.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 26 to 48 of 48
Search took 0.00 seconds; generated 7 minute(s) ago.
Search: Posts Made By: Zeno42
Forum: Space Empires: IV & V March 7th, 2001, 02:28 AM
Replies: 10
Views: 4,250
Posted By Zeno42
Re: Another SE4 Comp Modder Update

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Codo:
Well my main concern was that when I started a brand-new clean game with my mod'ed comp.txt file, the...
Forum: Space Empires: IV & V March 7th, 2001, 02:25 AM
Replies: 3
Views: 3,030
Posted By Zeno42
Component Modding Issues

Hey All,

Codo has reminded me in discussing a similar problem that inserting components into the middle of the Components file can have unforeseen effects upon current savegames. As a response I...
Forum: Space Empires: IV & V March 7th, 2001, 01:46 AM
Replies: 3
Views: 2,110
Posted By Zeno42
AI Tech Queue Modder Update

Greetings all,

I've just posted an update to the AI Tech Queue Modder I developed according to Mephisto's requests. This update finally adds Mephisto's "bon-bon" - cross-checking with...
Forum: Space Empires: IV & V March 6th, 2001, 05:06 AM
Replies: 10
Views: 4,250
Posted By Zeno42
Re: Another SE4 Comp Modder Update

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Stockman:
Zeno I have to embarass myself for asking these questions but I would like to know.
I...
Forum: Space Empires: IV & V March 6th, 2001, 04:27 AM
Replies: 10
Views: 4,250
Posted By Zeno42
Re: Another SE4 Comp Modder Update

Good Point. I just posted another revision in which I added separate buttons called "Add" and "Insert", so that you *can* add in the middle but you don't *have* to. I like to add in the middle when...
Forum: Space Empires: IV & V March 6th, 2001, 01:30 AM
Replies: 10
Views: 4,250
Posted By Zeno42
Another SE4 Comp Modder Update

Hey All,

Another Day, another Update.

I've just uploaded Version 1.0.10 to the Mods Forum. This Version finally integrates some cross-checking with the TechArea files.

v1.0.10...
Forum: Space Empires: IV & V March 4th, 2001, 09:58 PM
Replies: 0
Views: 1,295
Posted By Zeno42
Component Modder Bugfix

Wouldn't ya just know it??

A few hours after I post an update Daynarr comes along and finds a bizarre bug. Thanks Daynarr. ;&gt;

Check the mods forum for Version 1.0.9, wherein removing...
Forum: Space Empires: IV & V March 4th, 2001, 09:56 PM
Replies: 10
Views: 2,903
Posted By Zeno42
Re: Component Modder Feature Update

Oops. Just fixed it. Check the Mods Forum for Version 1.0.9.

--Zeno
Forum: Space Empires: IV & V March 4th, 2001, 07:40 PM
Replies: 2
Views: 1,788
Posted By Zeno42
Re: Need a little help with mod\'ing a file...

I checked out your file. It looks like your only real problem is that you left an extra blank line in between your "Light Mount" and "Spinal Mount" entries. Extra lines in the Mod files tend to...
Forum: Space Empires: IV & V March 4th, 2001, 05:04 PM
Replies: 1
Views: 1,495
Posted By Zeno42
A host of Goodies

Hi All,

I've just posted three modders in the Mods Forum: My first cut at Mephisto's (AI Tech Queue Modder), the debut of my Sector Type Modder (developed with input and beta testing from John...
Forum: Space Empires: IV & V March 4th, 2001, 05:00 PM
Replies: 10
Views: 2,903
Posted By Zeno42
Re: Component Modder Feature Update

Mephisto,

Check the Mods Forum. It doesn't yet do everything you just asked for - I'm not quite sure what you mean by (3), and your "bonbon" will have to wait until I put together parser code for...
Forum: Space Empires: IV & V March 4th, 2001, 01:55 AM
Replies: 10
Views: 2,903
Posted By Zeno42
Re: Component Modder Feature Update

D'accord,

The research file looks pretty simple and straightforward. I could probably knock out a utility for it pretty easily. The Vehicle Construct file would involve a somewhat more complex...
Forum: Space Empires: IV & V March 3rd, 2001, 05:09 PM
Replies: 10
Views: 2,903
Posted By Zeno42
Re: Component Modder Feature Update

Mephisto Wrote

&gt;If I had 2 wishes for a program, I would
&gt;like to have:

&gt; 1.) A program to make a research file,
&gt; where I can move the techs around and my
&gt; current researched tech level...
Forum: Space Empires: IV & V March 3rd, 2001, 03:27 PM
Replies: 10
Views: 2,903
Posted By Zeno42
Component Modder Feature Update

Hey All,

I just uploaded another Component Modder update into the Mods Forum. This Version (for once) is a feature update (see below) rather than a bug fix. Next in the queue is linking to the...
Forum: Space Empires: IV & V March 3rd, 2001, 02:24 AM
Replies: 4
Views: 1,697
Posted By Zeno42
Re: Component Modder Update

Heh. That's why it says "Beta" in big letters across the title bar. ;&gt;

Though its rapidly getting more reliable.

--Zeno
Forum: Space Empires: IV & V March 1st, 2001, 10:53 PM
Replies: 4
Views: 1,697
Posted By Zeno42
Re: Component Modder Update

Over in the Shrapnel Games Scenario/Mod Archive Forum.



[This message has been edited by Zeno42 (edited 01 March 2001).]
Forum: Space Empires: IV & V March 1st, 2001, 07:28 PM
Replies: 4
Views: 1,697
Posted By Zeno42
Component Modder Update

I've just posted another update to the Component Modder Beta, as a result of a file saving bug identified by Sinapus (thanks Sinapus). At this rate, it may actually escape beta before too long.
...
Forum: Space Empires: IV & V March 1st, 2001, 07:22 PM
Replies: 2
Views: 1,538
Posted By Zeno42
Re: Another SE4 Comp Modder Update

Thanks for the catch.

Check the Mods forum for a fix.

--Zeno42
Forum: Space Empires: IV & V March 1st, 2001, 02:52 AM
Replies: 2
Views: 1,538
Posted By Zeno42
Another SE4 Comp Modder Update

Hey All,

Just posted SE4 Component Modder v1.0.5
in the Mods forum.

Fixed one Last (hopefully) major bug preventing the Group Mod utilities from functioning properly. Testing indicates...
Forum: Space Empires: IV & V February 28th, 2001, 05:46 PM
Replies: 0
Views: 1,117
Posted By Zeno42
Component Modder Update

Just added a brief update to my Graphical Component Modder in the Mods Forum. This is Version 1.0.4, which simply fixes a bug with removing components.

Enjoy,
--Zeno42
Forum: Space Empires: IV & V February 25th, 2001, 09:21 AM
Replies: 4
Views: 1,839
Posted By Zeno42
Re: SE4 Modder GUI

Just posted my first cut in the Mods section.

SEIV Component Modder v1.0.3 Beta

Zeno42 - 02/25/2001

----------------------------------

This is my first cut at an SEIV component
modding...
Forum: Space Empires: IV & V February 24th, 2001, 06:42 PM
Replies: 4
Views: 1,839
Posted By Zeno42
Re: SE4 Modder GUI

Already started putting it together in an object-oriented Perl/Tk format. Reads everything in fine. Working on the browser
and editor. The messy part is going to be identifying valid...
Forum: Space Empires: IV & V February 24th, 2001, 03:52 PM
Replies: 4
Views: 1,839
Posted By Zeno42
SE4 Modder GUI

Hey all,

I'm thinking about putting together a GUI
MOD package for SE4. Starting with components.txt, and then branching out from there. Something along the lines of allowing
you to...
Showing results 26 to 48 of 48

 
Forum Jump

All times are GMT -4. The time now is 06:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.