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  #1  
Old June 10th, 2002, 03:22 AM

Batman Batman is offline
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Default Re: Game Idea--Capitals

Ok, I applied to join the game, but can't post to the forum yet.

I did have a couple of suggestions:

1) Increase the # of ships allowed. If we are starting with 5 or 10 worlds then we will have a large industrial base. Gotta have something to spend it on. Plus, if you allow tons and tons of units, and only a few ships, then any incoming fleet will get shot down well short of the capital by the hoardes of fighters and drones that everyone will put on their planets.

2) Tech Level & Tech Costs. Since the thrust of this game is on diplomacy etc, and since we are supposed to be commanding fragments of a large and long-lived galactic empire, I don't think it makes too much sense to start us at the lowest tech level. Instead, what about starting at medium tech level but making the tech cost high. That would act to make research happen at a more reasonable pace (especially since our inital research levels will be high) and also allow us to field good tech ships from the start.

3) Quadrant type. I feel that cluster would be bad. I think that the Capital mod would suffer from having too many chokepoints in the warp chain; ideally everyone should be able to attack lots of people, and be vulnerable to attack on all sides. This should keep the politics and diplomacy more knife-edge and chaotic. I think that ancient might be bad for similar reasons.

4) Quadrant size. Small or medium, depending on the # of players. Or Large, but only if you take ancient as a galaxy type. The game feels like it should explode into conflict almost immediately (which was another reason I suggested medium starting tech)

That's about it I think. Sorry if a lot of this sounded like I was giving orders rather than suggestions; it's your show, and I'd like to give the mod a try no matter what you choose.
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Old June 10th, 2002, 03:29 AM
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Default Re: Game Idea--Capitals

F.Y.I., Mensch is out of town for a week, so don't expect an answer right back on this.

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Old June 10th, 2002, 03:30 AM

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Default Re: Game Idea--Capitals

Oh, forgot to add something. If you do make starting tech medium instead, it may be a good idea to disallow the racial techs. It might be too much of an advantage to start the game with, say, organic armor.

Does anyone know what racial techs you start with when using Medium tech?
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Old June 10th, 2002, 06:08 AM
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Default Re: Game Idea--Capitals

Medium tech start does not give any racial techs in Gold v1.67.
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Old June 17th, 2002, 03:22 PM

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Default Re: Game Idea--Capitals

Hi.

This mod interest me. Where can i download it?
And is the IA has been modified to be playable alone against computer?
Thanks.
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Old June 17th, 2002, 03:44 PM

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Default Re: Game Idea--Capitals

What happens if a capital gets captured? Does your empire continue on so you can try to take it back? What happens if a capital gets glassed? What happens if enough capitals gets glassed so that no one can win the game? What happens if you take a capital and just before the enemy comes to reclaim it you scrap it!?

Just some questions, because it is quite easy to accidentally glass a planet in simultaneous combat.
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Old June 18th, 2002, 12:06 AM
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Default Re: Game Idea--Capitals

Back from my romp through Chicago and the uppity Hamptons

To first answer Gusty-boy's question:
The mod can be found on PBW in the mod section. And no, from the get go, I know there is positivly no way to get the AI to act territorial or recognize certain planets as "important." So this mod is only for humans.

Lots of good questions Bman, and please reapply to the game. I wasn't going to accept anyone until after I got back.

1) I was hoping this to be a defensive game, as I think SE4 sort of lacks a pure defensive mode for most players, but I do see your point. However, nothing stops a player from carrying around 500 fighters as well...I will up the number of ships somewhat. I've never played a game that had more than 200 ships actually, so that number sounds astronomical to me.

2)I think the Medium/high for research is a great idea. I will append that as well.

3)Yes, ancient and cluster aren't such great ideas, and even spiral has a good number of choke points even for a large galaxy so that leaves only midlife...or what ever it is called. the default one.

4)I hope it does explode!, and after enough people apply (if that happens), we'll collectively decide the size and number of capitals to win.

5) only racial ability I am disallowing is the ancient trait. All others seem fine to me, and won't really unbalance the game, as none of them give advantages to troops, as far as I know.

These should be on the read me, but as I think my read me is a bit confused, I'll try to restate.

6)If your capital is glassed, nothing really happens to you empire other than the fact that you lost a homeworld, and are one less capital away from winning. You keep playing.

7)Yes, you continue on, and try to get it back, as it is one of few, you will want to retake it as quickly as you can. It isn't just another highly developed world...it is the key to winning.

8)Ok. This mod changes the data files so that it takes 1000k of damage to kill 1 million pop. That's a hell of a lot. So unless, your enemy has 25 dreadnoughts devoted to napalm5, it won't happen easily...least not to your homeworlds with 4-8 billion.

8a)If your capital is glassed, the world, as a capital is gone forever. It really isn't beneficial to anyone to glass capitals (or other planets for that matter). In making damage 1000k to 1mil pop, I hope it is now more expensive and awkward to go-a planet killing, than it is to capture them. The planet (once capital) can be recolonized, but it is no longer a capital, and the future colonizer of that world, cannot build a new palace there...as it is no longer a capital.

8b)If you need 4 to win and so many capitals are glassed that only 3 remain, then the game ends as a stalemate. That may seem disappointing, and I tried to allow for the re-establishing of capitals, but it is just too difficult a thing to manage. The less minute, and complicated rules we have, the better....and I doubt many capitals will get glassed.

9)Scrapping capitals is disallowed. I can't do that in the game, from a host point of view, but it will be obvious to the attacker. And as capitals start with billions of pop, and you can only abandon a world with 50 mil or less, this also can't be done "overnight."

9a)TO that trading planets is disallowed. Allowing others to glass your planet so as to prevent a third party from winning is disallowed.

And please, SIGN UP! Newbies! Old-hands! Pros! Vagabonds!...well, just make sure you plan to stick around.

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