.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 8th, 2001, 02:13 AM

Zanthis Zanthis is offline
Corporal
 
Join Date: Jan 2001
Posts: 89
Thanks: 0
Thanked 0 Times in 0 Posts
Zanthis is on a distinguished road
Default Re: Armor, Shields and Damage (FAQ): Correction

LintMan:
That is correct. I did about 10 end turns in a row with a ship that had lost 2 out of 3 OA components to a mine while I was testing and no repair happened.

Personally, I think at the start of "your" turn, every ship you own containing at least one un-destroyed OA component should have all OA components repaired for free.

I'm not sure when components are repaired (at the start or end of your turn) but if at the start, I'd also ensure that this OA regeneration happened before your repair bays went to work. No sense wasting repairs on self-regenerating armor.

[This message has been edited by Zanthis (edited 08 February 2001).]
__________________
-Zan
Reply With Quote
  #2  
Old April 4th, 2001, 12:40 AM

E. Albright E. Albright is offline
Second Lieutenant
 
Join Date: Sep 2000
Location: Ohio, USA
Posts: 454
Thanks: 0
Thanked 0 Times in 0 Posts
E. Albright is on a distinguished road
Default Re: Armor, Shields and Damage (FAQ): Correction

Bump.
Reply With Quote
  #3  
Old April 4th, 2001, 06:27 PM

Magus38 Magus38 is offline
Corporal
 
Join Date: Mar 2001
Location: Toronto, ON, Canada
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Magus38 is on a distinguished road
Default Re: Armor, Shields and Damage (FAQ): Correction

Actually I think I must raise an objection. While it is true that OE does not repair itself while destroyed outside of combat, once a layer of OA regenerates within combat it does indeed contribute to the whole. I think the problem is that the level of actual damage reported each turn misrepresents the true level of damage the armor currently bears, meaning that the repair is incorrectly reported. There are exceptions to this simply in that the behaviour of OA in general is very flaky and sometimes actually inconsistent.
__________________
Going along with the conditions of the world, without hindrance. Conditions of the world going along with conditions of the world, going along is a condition of the world when going along - this is called without hindrance.
Reply With Quote
  #4  
Old August 16th, 2002, 11:08 AM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: Armor, Shields and Damage (FAQ): Correction

Budda-Bump
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.