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Search: Posts Made By: Markavian
Forum: Space Empires: Starfury December 15th, 2003, 09:57 AM
Replies: 17
Views: 6,197
Posted By Markavian
Re: Starfury : Lacking a lot?

To compensate for the extreme reality of scale, I would have made a game that focused around a holographic map, representing the galaxy, not pretending that was the way things happened.

I'd also...
Forum: Space Empires: Starfury December 15th, 2003, 09:56 AM
Replies: 0
Views: 2,669
Posted By Markavian
Scaling

To compensate for the extreme reality of scale, I would have made a game that focused around a holographic map, representing the galaxy, not pretending that was the way things happened.

I'd also...
Forum: Space Empires: Starfury December 14th, 2003, 09:32 PM
Replies: 17
Views: 6,197
Posted By Markavian
Starfury : Lacking a lot?

I've played Starfury for around 12 hours now over the past few days.

I think its good overall, its fnu upgrading your vessel with different components and fighting + winning battles.

However, I...
Forum: Space Empires: IV & V January 21st, 2003, 02:57 AM
Replies: 12
Views: 2,954
Posted By Markavian
Re: Galaxy names list

No, I've only got the original SE4. Can you possibly send that file to me?
Forum: Space Empires: IV & V January 21st, 2003, 02:32 AM
Replies: 12
Views: 2,954
Posted By Markavian
Galaxy names list

Hi..

I'm looking for a very long list of galaxy names. Anyone got one? The current SE4 one I got just doesn't cut it.

If you have one, please e-mail it to johnbeech@mkv25.net

Thanks very...
Forum: Space Empires: IV & V January 20th, 2003, 11:19 PM
Replies: 12
Views: 2,954
Posted By Markavian
Re: Galaxy names list

Awh, thats great. Thanks all.. I can get going with my project now.

KDY is one place I do have a link to off my website ::advertisting:: http://universalshipyards.tripod.com

Thanks again
Forum: Space Empires: IV & V January 20th, 2003, 03:12 PM
Replies: 12
Views: 2,954
Posted By Markavian
Re: Galaxy names list

I don't see a download link on that page
Forum: Space Empires: IV & V January 16th, 2003, 12:29 PM
Replies: 22
Views: 4,059
Posted By Markavian
Re: Ontario-area SE-player get-together summer 2k3!

Transatlantic flights from the UK to Toronto cost around £300 ~ £350 (inc. tax), + another £100 for food money, and taxi fare.. a cardboard box. I think its kinda do-able.

~ Markavian
Forum: Space Empires: IV & V September 3rd, 2002, 02:36 PM
Replies: 38
Views: 7,447
Posted By Markavian
Re: Old File

Ahh, you know what? I forgot a links page for USy.
Not wait.. Actually, I've got a links bar down the right hand side. Thats okay then.

Universal Shipyards is back on its feet. Again.
...
Forum: Space Empires: IV & V July 8th, 2002, 02:01 AM
Replies: 22
Views: 4,432
Posted By Markavian
Re: Call for Artists

Well, I've sent my e-mail. It'd be v cool if I get a response :-)
Forum: Space Empires: IV & V June 9th, 2002, 02:50 AM
Replies: 30
Views: 4,459
Posted By Markavian
Re: Generic AI sets

Okay, so its real quiet in this post.
I started myself a new project, and I been distracted frmo USy for a while. Tonite, I wanna make an effort for the next stage of USy.. ocne I've finsihed, you...
Forum: Space Empires: IV & V May 26th, 2002, 10:27 PM
Replies: 30
Views: 4,459
Posted By Markavian
Re: Generic AI sets

Thanks they look good. :-)
They'll be good for importing into several fleets already.

Hmm, can anyone program in PHP? 'Cause I can host PHP..

..and if I could create a parser, then maybe we...
Forum: Space Empires: IV & V May 25th, 2002, 05:48 PM
Replies: 30
Views: 4,459
Posted By Markavian
Re: Generic AI sets

PHP will make it 'browser compatable'.. but means that it'll need to be hosted on a server somewhere to work, as apposed to your 'offline' way.

I need to sort out a News script, a Gallery for...
Forum: Space Empires: IV & V May 25th, 2002, 12:15 PM
Replies: 30
Views: 4,459
Posted By Markavian
Re: Generic AI sets

Javascript, PHP, Visual Basic, C++... whats the difference? The maths and processes behind them is the same..
..the only big differences are things like how data is outputted, and limitations like...
Forum: Space Empires: IV & V May 24th, 2002, 07:09 PM
Replies: 30
Views: 4,459
Posted By Markavian
Re: Generic AI sets

Hey, Geoschmo, mind if I edit your JS General_AI creator to be a bit more user friendly, and look better?

Also, can I post 'a Version' of this on my website at some point the future? If you made...
Forum: Space Empires: IV & V May 22nd, 2002, 07:22 PM
Replies: 30
Views: 4,459
Posted By Markavian
Re: Generic AI sets

geoschmo, that sounds really cool, could be a great help.

I guess that it would save and load data straight from current AI files?

That means that several generic races would still be needed as...
Forum: Space Empires: IV & V May 21st, 2002, 10:24 PM
Replies: 30
Views: 4,459
Posted By Markavian
Re: Generic AI sets

Swell. Whenever is good, no time scale, these fleets have been waiting for many months already (and no one seems to have complained). :-x :-)

- John.
Forum: Space Empires: IV & V May 21st, 2002, 07:04 PM
Replies: 30
Views: 4,459
Posted By Markavian
Re: Generic AI sets

Thats the spirit!

Yes, construction on one side, politics on the other..

If you could produce some examples of these, and pass them around, we could work on simple instructions on 'How to...
Forum: Space Empires: IV & V May 21st, 2002, 03:43 PM
Replies: 30
Views: 4,459
Posted By Markavian
Re: Generic AI sets

Erm, no.

I have shipsets which were made before SE4 was released. Ones which have the AI state of an amoeba...

For the benifit of other people, I want a generic AI set! Lets see.. 24ish fleets...
Forum: Space Empires: IV & V May 20th, 2002, 07:13 PM
Replies: 30
Views: 4,459
Posted By Markavian
Generic AI sets

I have a ton of races which need their AI updating to SE4 Gold compatability.

I need a generic set of AI files that can be amputated into existing races. For this, at least 10 different AI sets,...
Forum: Space Empires: IV & V December 15th, 2001, 11:40 PM
Replies: 89
Views: 15,337
Posted By Markavian
Re: SEIV GOLD Rebate

Hey Tim,

I think soon you should start setting down what you think is going to be best Idea for getting people's rebates. We're all milling around talking to our selves at the moment, a little...
Forum: Space Empires: IV & V December 7th, 2001, 06:03 PM
Replies: 89
Views: 15,337
Posted By Markavian
Re: SEIV GOLD Rebate

Hey, I thought of that too. . .

But there may not ever be an SE5! MM might make a different game first, or something.

How about a free postage rebate instead?
Forum: Space Empires: IV & V December 6th, 2001, 01:44 AM
Replies: 50
Views: 7,495
Posted By Markavian
Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!

Hey hey hey! I got alot of fleets I'd like to see on this CD. I'll do one a night. I'm adding maker info and everything nice.

Are MM/Shrapnel going to rate anything that goes on? I highly suggest...
Forum: Space Empires: IV & V December 6th, 2001, 01:02 AM
Replies: 89
Views: 15,337
Posted By Markavian
Re: SEIV GOLD Rebate

Why do we have to destroy our hole CD?!
When can't we send you our old original, with a sticky lable on it saying
'<--
John Beech
124 Brlagrave Road. . .
etc.
etc.
ENGLAND

<<SE4 GOLD...
Forum: Space Empires: IV & V November 22nd, 2001, 11:19 AM
Replies: 217
Views: 21,453
Posted By Markavian
Re: The neo-standard thread- Standardising additional hull sizes.

I agree that some of the smaller ship sizes aren't as necessary. But, if you're making a mod, you can change values that apply to images, so it doesn't matter.

Quote:
All this talk would be...
Showing results 26 to 50 of 130

 
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