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Search: Posts Made By: Zanthis
Forum: Space Empires: IV & V February 9th, 2001, 08:37 PM
Replies: 158
Views: 28,665
Posted By Zanthis
Re: Up to date beta patch info..

On "Damage until weapons destroyed" setting vs WPs:

Even if this does stop your ships from shooting on planets after the WPs are gone, it will Last only until all other ships are gone and then...
Forum: Space Empires: IV & V February 8th, 2001, 07:06 PM
Replies: 43
Views: 5,649
Posted By Zanthis
Re: The neutral challenge

WhiteHojo wrote:
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>...fortunately my race was rather suspicious of this strange new intruder so was able to put up a couple of small...
Forum: Space Empires: IV & V February 8th, 2001, 06:51 PM
Replies: 21
Views: 4,923
Posted By Zanthis
Re: Null-Space superior to Phased??

I was only mentioning the research cost for taking Energy Stream Weapons up to tech level 12 at high research cost. The sum of the squares of all new numbers between 1 and 12 is 650 (1 +4 +9 +16 +25...
Forum: Space Empires: IV & V February 8th, 2001, 02:44 AM
Replies: 158
Views: 28,665
Posted By Zanthis
Re: Up to date beta patch info..

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Puke:
33. Fixed - System level point modifiers were being summed instead of max'd.

whats max'd...
Forum: Space Empires: IV & V February 8th, 2001, 02:38 AM
Replies: 85
Views: 14,416
Posted By Zanthis
Re: Armor, Shields and Damage (FAQ)

I don't want partially damaged components to have penalties. It would require a lot more coding than the benefits it would create. Especially since you'd almost have to make it so the modders could...
Forum: Space Empires: IV & V February 8th, 2001, 02:27 AM
Replies: 21
Views: 4,923
Posted By Zanthis
Re: Null-Space superior to Phased??

Reload of two? Ouch. That drops the PPB quite a bit. It would only be useful then against normal shields. Keep in mind that the Meson BLaster rates a 1.5 compared to the PPB's 1.67 (2.0 at range...
Forum: Space Empires: IV & V February 8th, 2001, 02:13 AM
Replies: 8
Views: 1,659
Posted By Zanthis
Re: Armor, Shields and Damage (FAQ): Correction

LintMan:
That is correct. I did about 10 end turns in a row with a ship that had lost 2 out of 3 OA components to a mine while I was testing and no repair happened.

Personally, I think at the...
Forum: Space Empires: IV & V February 7th, 2001, 11:26 PM
Replies: 21
Views: 4,923
Posted By Zanthis
Re: Null-Space superior to Phased??

Quite possibly, but I can often keep out of war with the AI until I get PPBs. Further, although it is technically a weapon tech, I should have mentioned I grab PD after DUCII while I'm still doing...
Forum: Space Empires: IV & V February 7th, 2001, 11:22 PM
Replies: 8
Views: 1,659
Posted By Zanthis
Re: Armor, Shields and Damage (FAQ): Correction

That is correct Nyx. Also, any OA already destroyed prior to the start of battle will not provide any regeneration during the entire battle.
Forum: Space Empires: IV & V February 7th, 2001, 10:56 PM
Replies: 4
Views: 1,812
Posted By Zanthis
Mines vs Shields and Armor

Did some research on mines and found some interesting things out. Enjoy.

1. Do shields work against mines?
Nope. Just pretend your ships only raise their shields for combat. Mines, being...
Forum: Space Empires: IV & V February 7th, 2001, 10:38 PM
Replies: 8
Views: 1,659
Posted By Zanthis
Armor, Shields and Damage (FAQ): Correction

I just noticed some odd behaviour from Organic Armor while testing mines and discovered something interesting. So, here is a correction on how Organic Armor works followed by a brief note on...
Forum: Space Empires: IV & V February 7th, 2001, 10:22 PM
Replies: 21
Views: 4,923
Posted By Zanthis
Re: Null-Space superior to Phased??

I would at least change the Phased-Energy Weapons research cost. It's, what, 5000 right now? Try making it 50000 and it might be more reasonable. My main problem is I can regularly get PPB's...
Forum: Space Empires: IV & V February 7th, 2001, 06:34 AM
Replies: 85
Views: 14,416
Posted By Zanthis
Re: Armor, Shields and Damage (FAQ)

Drake wrote:
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I don't think adding just one more damage value type would be sufficient. You have weapons which damage just shield...
Forum: Space Empires: IV & V February 7th, 2001, 05:49 AM
Replies: 21
Views: 4,923
Posted By Zanthis
Re: Null-Space superior to Phased??

NSP III: 50kt, 3 reload, 60 dmg, range 5
PPB V: 30kt, 1 reload, 50-60 dmg, range 6

Assuming only 50 dmg for the PPB, these weapons perform as follows:
NSP: 0.4 dmg/kt/turn
PPB: 1.67 dmg/kt/turn...
Forum: Space Empires: IV & V February 7th, 2001, 05:18 AM
Replies: 85
Views: 14,416
Posted By Zanthis
Re: Armor, Shields and Damage (FAQ)

Again, individual component damage would be ideal in combat. But it introduces several considerations. Suppose you have two pieces of Armor III. You get hit for 20 damage and the first piece is...
Forum: Space Empires: IV & V February 7th, 2001, 01:44 AM
Replies: 85
Views: 14,416
Posted By Zanthis
Re: Armor, Shields and Damage (FAQ)

Drake wrote:
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>You actually wouldn't need to track partial damage to components outside of combat, so you wouldn't constantly need to...
Forum: Space Empires: IV & V February 7th, 2001, 01:31 AM
Replies: 26
Views: 4,643
Posted By Zanthis
Re: Pacifist / paralysing mines

Well, I haven't hit very many large minefields, since I play against the computer. Guess I'll just have to test out minefields next http://www.shrapnelgames.com/ubb/images/icons/icon7.gif .
Forum: Space Empires: IV & V February 6th, 2001, 10:26 PM
Replies: 26
Views: 4,643
Posted By Zanthis
Re: Pacifist / paralysing mines

IMX, your shields are at full strength for each mine hit. I *believe* you also get all your OA regenerated (haven't been organic in awhile). But it is certainly true that any extra damage (damage...
Forum: Space Empires: IV & V February 6th, 2001, 10:13 PM
Replies: 11
Views: 2,926
Posted By Zanthis
Re: Does the AI use mothballing?

On the AI not using mothballing: If at no other time, the AI should mothball colony ships when it doesn't have any planets to colonize. This should be a simple and easy coding fix.
Forum: Space Empires: IV & V February 6th, 2001, 10:07 PM
Replies: 85
Views: 14,416
Posted By Zanthis
Re: Armor, Shields and Damage (FAQ)

Seawolf:
I am not advocating keeping track of partial component damage outside of combat. I think it would be more trouble than its worth.

Nyx:
I agree completely. This is the solution I would...
Forum: Space Empires: IV & V February 6th, 2001, 07:30 PM
Replies: 3
Views: 1,483
Posted By Zanthis
Re: organic armor

See the topic "Armor, Shields and Damage (FAQ)" for details on exactly how OA works.
Forum: Space Empires: IV & V February 6th, 2001, 07:26 PM
Replies: 85
Views: 14,416
Posted By Zanthis
Re: Armor, Shields and Damage (FAQ)

SunDevil:
Well, they do each have hit points right now. At least, they have a maximum hit points. They *don't* have a current hit points because they cannot be damaged, only destroyed.

This is...
Forum: Space Empires: IV & V February 6th, 2001, 08:43 AM
Replies: 85
Views: 14,416
Posted By Zanthis
Re: Armor, Shields and Damage (FAQ)

Yes Drake. If they tracked individual component damage, things would work very well. It would be important to note, however, that if you had ten Organic Armor III's and got hit ten times for 100...
Forum: Space Empires: IV & V February 6th, 2001, 06:53 AM
Replies: 21
Views: 3,477
Posted By Zanthis
Re: Drones

A quick test in the simulator reveals you do in fact lose supply for firing weapons. You can fire even at zero supply. However, as soon as you drop to zero supply, your maximum movement in combat...
Forum: Space Empires: IV & V February 6th, 2001, 06:33 AM
Replies: 11
Views: 3,422
Posted By Zanthis
Re: Empire wide facilities

When/if your "seat of government" is destroyed, you should "lose" a few turns. Just have the game End Turn you two or three times in a row.

Would have to be some serious penalty to not having a...
Showing results 26 to 50 of 89

 
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