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Posts Made By:
Markavian
Forum:
Space Empires: Starfury
December 15th, 2003, 09:57 AM
Replies:
17
Starfury : Lacking a lot?
Views:
6,197
Posted By
Markavian
Re: Starfury : Lacking a lot?
To compensate for the extreme reality of scale, I would have made a game that focused around a holographic map, representing the galaxy, not pretending that was the way things happened.
I'd also...
Forum:
Space Empires: Starfury
December 15th, 2003, 09:56 AM
Replies:
0
Scaling
Views:
2,669
Posted By
Markavian
Scaling
To compensate for the extreme reality of scale, I would have made a game that focused around a holographic map, representing the galaxy, not pretending that was the way things happened.
I'd also...
Forum:
Space Empires: Starfury
December 14th, 2003, 09:32 PM
Replies:
17
Starfury : Lacking a lot?
Views:
6,197
Posted By
Markavian
Starfury : Lacking a lot?
I've played Starfury for around 12 hours now over the past few days.
I think its good overall, its fnu upgrading your vessel with different components and fighting + winning battles.
However, I...
Forum:
Space Empires: IV & V
January 21st, 2003, 02:57 AM
Replies:
12
Galaxy names list
Views:
2,954
Posted By
Markavian
Re: Galaxy names list
No, I've only got the original SE4. Can you possibly send that file to me?
Forum:
Space Empires: IV & V
January 21st, 2003, 02:32 AM
Replies:
12
Galaxy names list
Views:
2,954
Posted By
Markavian
Galaxy names list
Hi..
I'm looking for a very long list of galaxy names. Anyone got one? The current SE4 one I got just doesn't cut it.
If you have one, please e-mail it to johnbeech@mkv25.net
Thanks very...
Forum:
Space Empires: IV & V
January 20th, 2003, 11:19 PM
Replies:
12
Galaxy names list
Views:
2,954
Posted By
Markavian
Re: Galaxy names list
Awh, thats great. Thanks all.. I can get going with my project now.
KDY is one place I do have a link to off my website ::advertisting:: http://universalshipyards.tripod.com
Thanks again
Forum:
Space Empires: IV & V
January 20th, 2003, 03:12 PM
Replies:
12
Galaxy names list
Views:
2,954
Posted By
Markavian
Re: Galaxy names list
I don't see a download link on that page
Forum:
Space Empires: IV & V
January 16th, 2003, 12:29 PM
Replies:
22
Ontario-area SE-player get-together summer 2k3!
Views:
4,059
Posted By
Markavian
Re: Ontario-area SE-player get-together summer 2k3!
Transatlantic flights from the UK to Toronto cost around £300 ~ £350 (inc. tax), + another £100 for food money, and taxi fare.. a cardboard box. I think its kinda do-able.
~ Markavian
Forum:
Space Empires: IV & V
September 3rd, 2002, 02:36 PM
Replies:
38
Old File
Views:
7,447
Posted By
Markavian
Re: Old File
Ahh, you know what? I forgot a links page for USy.
Not wait.. Actually, I've got a links bar down the right hand side. Thats okay then.
Universal Shipyards is back on its feet. Again.
...
Forum:
Space Empires: IV & V
July 8th, 2002, 02:01 AM
Replies:
22
Call for Artists
Views:
4,432
Posted By
Markavian
Re: Call for Artists
Well, I've sent my e-mail. It'd be v cool if I get a response :-)
Forum:
Space Empires: IV & V
June 9th, 2002, 02:50 AM
Replies:
30
Generic AI sets
Views:
4,459
Posted By
Markavian
Re: Generic AI sets
Okay, so its real quiet in this post.
I started myself a new project, and I been distracted frmo USy for a while. Tonite, I wanna make an effort for the next stage of USy.. ocne I've finsihed, you...
Forum:
Space Empires: IV & V
May 26th, 2002, 10:27 PM
Replies:
30
Generic AI sets
Views:
4,459
Posted By
Markavian
Re: Generic AI sets
Thanks they look good. :-)
They'll be good for importing into several fleets already.
Hmm, can anyone program in PHP? 'Cause I can host PHP..
..and if I could create a parser, then maybe we...
Forum:
Space Empires: IV & V
May 25th, 2002, 05:48 PM
Replies:
30
Generic AI sets
Views:
4,459
Posted By
Markavian
Re: Generic AI sets
PHP will make it 'browser compatable'.. but means that it'll need to be hosted on a server somewhere to work, as apposed to your 'offline' way.
I need to sort out a News script, a Gallery for...
Forum:
Space Empires: IV & V
May 25th, 2002, 12:15 PM
Replies:
30
Generic AI sets
Views:
4,459
Posted By
Markavian
Re: Generic AI sets
Javascript, PHP, Visual Basic, C++... whats the difference? The maths and processes behind them is the same..
..the only big differences are things like how data is outputted, and limitations like...
Forum:
Space Empires: IV & V
May 24th, 2002, 07:09 PM
Replies:
30
Generic AI sets
Views:
4,459
Posted By
Markavian
Re: Generic AI sets
Hey, Geoschmo, mind if I edit your JS General_AI creator to be a bit more user friendly, and look better?
Also, can I post 'a Version' of this on my website at some point the future? If you made...
Forum:
Space Empires: IV & V
May 22nd, 2002, 07:22 PM
Replies:
30
Generic AI sets
Views:
4,459
Posted By
Markavian
Re: Generic AI sets
geoschmo, that sounds really cool, could be a great help.
I guess that it would save and load data straight from current AI files?
That means that several generic races would still be needed as...
Forum:
Space Empires: IV & V
May 21st, 2002, 10:24 PM
Replies:
30
Generic AI sets
Views:
4,459
Posted By
Markavian
Re: Generic AI sets
Swell. Whenever is good, no time scale, these fleets have been waiting for many months already (and no one seems to have complained). :-x :-)
- John.
Forum:
Space Empires: IV & V
May 21st, 2002, 07:04 PM
Replies:
30
Generic AI sets
Views:
4,459
Posted By
Markavian
Re: Generic AI sets
Thats the spirit!
Yes, construction on one side, politics on the other..
If you could produce some examples of these, and pass them around, we could work on simple instructions on 'How to...
Forum:
Space Empires: IV & V
May 21st, 2002, 03:43 PM
Replies:
30
Generic AI sets
Views:
4,459
Posted By
Markavian
Re: Generic AI sets
Erm, no.
I have shipsets which were made before SE4 was released. Ones which have the AI state of an amoeba...
For the benifit of other people, I want a generic AI set! Lets see.. 24ish fleets...
Forum:
Space Empires: IV & V
May 20th, 2002, 07:13 PM
Replies:
30
Generic AI sets
Views:
4,459
Posted By
Markavian
Generic AI sets
I have a ton of races which need their AI updating to SE4 Gold compatability.
I need a generic set of AI files that can be amputated into existing races. For this, at least 10 different AI sets,...
Forum:
Space Empires: IV & V
December 15th, 2001, 11:40 PM
Replies:
89
SEIV GOLD Rebate
Views:
15,337
Posted By
Markavian
Re: SEIV GOLD Rebate
Hey Tim,
I think soon you should start setting down what you think is going to be best Idea for getting people's rebates. We're all milling around talking to our selves at the moment, a little...
Forum:
Space Empires: IV & V
December 7th, 2001, 06:03 PM
Replies:
89
SEIV GOLD Rebate
Views:
15,337
Posted By
Markavian
Re: SEIV GOLD Rebate
Hey, I thought of that too. . .
But there may not ever be an SE5! MM might make a different game first, or something.
How about a free postage rebate instead?
Forum:
Space Empires: IV & V
December 6th, 2001, 01:44 AM
Replies:
50
POST DEFINITIVE MODS/PROGRAMS HERE!!!
Views:
7,495
Posted By
Markavian
Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
Hey hey hey! I got alot of fleets I'd like to see on this CD. I'll do one a night. I'm adding maker info and everything nice.
Are MM/Shrapnel going to rate anything that goes on? I highly suggest...
Forum:
Space Empires: IV & V
December 6th, 2001, 01:02 AM
Replies:
89
SEIV GOLD Rebate
Views:
15,337
Posted By
Markavian
Re: SEIV GOLD Rebate
Why do we have to destroy our hole CD?!
When can't we send you our old original, with a sticky lable on it saying
'<--
John Beech
124 Brlagrave Road. . .
etc.
etc.
ENGLAND
<<SE4 GOLD...
Forum:
Space Empires: IV & V
November 22nd, 2001, 11:19 AM
Replies:
217
The neo-standard thread- Standardising additional hull sizes.
Views:
21,453
Posted By
Markavian
Re: The neo-standard thread- Standardising additional hull sizes.
I agree that some of the smaller ship sizes aren't as necessary. But, if you're making a mod, you can change values that apply to images, so it doesn't matter.
Quote:
All this talk would be...
Showing results 26 to 50 of 130
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