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Showing results 26 to 50 of 51
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Posts Made By:
Batman
Forum:
Space Empires: IV & V
June 11th, 2002, 12:45 AM
Replies:
4
Imperator Fyron
Views:
1,799
Posted By
Batman
Re: Imperator Fyron
Bathurst/Davenport.
Ever PBW? Keep an eye out for my next game (should be within a week or two). Always seems to go quicker when people are in the same timezone ...
Forum:
Space Empires: IV & V
June 11th, 2002, 12:44 AM
Replies:
4
Imperator Fyron
Views:
1,799
Posted By
Batman
Re: Imperator Fyron
Bathurst/Davenport.
Ever PBW? Keep an eye out for my next game (should be within a week or two). Always seems to go quicker when people are in the same timezone ...
Forum:
Space Empires: IV & V
June 11th, 2002, 12:29 AM
Replies:
4
Imperator Fyron
Views:
1,799
Posted By
Batman
Imperator Fyron
Hey, did you know you still haven't done your 1.67 Bonanza turn yet? It's almost out of time (I think you have until about 9 or 10 EST tonight)
Forum:
Space Empires: IV & V
June 10th, 2002, 09:00 PM
Replies:
24
Scientific Questions
Views:
3,679
Posted By
Batman
Re: Scientific Questions
You're absolutely right.
I can't believe I screwed that up. That'll teach me to try and show off on the Boards. I'm surprised is wasn't caught sooner ...
Forum:
Space Empires: IV & V
June 10th, 2002, 08:09 PM
Replies:
11
By will alone I set my mod in motion (Dune mod ideas)
Views:
2,093
Posted By
Batman
Re: By will alone I set my mod in motion (Dune mod ideas)
Oh, one question. Is this a new idea, or have I read this before and forgotten where?
Forum:
Space Empires: IV & V
June 10th, 2002, 08:08 PM
Replies:
11
By will alone I set my mod in motion (Dune mod ideas)
Views:
2,093
Posted By
Batman
Re: By will alone I set my mod in motion (Dune mod ideas)
I was thinking about the problem of getting one race only to control warp jumps. How about this:
Last night I was reading Dune, and this caught my attention:
Duke Leto: "..Yes, they're big. ...
Forum:
Space Empires: IV & V
June 10th, 2002, 05:32 AM
Replies:
10
Multi tracking Problem?
Views:
2,924
Posted By
Batman
Re: Multi tracking Problem?
Yeah, I seem to recall having similar trouble with a base I designed somewhere.
I think all the repulsor beams were trying to shoot at the same target. Now that I think about it, it is probably...
Forum:
Space Empires: IV & V
June 10th, 2002, 05:24 AM
Replies:
11
By will alone I set my mod in motion (Dune mod ideas)
Views:
2,093
Posted By
Batman
By will alone I set my mod in motion (Dune mod ideas)
Ok I've been kicking this around for a few hours, and want to write it down before I forget stuff.
Dune is cool.
A Dune mod could be cool. Here are some things I'm thinking about.
1)...
Forum:
Space Empires: IV & V
June 10th, 2002, 03:30 AM
Replies:
22
Game Idea--Capitals
Views:
4,995
Posted By
Batman
Re: Game Idea--Capitals
Oh, forgot to add something. If you do make starting tech medium instead, it may be a good idea to disallow the racial techs. It might be too much of an advantage to start the game with, say,...
Forum:
Space Empires: IV & V
June 10th, 2002, 03:22 AM
Replies:
22
Game Idea--Capitals
Views:
4,995
Posted By
Batman
Re: Game Idea--Capitals
Ok, I applied to join the game, but can't post to the forum yet.
I did have a couple of suggestions:
1) Increase the # of ships allowed. If we are starting with 5 or 10 worlds then we will...
Forum:
Space Empires: IV & V
June 10th, 2002, 01:11 AM
Replies:
24
Scientific Questions
Views:
3,679
Posted By
Batman
Re: Scientific Questions
[quote]Originally posted by AeoN2:
[b]<font size="2" face="Verdana, Helvetica, sans-serif">You're talking about the EPR paradox (stands for Einstein-Podolsky(sp?)-Rosen).
Sometimes when a pair of...
Forum:
Space Empires: IV & V
June 10th, 2002, 12:48 AM
Replies:
15
Exploiting Asteroid Belts
Views:
3,030
Posted By
Batman
Re: Exploiting Asteroid Belts
I've always been a bit miffed that remote mining wasn't more useful. I think that probably the best modification that could be made would be to reduce the size of the mining components so that they...
Forum:
Space Empires: IV & V
June 10th, 2002, 12:40 AM
Replies:
26
Weapon Platforms - Overly Powerful or Just Balanced?
Views:
5,547
Posted By
Batman
Re: Weapon Platforms - Overly Powerful or Just Balanced?
Also, don't anti-planet drones work really well for attacking well defended planets. Provided, of course, you use a lot of them. Attacking with a combination of drones/ships/fighters etc is a good...
Forum:
Space Empires: IV & V
June 10th, 2002, 12:38 AM
Replies:
26
Weapon Platforms - Overly Powerful or Just Balanced?
Views:
5,547
Posted By
Batman
Re: Weapon Platforms - Overly Powerful or Just Balanced?
Can't a single Weapons Platform only target one ship, but multiple WP's should be able to target multiple ships. Unless they all have the same targeting priorities, and all make the same choices.
...
Forum:
Space Empires: IV & V
June 10th, 2002, 12:33 AM
Replies:
24
Scientific Questions
Views:
3,679
Posted By
Batman
Re: Scientific Questions
Photons *may* have an infinitesimally small mass, but it could also be zero (it's a topic of current physics research). The problem is that photons travel at the speed of light (by definition) and...
Forum:
Space Empires: IV & V
June 9th, 2002, 11:00 PM
Replies:
38
Trade Federation Role Play for Neutral non AI Player
Views:
5,595
Posted By
Batman
Re: Trade Federation Role Play for Neutral non AI Player
Sounds like the Bentusi from Homeworld/Homeworld Cataclysm.
The Bentusi were nomadic (I think); maybe your Trade Fed should be too.
Also, the Bentusi were near unattackable but had a very...
Forum:
Space Empires: IV & V
June 9th, 2002, 10:48 PM
Replies:
5
One thing I really wish we had
Views:
1,432
Posted By
Batman
Re: One thing I really wish we had
In some respects the idea of qualitatively different costs for construction and maintenance doesn't make much sense. S-J, to use your example, surely the intial cost for a psychic weapon like that...
Forum:
Space Empires: IV & V
June 9th, 2002, 10:36 PM
Replies:
24
Scientific Questions
Views:
3,679
Posted By
Batman
Re: Scientific Questions
<font size="2" face="Verdana, Helvetica, sans-serif">[/b]
Photons have momentum (although no mass). So when photons hit something, they impart their momemtum to it and push it along. Of course,...
Forum:
Space Empires: IV & V
June 6th, 2002, 07:40 PM
Replies:
6
Accountability for abandoning PBW games
Views:
1,600
Posted By
Batman
Accountability for abandoning PBW games
Ok, one thing I've noticed on the PBW open games forum is the large ratio of Replacement Player Needed games to New Games.
Clearly people abandon games a lot.
I used to play Diplomacy (an...
Forum:
Space Empires: IV & V
June 6th, 2002, 07:17 PM
Replies:
64
Homecoming Game on PBW: Debrief
Views:
6,435
Posted By
Batman
Re: Homecoming Game on PBW: Debrief
One thing I've wanted to try in a game like this is to take empires with different racial techs, then gift ships to each other and refit them (i.e. Organic armor, with Psychic weapons etc)
You run...
Forum:
Space Empires: IV & V
June 6th, 2002, 06:18 PM
Replies:
52
An extremely silly question, buut...
Views:
8,661
Posted By
Batman
Re: An extremely silly question, buut...
There isn't really much to stop this happening in a regular game when one player is
a) rich
b) successfully able to remain neutral.
It would be like being Switzerland! You'd also need to be...
Forum:
Space Empires: IV & V
June 6th, 2002, 04:51 PM
Replies:
17
Varied questions: mines, sats, experience
Views:
2,964
Posted By
Batman
Re: Varied questions: mines, sats, experience
One thing that I've always thought would make satellites a lot more useful would be to increase their size slightly, or decrease the size of the robo-miner components. That way remote mining could...
Forum:
Space Empires: IV & V
June 5th, 2002, 10:41 PM
Replies:
4
Team PBW games
Views:
1,268
Posted By
Batman
Team PBW games
Ok. I'm posting this under the guise of a new topic and generating new thought on the topic, but really I can't be bothered to search all the old threads.
Have there ever been any successful...
Forum:
Space Empires: IV & V
June 5th, 2002, 10:23 PM
Replies:
52
An extremely silly question, buut...
Views:
8,661
Posted By
Batman
Re: An extremely silly question, buut...
Well, if we're talking about a minimum of coding changes to the program, then insert a flag, like
WAS_MOTHBALLED_AT_SPACE_YARD {1/0}
If this is set to 1, then the ship was 'mothballed'. If set...
Forum:
Space Empires: IV & V
June 5th, 2002, 08:18 PM
Replies:
52
An extremely silly question, buut...
Views:
8,661
Posted By
Batman
Re: An extremely silly question, buut...
Geo, the abandon ship order has some merit I think.
You are right that it would be a cheese tactic to be able to reboard the ships at will, but you could make it so that derelict ships have zero...
Showing results 26 to 50 of 51
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