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Showing results 26 to 50 of 79
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Posts Made By:
James Sterrett
Forum:
Weird Worlds: Return to Infinite Space
November 17th, 2005, 08:53 PM
Replies:
13
ramming question
Views:
5,444
Posted By
James Sterrett
Re: ramming question
A cloaked, speedy, well-shielded Garthan Bloodfang is inredibly deadly. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Weird Worlds: Return to Infinite Space
November 16th, 2005, 09:33 PM
Replies:
15
Length of games.
Views:
5,397
Posted By
James Sterrett
Re: Length of games.
Skirmisher - don't engage the enemy unless you're fairly sure you can handle them. Run away from a fight and come back better equipped.
WW, like SAIS,has a definite learning curve regarding what...
Forum:
Weird Worlds: Return to Infinite Space
November 11th, 2005, 04:59 PM
Replies:
9
Impressions of the demo..
Views:
3,666
Posted By
James Sterrett
Re: Impressions of the demo..
Ah-ha.... I didn't think of trying to trade it at Hope. /threads/images/Graemlins/Cold.gif
Forum:
Weird Worlds: Return to Infinite Space
November 10th, 2005, 09:27 PM
Replies:
9
Impressions of the demo..
Views:
3,666
Posted By
James Sterrett
Re: Impressions of the demo..
Who did you trade it with? I just tested this in the final release candidate, and could *not* trade the Klackar Beacon away. http://forum.shrapnelgames.com/images/smilies/confused.gif
Forum:
Weird Worlds: Return to Infinite Space
November 9th, 2005, 09:37 PM
Replies:
17
Timeless Bauble changed...?
Views:
7,385
Posted By
James Sterrett
Re: Timeless Bauble changed...?
Actually, as a matter of risky strategy, it's worth it to ask for that item once the game's gone about halfway. You run a solid risk of losing points, but if the Item is *not* present in the game,...
Forum:
Weird Worlds: Return to Infinite Space
November 3rd, 2005, 08:45 PM
Replies:
15
A Few Questions
Views:
6,862
Posted By
James Sterrett
Re: A Few Questions
"My PC pretty much chokes on Thief 3..." http://forum.shrapnelgames.com/images/smilies/frown.gif
But ISF is considerably friendlier, yes. http://forum.shrapnelgames.com/images/smilies/smile.gif
Forum:
Weird Worlds: Return to Infinite Space
November 2nd, 2005, 10:09 PM
Replies:
15
A Few Questions
Views:
6,862
Posted By
James Sterrett
Re: A Few Questions
I might have come to ISF, but the mysterious music reminded me of Shalebridge... and I ran away. http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Weird Worlds: Return to Infinite Space
November 1st, 2005, 11:21 PM
Replies:
15
A Few Questions
Views:
6,862
Posted By
James Sterrett
Re: A Few Questions
Shadowcat: Are you the same Shadowcat I know over at TTLG? Welcome aboard. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Weird Worlds: Return to Infinite Space
October 8th, 2005, 07:50 PM
Replies:
5
Counting the days
Views:
3,964
Posted By
James Sterrett
Re: Counting the days
US Naval Observatory Clock:
http://tycho.usno.navy.mil/cgi-bin/timer.pl
http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Weird Worlds: Return to Infinite Space
September 25th, 2005, 11:34 PM
Replies:
3
Bottom Scraping Minimum System?
Views:
4,217
Posted By
James Sterrett
Re: Bottom Scraping Minimum System?
You may have problems. I've had trouble in testing on a rather more powerful laptop. :/
Forum:
Weird Worlds: Return to Infinite Space
July 11th, 2005, 06:37 PM
Replies:
11
Oooh, Nifty.
Views:
5,809
Posted By
James Sterrett
Re: Oooh, Nifty.
Yes, Weird Worlds is generally similar in nature to SAIS. http://forum.shrapnelgames.com/images/smilies/smile.gif
Forum:
Air Command 3.0
April 23rd, 2001, 06:54 PM
Replies:
6
Game Content
Views:
5,251
Posted By
James Sterrett
Re: Game Content
Answers from my limited playtime with the full game:
- The different airport areas and channenge levels are scenarios. There are not scenarios beyond this (10 airports with the game, plus the...
Forum:
Space Empires: IV & V
January 23rd, 2001, 04:21 PM
Replies:
6
Idea: Deathstar & Prestige Objects
Views:
2,638
Posted By
James Sterrett
Re: Idea: Deathstar & Prestige Objects
Prestige Objects - that's an interesting idea!
How would my PO interact with your PO? If I have a Sphere and you only have a Doom Star, then are you are a -2 to me?
Do other races take our...
Forum:
Space Empires: IV & V
December 19th, 2000, 10:35 PM
Replies:
27
FAQ...First 50 turns
Views:
5,770
Posted By
James Sterrett
Re: FAQ...First 50 turns
First thing you should build is a space Yard - a starbase that has the minimum required parts plus one Space construction Yard.
Now you have two ship construction facilities, though the one on...
Forum:
Space Empires: IV & V
December 18th, 2000, 09:56 PM
Replies:
3
AI Race Use of Intel Ops
Views:
1,839
Posted By
James Sterrett
Re: AI Race Use of Intel Ops
Can't comment on how the AI runs intel ops - but I've found that a powerful intel setup is really great to have around. I tend to have auto-repeat set ON and then leave my best counter-intel...
Forum:
Space Empires: IV & V
December 18th, 2000, 04:30 PM
Replies:
6
Rioting Population
Views:
2,301
Posted By
James Sterrett
Re: Rioting Population
A while back, we were told by a beta tester (posting on this forum) that troops incense the population more! 8/
You need to put 10+ ships in orbit over the planet, and the effect isn't always...
Forum:
Space Empires: IV & V
December 14th, 2000, 05:07 PM
Replies:
16
MOO3
Views:
4,111
Posted By
James Sterrett
Re: MOO3
I guess this is an "agree to disagree" - I had no problem with the unrelated nature of the techs - and, in fact, I don't think the concept would work as well if they were, since it would make the...
Forum:
Space Empires: IV & V
December 14th, 2000, 06:40 AM
Replies:
16
MOO3
Views:
4,111
Posted By
James Sterrett
Re: MOO3
Talenn:
I disagree with you that the "choose one of the techs" in MoO2 was dumd. IMO, it's brilliant in theory, because in theory it presents the player with tough choices and forces the player...
Forum:
Space Empires: IV & V
December 11th, 2000, 07:18 PM
Replies:
8
Decoying PD
Views:
2,136
Posted By
James Sterrett
Re: Decoying PD
Arguably the balance is correct as it stands now.
When small numbers of CSMs are involved, then small numbers od PD will suffice to deal with the threat.
As the number of CSMs grows, the amount...
Forum:
Space Empires: IV & V
December 7th, 2000, 12:22 AM
Replies:
93
Compiled Questions/Bug List/Wish List
Views:
13,834
Posted By
James Sterrett
Re: Compiled Questions/Bug List/Wish List
Using email across a LAN can be tricky. 8)
Optimally, you could play a game across a LAN without having to move any of the files yourself.
Forum:
Space Empires: IV & V
December 6th, 2000, 07:19 PM
Replies:
9
Some suggestions
Views:
2,693
Posted By
James Sterrett
Re: Some suggestions
Sorry about the triple posting. I'm rather unsure what happened there. 8(
Forum:
Space Empires: IV & V
December 6th, 2000, 07:15 PM
Replies:
9
Some suggestions
Views:
2,693
Posted By
James Sterrett
Re: Some suggestions
You can find out what atmosphere a given set of colonists like by right-clicking on them in the cargo manifest. One of the info lines tells you their atmospheric preference.
Forum:
Space Empires: IV & V
December 6th, 2000, 07:15 PM
Replies:
9
Some suggestions
Views:
2,693
Posted By
James Sterrett
Re: Some suggestions
You can find out what atmosphere a given set of colonists like by right-clicking on them in the cargo manifest. One of the info lines tells you their atmospheric preference.
Forum:
Space Empires: IV & V
December 6th, 2000, 07:10 PM
Replies:
9
Some suggestions
Views:
2,693
Posted By
James Sterrett
Re: Some suggestions
You can find out what atmosphere a given set of colonists like by right-clicking on them in the cargo manifest. One of the info lines tells you their atmospheric preference.
Forum:
Space Empires: IV & V
December 4th, 2000, 11:11 PM
Replies:
30
Maintenance Formula
Views:
6,616
Posted By
James Sterrett
Re: Maintenance Formula
Not sure of the entire answer to your questions. 8)
I'd be happy to let seekers go after sat in part because I assume sats do not maneuver much, if at all. (Or at any rate that's a Handwavium...
Showing results 26 to 50 of 79
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