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Showing results 26 to 50 of 79
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Posts Made By:
StarBaseSweeper
Forum:
Space Empires: IV & V
September 6th, 2003, 08:54 AM
Replies:
16
P&N Non-pbw
Views:
4,937
Posted By
StarBaseSweeper
Re: P&N Non-pbw
You showed and openned a treasure for me, thanks a lot!
I will take some time lurking there and I'll yell at you good things.
Forum:
Space Empires: IV & V
September 6th, 2003, 06:58 AM
Replies:
16
P&N Non-pbw
Views:
4,937
Posted By
StarBaseSweeper
P&N Non-pbw
Is there a Version of P&N that would be available in other place than SJ website? By some strange bogus, I cannot access personal webpage from here (non of my friends personal webpage as well) and so...
Forum:
Space Empires: IV & V
June 3rd, 2003, 04:12 AM
Replies:
62
++Official Legacy of the Ra'shrakil Alpha Test Thread++
Views:
9,262
Posted By
StarBaseSweeper
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
No you cannot.
Boading is a command only ship can execute (cannot use drone or fighters) and only when 1 square from target.
Forum:
Space Empires: IV & V
May 28th, 2003, 04:46 AM
Replies:
17
New Race Style Available for your Viewing/Playing/Testing Pleasure
Views:
3,477
Posted By
StarBaseSweeper
Re: New Race Style Available for your Viewing/Playing/Testing Pleasure
I don't find the file?
Is it somewhere else? (I arrived here from dogscoff web page)
Thanks
Forum:
Space Empires: IV & V
May 28th, 2003, 04:14 AM
Replies:
9
Neo-Standard Compliant shipsets
Views:
1,747
Posted By
StarBaseSweeper
Re: Neo-Standard Compliant shipsets
Thanks, this is really perfect!
Forum:
Space Empires: IV & V
May 27th, 2003, 08:45 AM
Replies:
9
Neo-Standard Compliant shipsets
Views:
1,747
Posted By
StarBaseSweeper
Neo-Standard Compliant shipsets
Would there be a place where to get all (most of) (some...) Neo-Standard Compliant shipsets?
I just saw the Huron from Atrocities, and they look great! But I am wondering before using the extra...
Forum:
Space Empires: IV & V
May 23rd, 2003, 09:05 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,220
Posted By
StarBaseSweeper
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
EDIT: replace 15kt component by 10kt components http://forum.shrapnelgames.com/images/icons/icon12.gif Is it fine now? http://forum.shrapnelgames.com/images/icons/tongue.gif ...
Forum:
Space Empires: IV & V
May 23rd, 2003, 08:58 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,220
Posted By
StarBaseSweeper
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
I tested with component:
level A: size = 1, structure = 5 (16 comp, total 80kt)
level B: size = 4, structure = 15 (4 comp, total 60kt)
level C: size = 16, structure = 40 (1 comp, total 40kt)
...
Forum:
Space Empires: IV & V
May 23rd, 2003, 06:35 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,220
Posted By
StarBaseSweeper
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Yes I know.
It is just a excel sheet to calculate the average damage leaking to the non-armor component depending on the size, structure of the armor.
Well of course only in one case, so nt...
Forum:
Space Empires: IV & V
May 23rd, 2003, 04:12 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,220
Posted By
StarBaseSweeper
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
<font size="2" face="Verdana, Helvetica, sans-serif">I could check out, I already wrote the excel sheet http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
May 22nd, 2003, 11:40 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,220
Posted By
StarBaseSweeper
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
<font size="2" face="Verdana, Helvetica, sans-serif">OK, I see http://forum.shrapnelgames.com/images/icons/icon12.gif
I guess it could also be to be able to have "bigger" leaky armor.
Forum:
Space Empires: IV & V
May 22nd, 2003, 10:18 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,220
Posted By
StarBaseSweeper
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
I guess the advantage of this is that when reaching the gap every empires will have time to construct fleets of the maximum ship size of the current serie, without one empire making the ship size...
Forum:
Space Empires: IV & V
May 22nd, 2003, 09:40 AM
Replies:
10
Mod mod mod....
Views:
2,524
Posted By
StarBaseSweeper
Re: Mod mod mod....
<font size="2" face="Verdana, Helvetica, sans-serif">Heu... That's what i wrote isn't it? The small very hard ball is more likely to be hit than the big very fragile computer, even thought the...
Forum:
Space Empires: IV & V
May 22nd, 2003, 09:09 AM
Replies:
10
Mod mod mod....
Views:
2,524
Posted By
StarBaseSweeper
Mod mod mod....
For confirmation about component modding:
Size: define the space taken in the ship. The remaining speace is the < ship tonnage > - < size >.
Structure: the amount of degat the component must take...
Forum:
Space Empires: IV & V
May 22nd, 2003, 04:27 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,220
Posted By
StarBaseSweeper
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
<font size="2" face="Verdana, Helvetica, sans-serif">I think the different should not too big so that a little advance in research would result in a big advantage in combat, but big enough at high...
Forum:
Space Empires: IV & V
May 19th, 2003, 11:13 AM
Replies:
16
Drone Thoughts
Views:
2,615
Posted By
StarBaseSweeper
Re: Drone Thoughts
<font size="2" face="Verdana, Helvetica, sans-serif">Its not that they don't work, it is that it is impossible to assign them. For a weapon to do damage when ramming, it has to have the warhead...
Forum:
Space Empires: IV & V
May 17th, 2003, 10:59 AM
Replies:
8
Sorry
Views:
1,499
Posted By
StarBaseSweeper
Re: Sorry
Thanks for your quick answer http://forum.shrapnelgames.com/images/icons/icon12.gif .
And if I understand well, the ONLY way to defend against such thing is the MC right? And it is 100% defense....
Forum:
Space Empires: IV & V
May 17th, 2003, 10:31 AM
Replies:
8
Sorry
Views:
1,499
Posted By
StarBaseSweeper
Sorry
Sorry, I know I read it somewhere, but not in the FAQ I think, and I somehow cannot remember the answer to the question:
What does the amount "damage" does for alliegiance subverter? ...
Forum:
Space Empires: IV & V
May 17th, 2003, 09:33 AM
Replies:
184
"Real" ringworlds
Views:
23,661
Posted By
StarBaseSweeper
Re: "Real" ringworlds
<font size="2" face="Verdana, Helvetica, sans-serif">Of Course, else how could you have MC III from MC II ? http://forum.shrapnelgames.com/images/icons/tongue.gif
[EDIT] Amd even more...
Forum:
Space Empires: IV & V
May 17th, 2003, 08:51 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,220
Posted By
StarBaseSweeper
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Would not it be better with green Hull?
http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif ...
Forum:
Space Empires: IV & V
May 17th, 2003, 08:39 AM
Replies:
184
"Real" ringworlds
Views:
23,661
Posted By
StarBaseSweeper
Re: "Real" ringworlds
Micro-Evolution: T(n+1)=T(n)+1
Origin of life: T(0)=0
Macro evolution: T(n)=n ?
Forum:
Space Empires: IV & V
May 17th, 2003, 08:09 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,220
Posted By
StarBaseSweeper
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Focusing more about Adament mod, maybe some ideas (that you maybe either already have, or have better...):
It is possible to make each race different.
For example, for the magic race, you could...
Forum:
Space Empires: IV & V
May 17th, 2003, 04:19 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,220
Posted By
StarBaseSweeper
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
<font size="2" face="Verdana, Helvetica, sans-serif">That's what I think too.
I think that's why Adamant heavy armor is so much more efficient than the small armor, making the system of leaking...
Forum:
Space Empires: IV & V
May 16th, 2003, 11:13 AM
Replies:
13
Plague level for mod
Views:
4,365
Posted By
StarBaseSweeper
Re: Plague level for mod
Hop, no relation with the title of the previous subject , but for teh fun of it, a new question.
I think what I want to do cannot be done, and there is way around not practical, and problematic...
Forum:
Space Empires: IV & V
May 16th, 2003, 09:13 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,220
Posted By
StarBaseSweeper
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Sorry, I don't mean the armor is useless, but I cannot understand why having a 30kt armor would be more efficient than having 10 5kt armor if this is true.
But I guess I will have to use the...
Showing results 26 to 50 of 79
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