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Showing results 26 to 48 of 48
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Posts Made By:
Zeno42
Forum:
Space Empires: IV & V
March 7th, 2001, 02:28 AM
Replies:
10
Another SE4 Comp Modder Update
Views:
4,250
Posted By
Zeno42
Re: Another SE4 Comp Modder Update
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Codo:
Well my main concern was that when I started a brand-new clean game with my mod'ed comp.txt file, the...
Forum:
Space Empires: IV & V
March 7th, 2001, 02:25 AM
Replies:
3
Component Modding Issues
Views:
3,030
Posted By
Zeno42
Component Modding Issues
Hey All,
Codo has reminded me in discussing a similar problem that inserting components into the middle of the Components file can have unforeseen effects upon current savegames. As a response I...
Forum:
Space Empires: IV & V
March 7th, 2001, 01:46 AM
Replies:
3
AI Tech Queue Modder Update
Views:
2,110
Posted By
Zeno42
AI Tech Queue Modder Update
Greetings all,
I've just posted an update to the AI Tech Queue Modder I developed according to Mephisto's requests. This update finally adds Mephisto's "bon-bon" - cross-checking with...
Forum:
Space Empires: IV & V
March 6th, 2001, 05:06 AM
Replies:
10
Another SE4 Comp Modder Update
Views:
4,250
Posted By
Zeno42
Re: Another SE4 Comp Modder Update
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Stockman:
Zeno I have to embarass myself for asking these questions but I would like to know.
I...
Forum:
Space Empires: IV & V
March 6th, 2001, 04:27 AM
Replies:
10
Another SE4 Comp Modder Update
Views:
4,250
Posted By
Zeno42
Re: Another SE4 Comp Modder Update
Good Point. I just posted another revision in which I added separate buttons called "Add" and "Insert", so that you *can* add in the middle but you don't *have* to. I like to add in the middle when...
Forum:
Space Empires: IV & V
March 6th, 2001, 01:30 AM
Replies:
10
Another SE4 Comp Modder Update
Views:
4,250
Posted By
Zeno42
Another SE4 Comp Modder Update
Hey All,
Another Day, another Update.
I've just uploaded Version 1.0.10 to the Mods Forum. This Version finally integrates some cross-checking with the TechArea files.
v1.0.10...
Forum:
Space Empires: IV & V
March 4th, 2001, 09:58 PM
Replies:
0
Component Modder Bugfix
Views:
1,295
Posted By
Zeno42
Component Modder Bugfix
Wouldn't ya just know it??
A few hours after I post an update Daynarr comes along and finds a bizarre bug. Thanks Daynarr. ;>
Check the mods forum for Version 1.0.9, wherein removing...
Forum:
Space Empires: IV & V
March 4th, 2001, 09:56 PM
Replies:
10
Component Modder Feature Update
Views:
2,903
Posted By
Zeno42
Re: Component Modder Feature Update
Oops. Just fixed it. Check the Mods Forum for Version 1.0.9.
--Zeno
Forum:
Space Empires: IV & V
March 4th, 2001, 07:40 PM
Replies:
2
Need a little help with mod'ing a file...
Views:
1,788
Posted By
Zeno42
Re: Need a little help with mod\'ing a file...
I checked out your file. It looks like your only real problem is that you left an extra blank line in between your "Light Mount" and "Spinal Mount" entries. Extra lines in the Mod files tend to...
Forum:
Space Empires: IV & V
March 4th, 2001, 05:04 PM
Replies:
1
A host of Goodies
Views:
1,495
Posted By
Zeno42
A host of Goodies
Hi All,
I've just posted three modders in the Mods Forum: My first cut at Mephisto's (AI Tech Queue Modder), the debut of my Sector Type Modder (developed with input and beta testing from John...
Forum:
Space Empires: IV & V
March 4th, 2001, 05:00 PM
Replies:
10
Component Modder Feature Update
Views:
2,903
Posted By
Zeno42
Re: Component Modder Feature Update
Mephisto,
Check the Mods Forum. It doesn't yet do everything you just asked for - I'm not quite sure what you mean by (3), and your "bonbon" will have to wait until I put together parser code for...
Forum:
Space Empires: IV & V
March 4th, 2001, 01:55 AM
Replies:
10
Component Modder Feature Update
Views:
2,903
Posted By
Zeno42
Re: Component Modder Feature Update
D'accord,
The research file looks pretty simple and straightforward. I could probably knock out a utility for it pretty easily. The Vehicle Construct file would involve a somewhat more complex...
Forum:
Space Empires: IV & V
March 3rd, 2001, 05:09 PM
Replies:
10
Component Modder Feature Update
Views:
2,903
Posted By
Zeno42
Re: Component Modder Feature Update
Mephisto Wrote
>If I had 2 wishes for a program, I would
>like to have:
> 1.) A program to make a research file,
> where I can move the techs around and my
> current researched tech level...
Forum:
Space Empires: IV & V
March 3rd, 2001, 03:27 PM
Replies:
10
Component Modder Feature Update
Views:
2,903
Posted By
Zeno42
Component Modder Feature Update
Hey All,
I just uploaded another Component Modder update into the Mods Forum. This Version (for once) is a feature update (see below) rather than a bug fix. Next in the queue is linking to the...
Forum:
Space Empires: IV & V
March 3rd, 2001, 02:24 AM
Replies:
4
Component Modder Update
Views:
1,697
Posted By
Zeno42
Re: Component Modder Update
Heh. That's why it says "Beta" in big letters across the title bar. ;>
Though its rapidly getting more reliable.
--Zeno
Forum:
Space Empires: IV & V
March 1st, 2001, 10:53 PM
Replies:
4
Component Modder Update
Views:
1,697
Posted By
Zeno42
Re: Component Modder Update
Over in the Shrapnel Games Scenario/Mod Archive Forum.
[This message has been edited by Zeno42 (edited 01 March 2001).]
Forum:
Space Empires: IV & V
March 1st, 2001, 07:28 PM
Replies:
4
Component Modder Update
Views:
1,697
Posted By
Zeno42
Component Modder Update
I've just posted another update to the Component Modder Beta, as a result of a file saving bug identified by Sinapus (thanks Sinapus). At this rate, it may actually escape beta before too long.
...
Forum:
Space Empires: IV & V
March 1st, 2001, 07:22 PM
Replies:
2
Another SE4 Comp Modder Update
Views:
1,538
Posted By
Zeno42
Re: Another SE4 Comp Modder Update
Thanks for the catch.
Check the Mods forum for a fix.
--Zeno42
Forum:
Space Empires: IV & V
March 1st, 2001, 02:52 AM
Replies:
2
Another SE4 Comp Modder Update
Views:
1,538
Posted By
Zeno42
Another SE4 Comp Modder Update
Hey All,
Just posted SE4 Component Modder v1.0.5
in the Mods forum.
Fixed one Last (hopefully) major bug preventing the Group Mod utilities from functioning properly. Testing indicates...
Forum:
Space Empires: IV & V
February 28th, 2001, 05:46 PM
Replies:
0
Component Modder Update
Views:
1,117
Posted By
Zeno42
Component Modder Update
Just added a brief update to my Graphical Component Modder in the Mods Forum. This is Version 1.0.4, which simply fixes a bug with removing components.
Enjoy,
--Zeno42
Forum:
Space Empires: IV & V
February 25th, 2001, 09:21 AM
Replies:
4
SE4 Modder GUI
Views:
1,839
Posted By
Zeno42
Re: SE4 Modder GUI
Just posted my first cut in the Mods section.
SEIV Component Modder v1.0.3 Beta
Zeno42 - 02/25/2001
----------------------------------
This is my first cut at an SEIV component
modding...
Forum:
Space Empires: IV & V
February 24th, 2001, 06:42 PM
Replies:
4
SE4 Modder GUI
Views:
1,839
Posted By
Zeno42
Re: SE4 Modder GUI
Already started putting it together in an object-oriented Perl/Tk format. Reads everything in fine. Working on the browser
and editor. The messy part is going to be identifying valid...
Forum:
Space Empires: IV & V
February 24th, 2001, 03:52 PM
Replies:
4
SE4 Modder GUI
Views:
1,839
Posted By
Zeno42
SE4 Modder GUI
Hey all,
I'm thinking about putting together a GUI
MOD package for SE4. Starting with components.txt, and then branching out from there. Something along the lines of allowing
you to...
Showing results 26 to 48 of 48
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