AM
Replies:
16
3D Map Idea
Views:
3,236
Posted By
Aussie Gamer
Re: 3D Map Idea
You should not knock the 3D galaxy, it looks fantasic. You can spin it around, zoom in/out.
Adds a real good feel to the game.
But the 3D combat would be great. I think that the programming for...
Forum:
Space Empires: IV & V
April 20th, 2001, 04:17 AM
Replies:
16
3D Map Idea
Views:
3,236
Posted By
Aussie Gamer
Re: 3D Map Idea
The best 3D map and ship movement display that I have ever seen for space warfare was "Ascendancy". The AI was brain dead but the map for the system and the galaxy were great.
The worlds would...
Showing results 26 to 50 of 214
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