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Search: Posts Made By: Batman
Forum: Space Empires: IV & V June 11th, 2002, 12:45 AM
Replies: 4
Views: 1,799
Posted By Batman
Re: Imperator Fyron

Bathurst/Davenport.

Ever PBW? Keep an eye out for my next game (should be within a week or two). Always seems to go quicker when people are in the same timezone ...
Forum: Space Empires: IV & V June 11th, 2002, 12:44 AM
Replies: 4
Views: 1,799
Posted By Batman
Re: Imperator Fyron

Bathurst/Davenport.

Ever PBW? Keep an eye out for my next game (should be within a week or two). Always seems to go quicker when people are in the same timezone ...
Forum: Space Empires: IV & V June 11th, 2002, 12:29 AM
Replies: 4
Views: 1,799
Posted By Batman
Imperator Fyron

Hey, did you know you still haven't done your 1.67 Bonanza turn yet? It's almost out of time (I think you have until about 9 or 10 EST tonight)
Forum: Space Empires: IV & V June 10th, 2002, 09:00 PM
Replies: 24
Views: 3,679
Posted By Batman
Re: Scientific Questions

You're absolutely right.

I can't believe I screwed that up. That'll teach me to try and show off on the Boards. I'm surprised is wasn't caught sooner ...
Forum: Space Empires: IV & V June 10th, 2002, 08:09 PM
Replies: 11
Views: 2,093
Posted By Batman
Re: By will alone I set my mod in motion (Dune mod ideas)

Oh, one question. Is this a new idea, or have I read this before and forgotten where?
Forum: Space Empires: IV & V June 10th, 2002, 08:08 PM
Replies: 11
Views: 2,093
Posted By Batman
Re: By will alone I set my mod in motion (Dune mod ideas)

I was thinking about the problem of getting one race only to control warp jumps. How about this:

Last night I was reading Dune, and this caught my attention:

Duke Leto: "..Yes, they're big. ...
Forum: Space Empires: IV & V June 10th, 2002, 05:32 AM
Replies: 10
Views: 2,924
Posted By Batman
Re: Multi tracking Problem?

Yeah, I seem to recall having similar trouble with a base I designed somewhere.

I think all the repulsor beams were trying to shoot at the same target. Now that I think about it, it is probably...
Forum: Space Empires: IV & V June 10th, 2002, 05:24 AM
Replies: 11
Views: 2,093
Posted By Batman
By will alone I set my mod in motion (Dune mod ideas)

Ok I've been kicking this around for a few hours, and want to write it down before I forget stuff.

Dune is cool.

A Dune mod could be cool. Here are some things I'm thinking about.

1)...
Forum: Space Empires: IV & V June 10th, 2002, 03:30 AM
Replies: 22
Views: 4,995
Posted By Batman
Re: Game Idea--Capitals

Oh, forgot to add something. If you do make starting tech medium instead, it may be a good idea to disallow the racial techs. It might be too much of an advantage to start the game with, say,...
Forum: Space Empires: IV & V June 10th, 2002, 03:22 AM
Replies: 22
Views: 4,995
Posted By Batman
Re: Game Idea--Capitals

Ok, I applied to join the game, but can't post to the forum yet.

I did have a couple of suggestions:

1) Increase the # of ships allowed. If we are starting with 5 or 10 worlds then we will...
Forum: Space Empires: IV & V June 10th, 2002, 01:11 AM
Replies: 24
Views: 3,679
Posted By Batman
Re: Scientific Questions

[quote]Originally posted by AeoN2:
[b]<font size="2" face="Verdana, Helvetica, sans-serif">You're talking about the EPR paradox (stands for Einstein-Podolsky(sp?)-Rosen).

Sometimes when a pair of...
Forum: Space Empires: IV & V June 10th, 2002, 12:48 AM
Replies: 15
Views: 3,030
Posted By Batman
Re: Exploiting Asteroid Belts

I've always been a bit miffed that remote mining wasn't more useful. I think that probably the best modification that could be made would be to reduce the size of the mining components so that they...
Forum: Space Empires: IV & V June 10th, 2002, 12:40 AM
Replies: 26
Views: 5,547
Posted By Batman
Re: Weapon Platforms - Overly Powerful or Just Balanced?

Also, don't anti-planet drones work really well for attacking well defended planets. Provided, of course, you use a lot of them. Attacking with a combination of drones/ships/fighters etc is a good...
Forum: Space Empires: IV & V June 10th, 2002, 12:38 AM
Replies: 26
Views: 5,547
Posted By Batman
Re: Weapon Platforms - Overly Powerful or Just Balanced?

Can't a single Weapons Platform only target one ship, but multiple WP's should be able to target multiple ships. Unless they all have the same targeting priorities, and all make the same choices.
...
Forum: Space Empires: IV & V June 10th, 2002, 12:33 AM
Replies: 24
Views: 3,679
Posted By Batman
Re: Scientific Questions

Photons *may* have an infinitesimally small mass, but it could also be zero (it's a topic of current physics research). The problem is that photons travel at the speed of light (by definition) and...
Forum: Space Empires: IV & V June 9th, 2002, 11:00 PM
Replies: 38
Views: 5,595
Posted By Batman
Re: Trade Federation Role Play for Neutral non AI Player

Sounds like the Bentusi from Homeworld/Homeworld Cataclysm.

The Bentusi were nomadic (I think); maybe your Trade Fed should be too.

Also, the Bentusi were near unattackable but had a very...
Forum: Space Empires: IV & V June 9th, 2002, 10:48 PM
Replies: 5
Views: 1,432
Posted By Batman
Re: One thing I really wish we had

In some respects the idea of qualitatively different costs for construction and maintenance doesn't make much sense. S-J, to use your example, surely the intial cost for a psychic weapon like that...
Forum: Space Empires: IV & V June 9th, 2002, 10:36 PM
Replies: 24
Views: 3,679
Posted By Batman
Re: Scientific Questions

<font size="2" face="Verdana, Helvetica, sans-serif">[/b]

Photons have momentum (although no mass). So when photons hit something, they impart their momemtum to it and push it along. Of course,...
Forum: Space Empires: IV & V June 6th, 2002, 07:40 PM
Replies: 6
Views: 1,600
Posted By Batman
Accountability for abandoning PBW games

Ok, one thing I've noticed on the PBW open games forum is the large ratio of Replacement Player Needed games to New Games.

Clearly people abandon games a lot.

I used to play Diplomacy (an...
Forum: Space Empires: IV & V June 6th, 2002, 07:17 PM
Replies: 64
Views: 6,435
Posted By Batman
Re: Homecoming Game on PBW: Debrief

One thing I've wanted to try in a game like this is to take empires with different racial techs, then gift ships to each other and refit them (i.e. Organic armor, with Psychic weapons etc)

You run...
Forum: Space Empires: IV & V June 6th, 2002, 06:18 PM
Replies: 52
Views: 8,661
Posted By Batman
Re: An extremely silly question, buut...

There isn't really much to stop this happening in a regular game when one player is

a) rich
b) successfully able to remain neutral.

It would be like being Switzerland! You'd also need to be...
Forum: Space Empires: IV & V June 6th, 2002, 04:51 PM
Replies: 17
Views: 2,964
Posted By Batman
Re: Varied questions: mines, sats, experience

One thing that I've always thought would make satellites a lot more useful would be to increase their size slightly, or decrease the size of the robo-miner components. That way remote mining could...
Forum: Space Empires: IV & V June 5th, 2002, 10:41 PM
Replies: 4
Views: 1,268
Posted By Batman
Team PBW games

Ok. I'm posting this under the guise of a new topic and generating new thought on the topic, but really I can't be bothered to search all the old threads.

Have there ever been any successful...
Forum: Space Empires: IV & V June 5th, 2002, 10:23 PM
Replies: 52
Views: 8,661
Posted By Batman
Re: An extremely silly question, buut...

Well, if we're talking about a minimum of coding changes to the program, then insert a flag, like

WAS_MOTHBALLED_AT_SPACE_YARD {1/0}

If this is set to 1, then the ship was 'mothballed'. If set...
Forum: Space Empires: IV & V June 5th, 2002, 08:18 PM
Replies: 52
Views: 8,661
Posted By Batman
Re: An extremely silly question, buut...

Geo, the abandon ship order has some merit I think.

You are right that it would be a cheese tactic to be able to reboard the ships at will, but you could make it so that derelict ships have zero...
Showing results 26 to 50 of 51

 
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